Clan Engines?
#1
Posted 16 November 2013 - 07:19 AM
#2
Posted 16 November 2013 - 07:30 AM
Edited by DarkDevilDancer, 16 November 2013 - 07:31 AM.
#3
Posted 16 November 2013 - 07:33 AM
I got so excited.
#4
Posted 16 November 2013 - 08:36 AM
Mr Terribad, on 16 November 2013 - 07:33 AM, said:
I got so excited.
Well, there is a clam invasion:
http://www.timesunio...ams-3886481.php
Edited by Antonio, 16 November 2013 - 08:37 AM.
#5
Posted 16 November 2013 - 09:29 AM
IS engines go chug chug
This is the only difference
#6
Posted 16 November 2013 - 11:26 AM
#7
Posted 16 November 2013 - 11:44 AM
DarkDevilDancer, on 16 November 2013 - 07:30 AM, said:
Why would you have to destroy both st's?
Once you destroy a component that contains a part of the engine, the mech will blow up.
#8
Posted 16 November 2013 - 11:47 AM
Chemistry Warden, on 16 November 2013 - 11:44 AM, said:
Once you destroy a component that contains a part of the engine, the mech will blow up.
An engine needs to take 3 critical hits or lose 3 crit slots before it dies. Clan engines only take up 2 slots in the side torsos so taking out 1 side torso only gives it 2 critical hits and will not kill the mech.
#10
Posted 16 November 2013 - 12:11 PM
Sug, on 16 November 2013 - 11:47 AM, said:
An engine needs to take 3 critical hits or lose 3 crit slots before it dies. Clan engines only take up 2 slots in the side torsos so taking out 1 side torso only gives it 2 critical hits and will not kill the mech.
Except in MWO you cant get crits on engine slots, so the XL engine thing is sort of half implemented. If they are going to exempt clan XL's from the cide torso death, they need to i,plem,ent engine crits so you can get a torso then an engine crit and kill the mech.
#11
Posted 16 November 2013 - 12:12 PM
#12
Posted 16 November 2013 - 12:15 PM
Clan XL engines ony have 2 slots in the side torsos, not three. They will not die to a side torso hit, but it will (probably) make them act as if they were just legged to a side torso destruction with an XL installed.
However, that is only true in the board game. PGI has also said their plan is to not have Clan Tech be as over powered as it is in the board game.
To me they might actually have it so you DO die if you lose a side torso in a Clan XL engined mech. The only advantage then is having 2 more critical slots available to you.
Edited by Hans Von Lohman, 16 November 2013 - 12:19 PM.
#14
Posted 16 November 2013 - 12:22 PM
Archon, on 16 November 2013 - 12:12 PM, said:
I wouldn't hold my breath for this.
Also, they're not planning on making Clans as powerful as they are in the board game, so you might just see the only difference between a Clan ER PPC and an ER PPC is the Clan one is only 2 critical slots instead of 3, but the rest of the stats are the same.
#15
Posted 16 November 2013 - 07:36 PM
Probably the best potential balance point for omnimechs considering the current customization system would be to follow TT rules, with internals, minimum armor, base kit, stock engine, etc., all fixed and immutable, and with unlimited payload optimization beyond that.
#16
Posted 17 November 2013 - 03:25 AM
Levi Porphyrogenitus, on 16 November 2013 - 07:36 PM, said:
Probably the best potential balance point for omnimechs considering the current customization system would be to follow TT rules, with internals, minimum armor, base kit, stock engine, etc., all fixed and immutable, and with unlimited payload optimization beyond that.
I think there might still be some tricky balance issues. It's the Nova that worries me. Stock load out is 12 MLas, so that's 12 hard points on a 50 tonner. Seems open to some serious abuse.
#17
Posted 17 November 2013 - 03:55 AM
That would balance the fact you can't change engines or armour.
#18
Posted 17 November 2013 - 03:58 AM
I can't wait either. It feels stupid to think the current IS mechs are effectively omnimechs already, albeit without omni hardpoints. And that's the major point. With clan tech being as light and compact as it is, I don't think we'll bee seeing anything else than maxed out UAC 20 builds.
#19
Posted 17 November 2013 - 06:58 AM
Kurbutti, on 17 November 2013 - 03:58 AM, said:
I can't wait either. It feels stupid to think the current IS mechs are effectively omnimechs already, albeit without omni hardpoints. And that's the major point. With clan tech being as light and compact as it is, I don't think we'll bee seeing anything else than maxed out UAC 20 builds.
Yeah... Go ahead. You will make the jägerbomb look like an Atlas when it comes to durability. Heck even the legendary HBK-IIC was known to be a walking farewell letter... It was not designed for you to walk it back.
#20
Posted 17 November 2013 - 09:31 AM
Kurbutti, on 17 November 2013 - 03:58 AM, said:
I can't wait either. It feels stupid to think the current IS mechs are effectively omnimechs already, albeit without omni hardpoints. And that's the major point. With clan tech being as light and compact as it is, I don't think we'll bee seeing anything else than maxed out UAC 20 builds.
http://www.sarna.net...i/Hunchback_IIC
Congratulations, when playing Mechwarrior Online you will have 192 Armor points
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