Somerset Package
#41
Posted 29 November 2013 - 10:52 PM
#42
Posted 18 December 2013 - 11:47 AM
#43
Posted 18 December 2013 - 12:04 PM
Alistair Winter, on 19 November 2013 - 01:59 AM, said:
Not certain I would buy them as a package, but I would like to see those mechs added to the game.
Also, while the CGI was ok in that series for the time, it was also that awkward moment in American animation where people insisted on mixing CGI scenes with cell shaded (probably old school drawn on clear cells and stacked) scenes, and I found the contrasting styles too annoying/disorienting to appreciate.
#44
Posted 18 December 2013 - 12:40 PM
#45
Posted 18 December 2013 - 12:57 PM
Bagheera, on 18 December 2013 - 12:04 PM, said:
Also, while the CGI was ok in that series for the time, it was also that awkward moment in American animation where people insisted on mixing CGI scenes with cell shaded (probably old school drawn on clear cells and stacked) scenes, and I found the contrasting styles too annoying/disorienting to appreciate.
Oh, those were the glory days of animation. Johnny Quest and Battletech!
I have to say, my enthusiasm for the Somerset package has declined somewhat following recent events. It was a good idea though, I think
#46
Posted 31 December 2013 - 03:00 PM
#47
Posted 18 January 2014 - 03:44 AM
Alistair Winter, on 19 November 2013 - 01:59 AM, said:
I'd like to get a Wolfhound some day, but it's hardpoint layout would basically be a Jenner minus the jump jets and missiles unless it's the MechCommander 2 Wolfhound so I'd prefer PGI release more unique designs. The Bushwacker doesn't exist yet, but we wouldn't have to wait very long, the Axman needs melee or it'll just be more of the same, and the Mauler would be seriously OP with the game in it's current state, even though it has suboptimal weapon placement ( ballistics and energy weapons are rather low ) and no jump jets.
Edited by Satan n stuff, 18 January 2014 - 03:47 AM.
#48
Posted 23 February 2014 - 07:07 PM
#49
Posted 23 February 2014 - 08:32 PM
Without the Axman being able to function in it's own name... why bother?
That'd be like introducing the Charger with it's 5 small lasers and not having melee and knockdown so it couldn't... y'know... charge.
And if you're going to add melee, add the ability for mechs with arms to move them - as in moving vertically. There's no reason a Cataphract or Centurion shouldn't be able to lift it's arms up to eye-level. Sure, it'd be another button and some animation to add, and one more control for players to use - but it'd be worth it. And it wouldn't be too far off to add punches for mechs with arms from the same type of command/movement.
It'd make those useless Centurion and Griffin left arms worth something, and having to mess with raising arms and maybe having some accuracy issues when raised would still leave mechs like the Jager with high-profile limbs having an advantage, but allow for others to at least use their limbs.
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So as to the main point, Wolfhound, Bushwacker, Mauler seem like cool ideas.
Axman without an ax, no.
#50
Posted 24 February 2014 - 10:47 AM
#51
Posted 24 February 2014 - 10:51 AM
TheMightyServo, on 23 February 2014 - 08:32 PM, said:
Without the Axman being able to function in it's own name... why bother?
...
Axman without an ax, no.
I would love to see an Axman with a functioning axe, but I doubt it's going to happen in the near future
However, when Adam Steiner lost his Axman in combat, he switched to a modified Awesome AWS-9M (called the AWS-9Ma), which removed some lasers for a command console so he could easily coordinate with his team to defeat the Falcons. The ER PPCs were retained.
Edited by TELEFORCE, 24 February 2014 - 10:52 AM.
#52
Posted 24 February 2014 - 06:50 PM
This is the beginning of the Clan war after all. And I agree it'd be cool to see these mechs arise.
#53
Posted 02 June 2014 - 07:16 PM
I mean the yen lo wang doesn't have its claw hand
I don't see them ever adding melee combat sadly... which is sad because being able to at-least punch someone would give a purpose to arms... atm there just those things that force your weapon mountings down lower.
#54
Posted 29 June 2014 - 05:21 PM
As there is no melee in MWO, it would be pointless.
What a terrible terrible cartoon the Battletech animated series was, no wonder the run was short, makes Thundercats look like Oscar material
#55
Posted 30 June 2014 - 08:07 AM
That is all.
#56
Posted 30 June 2014 - 03:22 PM
some other suggestions are using the quark system to five bullet deflection to the big box of the hunchbacks right torso as well as the gryphons/centurions shield arms. would also like to see gyros come into play with the hole knock down system. nice to see a mech get slamed on its ass after every ac/10 hit because its main gyro is damaged
#57
Posted 19 September 2014 - 06:21 PM
Maybe a Grasshoper instead of an Axman untill they figure the whole melee combat mechanic?
#58
Posted 19 September 2014 - 09:13 PM
#59
Posted 24 November 2014 - 08:23 AM
Alistair Winter, on 21 November 2013 - 11:51 AM, said:
Wolfhound - Potentially more firepower (hardpoints) than other light mechs, but less speed. And having a fully functioning arm with any number of energy hardpoints is an advantage over both the Jenner and Raven. I wrote about this in another thread.
http://mwomercs.com/...ease-wolfhound/
Bushwacker - Like a bigger Cicada. Very low profile, a lot lower than the Shadowhawk, while having just as much armour and maybe even firepower. Potentially a nice and fast ballistic platform, and having both energy, missile and ballistic hardpoints makes it potentially as versatile as the Shadowhawk. You might have a Streak-wacker with 4 SSRMs and some ballistics, for example.
Axman - Obviously melee would be something new, but even without melee, it's kind of like a cross between a Cataphract and a Jagermech. You've got an AC20 or maybe 2-3 different ballistics mounted as high as your head in the RT, and you've got arms that are very useful for brawling. And there's the LRM variant which would be kind of like the AWS-8T of heavy mech. Maybe 2 missile hardpoints in the torso and 4 energy hardpoints in the arms.
Mauler - Beyond being the only assault mech with potentially 2x gauss and 2xAC20, it also has more ballistic hardpoints than any other assault mech right off the bat. It has massive firepower, at the cost of a very unfavourable chassis shape. The LRM boxes makes it easy to spot, and it has the rough shape of the Awesome, i.e. barndoor. In other words, a lot of pew pew at the cost of being easy to hit.
2 AC 20 is the biggest of your concern? Why not 4 LBX 10 or 4 UAC 5?
#60
Posted 05 February 2015 - 08:12 PM
Can also expand this to include a Hunchback IIC with 2 ballistics mounted to the shoulders.
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