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Atlas Hit Box Changes


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#21 Watchemkillem

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Posted 20 December 2013 - 08:00 PM

Please fix this. 100 ton mechs shouldnt be this fragile. ST's are blown off almost instantly.

#22 SgtMagor

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Posted 21 December 2013 - 05:29 AM

dunno, if the Atlas is part of the first patch in January to fix the hit boxes. if anything reverse it back to its original configuration, now the Atlas has become a liability to your team mates.

#23 Dagon Zur

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Posted 23 January 2014 - 04:07 AM

When i pilot the Atlas it feels side torsos are way too squishy, i end most of my games as a walking monument, which was rare before the patch...

When i shoot at Atlas ,i found it is easier to disarm both side torsos on Atlas' STs instead of working on it's CT, you are done faster with it that way..

#24 SaltBeef

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Posted 25 January 2014 - 12:02 AM

The atlas has the same problem the hunchbacks have if you crit the right torso it will lose most of it's weapons leaving you zombified. Hunchbacks have the same issue. A crit to the hunch with take out all but the top and bottom weapons usually the arms. That is why I put LL there only put 2 steaks and a med laser in the hunch on a hunchback. Good enemies will always exploit these weaknesses in mech design.

Is it possible that damage is traveling from the internal down to the legs blowing uncased ammo?

#25 SgtMagor

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Posted 25 January 2014 - 01:19 AM

Maybe nobody noticed but it seemed the mech always had problems with the side torsos. Are the arms protecting the ST at all?





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