Jump to content

Clan Engines?


35 replies to this topic

#1 Bud Beers

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 12 posts

Posted 16 November 2013 - 07:19 AM

Will there be clan engines and how will they differ?

#2 DarkDevilDancer

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,108 posts

Posted 16 November 2013 - 07:30 AM

Clan engines on omni mechs are all extra light's, however they only take up 2 crits on the torso's so to kill a clan mech you must still core the CT or destroy both side torso's.

Edited by DarkDevilDancer, 16 November 2013 - 07:31 AM.


#3 Treye Snow

    Member

  • PipPipPipPipPip
  • 160 posts
  • LocationNot where I want to be

Posted 16 November 2013 - 07:33 AM

I read "Clam" engines.. ;w;

I got so excited.

#4 Antonio

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 125 posts

Posted 16 November 2013 - 08:36 AM

View PostMr Terribad, on 16 November 2013 - 07:33 AM, said:

I read "Clam" engines.. ;w;

I got so excited.


Well, there is a clam invasion:
http://www.timesunio...ams-3886481.php

Edited by Antonio, 16 November 2013 - 08:37 AM.


#5 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 16 November 2013 - 09:29 AM

Clan Engines go brum brum kapow

IS engines go chug chug

This is the only difference

#6 Kobold

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,930 posts
  • LocationChicago, IL

Posted 16 November 2013 - 11:26 AM

As long as PGI doesn't allow for cross-tech, I will be a happy camper.

#7 Chemistry Warden

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 193 posts

Posted 16 November 2013 - 11:44 AM

View PostDarkDevilDancer, on 16 November 2013 - 07:30 AM, said:

Clan engines on omni mechs are all extra light's, however they only take up 2 crits on the torso's so to kill a clan mech you must still core the CT or destroy both side torso's.

Why would you have to destroy both st's?

Once you destroy a component that contains a part of the engine, the mech will blow up.

#8 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,630 posts
  • LocationChicago

Posted 16 November 2013 - 11:47 AM

View PostChemistry Warden, on 16 November 2013 - 11:44 AM, said:

Why would you have to destroy both st's?

Once you destroy a component that contains a part of the engine, the mech will blow up.


An engine needs to take 3 critical hits or lose 3 crit slots before it dies. Clan engines only take up 2 slots in the side torsos so taking out 1 side torso only gives it 2 critical hits and will not kill the mech.

#9 DarkDevilDancer

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,108 posts

Posted 16 November 2013 - 11:55 AM

View PostSug, on 16 November 2013 - 11:47 AM, said:


An engine needs to take 3 critical hits or lose 3 crit slots before it dies. Clan engines only take up 2 slots in the side torsos so taking out 1 side torso only gives it 2 critical hits and will not kill the mech.


This^

#10 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 16 November 2013 - 12:11 PM

View PostSug, on 16 November 2013 - 11:47 AM, said:


An engine needs to take 3 critical hits or lose 3 crit slots before it dies. Clan engines only take up 2 slots in the side torsos so taking out 1 side torso only gives it 2 critical hits and will not kill the mech.



Except in MWO you cant get crits on engine slots, so the XL engine thing is sort of half implemented. If they are going to exempt clan XL's from the cide torso death, they need to i,plem,ent engine crits so you can get a torso then an engine crit and kill the mech.

#11 Archon

    Member

  • PipPipPipPipPipPip
  • 366 posts

Posted 16 November 2013 - 12:12 PM

I for one, can't wait for cross-tech.

#12 Hans Von Lohman

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,466 posts

Posted 16 November 2013 - 12:15 PM

Clan standard engines are no different.

Clan XL engines ony have 2 slots in the side torsos, not three. They will not die to a side torso hit, but it will (probably) make them act as if they were just legged to a side torso destruction with an XL installed.

However, that is only true in the board game. PGI has also said their plan is to not have Clan Tech be as over powered as it is in the board game.

To me they might actually have it so you DO die if you lose a side torso in a Clan XL engined mech. The only advantage then is having 2 more critical slots available to you.

Edited by Hans Von Lohman, 16 November 2013 - 12:19 PM.


#13 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,630 posts
  • LocationChicago

Posted 16 November 2013 - 12:19 PM

View PostArchon, on 16 November 2013 - 12:12 PM, said:

I for one, can't wait for cross-tech.



****

Edit: If they put half the effort into the game as they do the forum filters we'd have CW by now.

Edited by Sug, 16 November 2013 - 12:20 PM.


#14 Hans Von Lohman

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,466 posts

Posted 16 November 2013 - 12:22 PM

View PostArchon, on 16 November 2013 - 12:12 PM, said:

I for one, can't wait for cross-tech.


I wouldn't hold my breath for this.

Also, they're not planning on making Clans as powerful as they are in the board game, so you might just see the only difference between a Clan ER PPC and an ER PPC is the Clan one is only 2 critical slots instead of 3, but the rest of the stats are the same.

#15 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 16 November 2013 - 07:36 PM

One assumes that part of the omnimech balance will be that Clan engines will be fixed, unlike IS engines that you can hot-swap.

Probably the best potential balance point for omnimechs considering the current customization system would be to follow TT rules, with internals, minimum armor, base kit, stock engine, etc., all fixed and immutable, and with unlimited payload optimization beyond that.

#16 RavensScar

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 219 posts
  • LocationUK

Posted 17 November 2013 - 03:25 AM

View PostLevi Porphyrogenitus, on 16 November 2013 - 07:36 PM, said:

One assumes that part of the omnimech balance will be that Clan engines will be fixed, unlike IS engines that you can hot-swap.

Probably the best potential balance point for omnimechs considering the current customization system would be to follow TT rules, with internals, minimum armor, base kit, stock engine, etc., all fixed and immutable, and with unlimited payload optimization beyond that.


I think there might still be some tricky balance issues. It's the Nova that worries me. Stock load out is 12 MLas, so that's 12 hard points on a 50 tonner. Seems open to some serious abuse.

#17 DarkDevilDancer

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,108 posts

Posted 17 November 2013 - 03:55 AM

Clan mechs should not have hard points they should just have x amount of pod space free to configure however you like.

That would balance the fact you can't change engines or armour.

#18 ReguIus

    Member

  • PipPipPipPipPip
  • The Infernal
  • The Infernal
  • 137 posts

Posted 17 November 2013 - 03:58 AM

Dual UAC/20 anyone? How about that? On a 50 tonner? Oh yuss.

I can't wait either. It feels stupid to think the current IS mechs are effectively omnimechs already, albeit without omni hardpoints. And that's the major point. With clan tech being as light and compact as it is, I don't think we'll bee seeing anything else than maxed out UAC 20 builds.

#19 AlexEss

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,491 posts
  • Locationthe ol north

Posted 17 November 2013 - 06:58 AM

View PostKurbutti, on 17 November 2013 - 03:58 AM, said:

Dual UAC/20 anyone? How about that? On a 50 tonner? Oh yuss.

I can't wait either. It feels stupid to think the current IS mechs are effectively omnimechs already, albeit without omni hardpoints. And that's the major point. With clan tech being as light and compact as it is, I don't think we'll bee seeing anything else than maxed out UAC 20 builds.


Yeah... Go ahead. You will make the jägerbomb look like an Atlas when it comes to durability. Heck even the legendary HBK-IIC was known to be a walking farewell letter... It was not designed for you to walk it back.

#20 ColdPsyker1

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 243 posts

Posted 17 November 2013 - 09:31 AM

View PostKurbutti, on 17 November 2013 - 03:58 AM, said:

Dual UAC/20 anyone? How about that? On a 50 tonner? Oh yuss.

I can't wait either. It feels stupid to think the current IS mechs are effectively omnimechs already, albeit without omni hardpoints. And that's the major point. With clan tech being as light and compact as it is, I don't think we'll bee seeing anything else than maxed out UAC 20 builds.


http://www.sarna.net...i/Hunchback_IIC

Congratulations, when playing Mechwarrior Online you will have 192 Armor points





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users