Ballistic weapons follow the general range format of Max=3xBase
There are a small number of weapons that deviate from the format for no obvious reason and I wonder if these were oversights or deliberate decisions.
Flamer 90/90: This one had to be deliberate and I can't see how adjusting the range would benefit the current state of this weapon.
AC/5 620/1700: Just odd on several levels - not only does it fail to follow the standard form, but it doesn't even match the range of the UAC/5, which was specifically patched to bring its basic characteristics in line with the parent weapon. Seems like oversight, should probably be 600/1800 for both weapons.
Machine Gun 120/240: I coming up blank on this one. They basically only get used at ranges suitable for fisticuffs, so I doubt it matters.
Thoughts? Dev commentary?
Edited by Lord Foul, 18 November 2013 - 02:17 PM.