Proposed solution: All non-consumable modules are automatically de-equipped from a 'mech at the end of every match.
Why: Players will save time between drops and increase their use of modules. Instead of having to locate, de-equip, and re-equip modules each time a player changes a 'mech, players will only have to equip and save. If this mechanic is introduced, I believe most players will incorporate it into their pre-drop routine instead of giving up on juggling modules. Even players who play the same 'mech repeatedly will, I think, appreciate this new mechanic, as it gives players the opportunity to make a deliberate decision about what module(s) to use for each match.
Post Script: IIRC, UI 2.0 deals with modules differently, and I am looking forward to UI 2.0 in all its glory. However, in the meantime, introducing the proposed mechanic as a stop-gap measure will greatly decrease the hurdles players now must overcome if they want to juggle modules between 'mechs.
Edited by Arkadash, 19 November 2013 - 02:42 PM.