Please fix this. 100 ton mechs shouldnt be this fragile. ST's are blown off almost instantly.


Atlas Hit Box Changes
Started by OneEyed Jack, Nov 19 2013 01:00 PM
24 replies to this topic
#21
Posted 20 December 2013 - 08:00 PM
#22
Posted 21 December 2013 - 05:29 AM
dunno, if the Atlas is part of the first patch in January to fix the hit boxes. if anything reverse it back to its original configuration, now the Atlas has become a liability to your team mates.
#23
Posted 23 January 2014 - 04:07 AM
When i pilot the Atlas it feels side torsos are way too squishy, i end most of my games as a walking monument, which was rare before the patch...
When i shoot at Atlas ,i found it is easier to disarm both side torsos on Atlas' STs instead of working on it's CT, you are done faster with it that way..
When i shoot at Atlas ,i found it is easier to disarm both side torsos on Atlas' STs instead of working on it's CT, you are done faster with it that way..
#24
Posted 25 January 2014 - 12:02 AM
The atlas has the same problem the hunchbacks have if you crit the right torso it will lose most of it's weapons leaving you zombified. Hunchbacks have the same issue. A crit to the hunch with take out all but the top and bottom weapons usually the arms. That is why I put LL there only put 2 steaks and a med laser in the hunch on a hunchback. Good enemies will always exploit these weaknesses in mech design.
Is it possible that damage is traveling from the internal down to the legs blowing uncased ammo?
Is it possible that damage is traveling from the internal down to the legs blowing uncased ammo?
#25
Posted 25 January 2014 - 01:19 AM
Maybe nobody noticed but it seemed the mech always had problems with the side torsos. Are the arms protecting the ST at all?
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