Greyboots, on 19 November 2013 - 04:18 AM, said:
Win/Loss is the only stat that matters to the game and is a great insight into how the Devs have structured MWO. While it depends on your team for sure, it's a measure of how well you are capable of performing as a member of a functional team.
When you are trying to show something else like how effective a particular build is? It becomes necessary to use different parameters. This tends to be when the offensive stats you get handed matter because you are trying to show something that win/loss ratio isn't much of a guide for.
It's always good to remember that a black and white viewpoint can sometimes blind you to to how the tools on offer can offer you insights into what's going on in the game
. Remaining objective is always my advice when looking at stats people post!
I don't even feel W/L ratio is a fair stat either. Too many variables effect your play. You could consistently kill 5 mechs per game and rack up 1k damage per game, but get smoked and still lose consistently-that is possible.
What your team does and the enemy team does effects what you do every second you are in game.
The only things stats can do is give you a "rough idea" of how you perform.
Many moons ago on WoT I was getting frustrated with my main account's W/R and efficiency etc. So I thought, "I'll make another account, play the same vehicles with the same modules to see if I am the constant."
I did this because all the forum pros with 60%+ W/R kept on shouting people down with "YOU are the only constant."
The result was...I was nearly 30% BETTER on the 2nd account. My per tank scores sometimes were up to 45% better...same player...same tank....same equipment....same game modes...same time of day played....
Several of my friends tried the same experiment. Some of them were drastically worse, some drastically better-NONE of them were comparably the same ?
I think how to judge what level you are at is what do you do when the match goes wrong? Do you make the right choices and then back that choice up with the skill to pull it off?
Are you battlegrid-aware?
Do you communicate effectively?
Can you read the flow of battle, minute per minute?
All of the above imho-are key factors in player skill....not always kill/death, W/R etc. A friend of mine from my WoT days is a prime example, his stats were average at best. Individually he isn't that great at the game BUT he is an exceptional team player. He always seems to do the right thing at the right time, and his actions have won us countless battles-but if you looked him up you would think "average."