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Dragon Slayer 385 Xl Or 400 Xl Engine


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#1 Ecrof

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Posted 24 November 2013 - 08:48 PM

Should I buy the 400 xl engine for my dragon slayer or just buy a 385 xl engine so I can use it in the other Victors?

Edited by Ecrof, 24 November 2013 - 08:49 PM.


#2 Bishop Steiner

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Posted 24 November 2013 - 09:07 PM

View PostEcrof, on 24 November 2013 - 08:48 PM, said:

Should I buy the 400 xl engine for my dragon slayer or just buy a 385 xl engine so I can use it in the other Victors?

why waste money on either?

No point driving an Assault sized mech, if you can only pack the punch of a Medium. All that engine gets wasted. Use a 3D for that, get more speed for your bang if you want to over engine the poor thing.

XL 340- 350. That's the sweet spot for Victors, because you can still mount the punch of an Atlas. But have the mobility of a 65 tonner.

#3 Ecrof

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Posted 24 November 2013 - 09:11 PM

View PostBishop Steiner, on 24 November 2013 - 09:07 PM, said:

why waste money on either?

No point driving an Assault sized mech, if you can only pack the punch of a Medium. All that engine gets wasted. Use a 3D for that, get more speed for your bang if you want to over engine the poor thing.

XL 340- 350. That's the sweet spot for Victors, because you can still mount the punch of an Atlas. But have the mobility of a 65 tonner.


ok thanks could you suggest a build?

#4 Mycrus

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Posted 24 November 2013 - 09:14 PM

Couldn't make xl400 work in my dragonslayer settled on xl360

#5 Ecrof

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Posted 24 November 2013 - 09:21 PM

View PostMycrus, on 24 November 2013 - 09:14 PM, said:

Couldn't make xl400 work in my dragonslayer settled on xl360


Buying the 360 xl.

#6 p8ragon

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Posted 24 November 2013 - 09:23 PM

View PostEcrof, on 24 November 2013 - 08:48 PM, said:

Should I buy the 400 xl engine for my dragon slayer or just buy a 385 xl engine so I can use it in the other Victors?


Get a Std 100. Load as much firepower as you can on the ******. And by firepower I mean MGs and Flamers.

It's not about being the most effective, it's about sending a message.

Edited by p8ragon, 24 November 2013 - 09:24 PM.


#7 Bishop Steiner

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Posted 24 November 2013 - 09:27 PM

View PostEcrof, on 24 November 2013 - 09:11 PM, said:


ok thanks could you suggest a build?

my current build doesn't look too impressive on paper. But I average 650+ damage a match, and 3/1 KDr,as long as I do my part with it.
DRAGON SLAYER

Even better, it stays remarkably cool, and I can use the left side to tank damage. Losing the arm is meaningless (something my Centurion upbringing applauds)

alternately, I run this, if I plan to snipe more. You can shoot all day with the Gauss and ER PPC. Then switch to the 2 mediums and streaks to deal with Lights or finish off something. Add the Gauss and PPC in as the situation calls.

TBH, the DS is secondary to my 9S and 9B models.

#8 MonkeyCheese

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Posted 24 November 2013 - 10:13 PM

If i was bothered to buy one
http://mwo.smurfy-ne...d47a2b042a5cc17

but I obviously wouldn't alpha in it... or maby I would...

#9 XX Sulla XX

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Posted 24 November 2013 - 10:13 PM

Well part of it depends on how you like to play. Can you use the extra speed and jump jets? Do you like to snipe or brawl etc. I have used everything from about a 330xl to the 400xl in this and the other Victors. Currently I am running a 395xl and its working well. For other Victors I normally run a 350xl or 360xl engine. But with the right load out I have also had success with a 370xl, 380xl. Collect enough engines and then you can experiment :D

#10 John MatriX82

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Posted 25 November 2013 - 02:09 AM

My builds on the DS neither do reach a 325 ;)

It depends on the playstyle. On an Awesome like the 9M, that's basically an energy boat with a few eventual srms for backup (nothing more than streaks or a couple of srm4s, 2xdual salvo isn't that bad), then big xls like a 375 are feasible, because energy weapons don't weight so much.

On the DS you have to use ballistics, so you're limited to a dual AC5 (I'd not reccomend to mix UAC5+AC5, 2 different ammunitions it's annoying) OR a Gauss Rifle (if you are one of the few still employing that nerfed gun), or eventually an AC10 if you like to shoot beans (I use that thing on the SHDs not on anything bigger).

View PostMonkeyCheese, on 24 November 2013 - 10:13 PM, said:

If i was bothered to buy one
http://mwo.smurfy-ne...d47a2b042a5cc17

but I obviously wouldn't alpha in it... or maby I would...


That build is rather hard to use. The AMS is optional imho, you're rather fast, you can use cover instead of it. BAP is going to help only if the light harassing you is willing to stay within your 150m, otherwise it will bother you from afar, so the BAP is a wasted weight as well. You've the large lasers and the AC10 if anything gets closer, so hello to a PPC, the ER PPC is too hot. I'd get rid of the streaks and slap a dual SRM4 with 1 ton dropping to a XL 325, otherwise I'd use that thing like this if I really had to: DRAGON SLAYER

Edited by John MatriX82, 25 November 2013 - 02:14 AM.


#11 Marmon Rzohr

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Posted 25 November 2013 - 02:16 AM

The 350 XL is your best bet if you want a big engine. It can be used in several other mechs and gives you good speed (78 with speed tweak) and let's you mount all kinds of cool things. ;)

#12 DarkDevilDancer

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Posted 25 November 2013 - 05:05 AM

I use a 360XL in mine, speeds nice but you need to leave space for a decent payload there is no point being a fast assault with a mediums firepower.

#13 VikingN1nja

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Posted 25 November 2013 - 05:35 AM

View PostEcrof, on 24 November 2013 - 08:48 PM, said:

Should I buy the 400 xl engine for my dragon slayer or just buy a 385 xl engine so I can use it in the other Victors?


I think 360 is nice as it allows for plenty of weapons/ammo and gets youover 80kph.
You can also use it in a dragon/kintaro/shadowshawk etc.

Edited by omegaorgun, 25 November 2013 - 05:36 AM.


#14 August55

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Posted 25 November 2013 - 05:57 AM

I used to have a 380 on my DS but I moved it to my battlemaster 1g since I was able to get more firepower on the latter (3 ER PPC with 4 ML) while still having speed. I reverted back to the 330 XL and made this.

DRAGON SLAYER

It's more or less the stock build but it runs well if you have patience.

Edited by August55, 25 November 2013 - 05:58 AM.


#15 John MatriX82

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Posted 25 November 2013 - 06:33 AM

View PostAugust55, on 25 November 2013 - 05:57 AM, said:

I used to have a 380 on my DS but I moved it to my battlemaster 1g since I was able to get more firepower on the latter (3 ER PPC with 4 ML) while still having speed. I reverted back to the 330 XL and made this.

DRAGON SLAYER

It's more or less the stock build but it runs well if you have patience.


DRAGON SLAYER move those ammunitions along with the GR, they'll crit buffer it a bit. The first pack is going to be the one in the head, the 2nd in the RT, then those in the RA. By this, later on during the match one of those two ammo packs "might" get critted instead of the GR itself, without blowing it up. If you leave the GR in there without anything else, any critical hit will be taken by the GR thus exploding fast.

And those SRM ammos, slap them in the legs. You don't want to experiment an ammo explosion in the side torso of a mech using a XL engine..

Finally I'd upgrade the engine to a 340 (DRAGON SLAYER) and add 1 more DHS by getting rid of two jjs, 2 are more than enough unless you don't want to climb skycrapers in city maps, so you might even upgrade the LL to an ERLL and use it to track GR shots @ distance, using it like a sort of TAG.

#16 Bishop Steiner

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Posted 25 November 2013 - 06:45 AM

View PostJohn MatriX82, on 25 November 2013 - 02:09 AM, said:

, or eventually an AC10 if you like to shoot beans (I use that thing on the SHDs not on anything bigger).



then you are doing it wrong. Better range than a PPC, pinpoint damage, 2.5 second cooldown and 3 pts of heat.singularly, it is better than a PPC, in pairs, the weight disadvantage disappears quickly when you factor in the heat of PPCs, and RoF. within 10 seconds of fire you greatly outstrip the pPCs.

Dual AC10 are on eof th most effective weapon loads you can carry.

View PostJohn MatriX82, on 25 November 2013 - 06:33 AM, said:


DRAGON SLAYER move those ammunitions along with the GR, they'll crit buffer it a bit. The first pack is going to be the one in the head, the 2nd in the RT, then those in the RA. By this, later on during the match one of those two ammo packs "might" get critted instead of the GR itself, without blowing it up. If you leave the GR in there without anything else, any critical hit will be taken by the GR thus exploding fast.

And those SRM ammos, slap them in the legs. You don't want to experiment an ammo explosion in the side torso of a mech using a XL engine..

Finally I'd upgrade the engine to a 340 (DRAGON SLAYER) and add 1 more DHS by getting rid of two jjs, 2 are more than enough unless you don't want to climb skycrapers in city maps, so you might even upgrade the LL to an ERLL and use it to track GR shots @ distance, using it like a sort of TAG.

and disagree on the JJs. More JJs mean more height. 2 has your feet clipping other mechs if you jump and brawl, those 2 tons are negligible in their effect in other parts of the loadout. I run max JJs on just about everything that can carry them now, as they provide too much tactical flexibility not to, and that flexibility is often more important than raw firepower.

#17 AlmightyAeng

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Posted 25 November 2013 - 07:00 AM

Bishop, I run something similar. I ended up trading out the 2 AC/5 for a Gauss, Streaks and BAP. I use the DS as a fire-support 'mech that can also drive off lights that circle around, and usually end up doing some great damage. Had one match over 1100 where I used the mobility and speed on Crimson Straights to tank a pair of damaged brawler Atlases down. Cherry red and nerves twitching, was a helluva fun fight ;) But mostly around 650+...just don't be the center of attention...and expect to have that arm targeted once its armor is gone. Makes a great draw for soaking damage.

Edited by Ghost Badger, 25 November 2013 - 07:01 AM.


#18 John MatriX82

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Posted 25 November 2013 - 07:46 AM

View PostBishop Steiner, on 25 November 2013 - 06:45 AM, said:


then you are doing it wrong. Better range than a PPC, pinpoint damage, 2.5 second cooldown and 3 pts of heat.singularly, it is better than a PPC, in pairs, the weight disadvantage disappears quickly when you factor in the heat of PPCs, and RoF. within 10 seconds of fire you greatly outstrip the pPCs.

Dual AC10 are on eof th most effective weapon loads you can carry.


I've been using it in my Shadowhawks, AC10+PPC combo, because I was "forced" to employ it, at least when talking about trying to use a xl within 270-280 range to have some "medium" speed, with some srms or streaks as backup.

I don't change my idea mate, it's a peanut shooter, so much than in the days when they nerfed the GR, I ran back to it remastering the use of that gun, even if it's still crippled. Also, the shot drops quite a bit, nullifying the "better than PPC range" unless of course, you aren't using it in pairs or a triplet without trying to sync it with other guns like the PPC itself.

In few words, if I have the weight I go either dual AC5 or GR, it's as usual, a matter of tastes ;)

View PostBishop Steiner, on 25 November 2013 - 06:45 AM, said:

and disagree on the JJs. More JJs mean more height. 2 has your feet clipping other mechs if you jump and brawl, those 2 tons are negligible in their effect in other parts of the loadout. I run max JJs on just about everything that can carry them now, as they provide too much tactical flexibility not to, and that flexibility is often more important than raw firepower.


1 is more than enough when using PPCs and ACs (be them 20s 10s 5s or UACs).
2 Are more than enough/necessary when using a GR (due to the charge-up you need a little bit of flight time).

And I'm talking about poptarting; I recognize the value of JJs from a movement standpoint of view (VTR-9K 6xjj is a king for that), but 2x so far is more than what's necessary to go anywhere, unless, as I said previously, you don't want to climb skycrapers. 2 JJs are enough to put you on top of the River City's Citadel if you want to. More it's wasted tonnage that cripples your firepowah :P

#19 Bishop Steiner

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Posted 25 November 2013 - 08:10 AM

View PostJohn MatriX82, on 25 November 2013 - 07:46 AM, said:


I've been using it in my Shadowhawks, AC10+PPC combo, because I was "forced" to employ it, at least when talking about trying to use a xl within 270-280 range to have some "medium" speed, with some srms or streaks as backup.

I don't change my idea mate, it's a peanut shooter, so much than in the days when they nerfed the GR, I ran back to it remastering the use of that gun, even if it's still crippled. Also, the shot drops quite a bit, nullifying the "better than PPC range" unless of course, you aren't using it in pairs or a triplet without trying to sync it with other guns like the PPC itself.

In few words, if I have the weight I go either dual AC5 or GR, it's as usual, a matter of tastes ;)



1 is more than enough when using PPCs and ACs (be them 20s 10s 5s or UACs).
2 Are more than enough/necessary when using a GR (due to the charge-up you need a little bit of flight time).

And I'm talking about poptarting; I recognize the value of JJs from a movement standpoint of view (VTR-9K 6xjj is a king for that), but 2x so far is more than what's necessary to go anywhere, unless, as I said previously, you don't want to climb skycrapers. 2 JJs are enough to put you on top of the River City's Citadel if you want to. More it's wasted tonnage that cripples your firepowah :P

well there you go. I don't poptart. And if I did, I would use the Highlander as a poptart is not as speed needy, and the HGN can mount much bigger guns and ammo and heat in that role.

As for the AC10., to each their own. There's a reason though, of my 20+ 1000 damage or higher matches, all but one of them was done in either an Ilya or a Jager with dual ac10. I'll take 10 damage at the same spot over spreading 5 damage, potentially. And the bullet drop has never been an issue. I hat stuff regularly at 1300 meters with mine.

2 PPC over 20 seconds = 100 damage, for 100 heat.
2 Ac10 over 20 seconds = 160 damage for 48 heat.

The more you use, the longer you fire, the more the trend favors the Ac10, yet you never hear anyone say don't use PPCs.

Dual ac5 is good, but you have to leave yourself exposed too much for my tastes to really lay down the law. Gauss is fine, but when dealing with fast threats up close, the ac10 owns it.

To each their own, just don't smear the name of one of the most criminally underrated weapons in the game! If it's good enough for the Urbanmech to carry, that should be all you need to know.

#20 John MatriX82

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Posted 25 November 2013 - 08:35 AM

View PostBishop Steiner, on 25 November 2013 - 08:10 AM, said:

To each their own, just don't smear the name of one of the most criminally underrated weapons in the game! If it's good enough for the Urbanmech to carry, that should be all you need to know.


There was a variant using an AC20 for a reason B)

;) :P :rolleyes:





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