

Long Toms
#1
Posted 19 November 2013 - 07:31 PM
#2
Posted 19 November 2013 - 07:34 PM
#3
Posted 19 November 2013 - 07:37 PM
#4
Posted 19 November 2013 - 07:46 PM
#5
Posted 19 November 2013 - 08:31 PM
#6
Posted 20 November 2013 - 03:51 AM
Any way the mech based Long Tom was just a indrect fire AC/20
No mech afaik actually carried a "real" Long Tom as it is a pretty much stationary artillery gun
Edited by AlexEss, 20 November 2013 - 03:51 AM.
#7
Posted 20 November 2013 - 11:41 AM
If I were to set the stats I would have it arc VERY high up, plunging at an 80 degrees, area of effect, no lock on without TAG or NARC, and have a long reload timer.
#8
Posted 20 November 2013 - 01:01 PM
But if it got added it could be balanced in this way, and a pretty mean bullet drop.
Edited by DONTOR, 20 November 2013 - 01:03 PM.
#9
Posted 20 November 2013 - 01:20 PM
DONTOR, on 20 November 2013 - 01:01 PM, said:
But if it got added it could be balanced in this way, and a pretty mean bullet drop.
MechWarrior 4 bent a lot of rules to add things into the game as can be seen here http://www.sarna.net...Long_Tom_Cannon. I am not sure how mechs managed to fit this beast since there is no single limb that has more than 12 critical slots unless there were special mechs that could mount them which we do not have.
#10
Posted 20 November 2013 - 01:26 PM

He has a Sniper artillery piece which is smaller.. but requires more criticals.. figure that one out.
#11
Posted 20 November 2013 - 01:28 PM
AlexEss, on 20 November 2013 - 03:51 AM, said:
Any way the mech based Long Tom was just a indrect fire AC/20
No mech afaik actually carried a "real" Long Tom as it is a pretty much stationary artillery gun
This is my opinion on it
#12
Posted 20 November 2013 - 01:31 PM
#13
Posted 20 November 2013 - 01:35 PM
#14
Posted 20 November 2013 - 01:47 PM
At the moment I rely on the Artillery Module for anything long range, trouble is it's a one shot wonder.
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