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Long Toms


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#1 GuardDogg

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Posted 19 November 2013 - 07:31 PM

Been in game, and I pleaded hope for Long Toms in future, not to destroy, but to break up the enemy groups (break up the: "Stay together thing). So a player can take advantage of one on one or a one on a few, and not one VS five plus. Some players stated that Long Toms are never going to happen. Its a MechWarrior, Battletech weapon, and I can not see Long Toms not being added in future.

#2 101011

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Posted 19 November 2013 - 07:34 PM

I have no problems with Long Toms, I personally enjoy using them. Of course, their range is 15.3 km, and hits harder than an AC/20 (or any other weapon in game, for that matter), so they'd be a bit hard to balance, but I do believe they would be fun to use.

#3 Livewyr

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Posted 19 November 2013 - 07:37 PM

I hope it does get added, that was my favorite weapon in MW4, I had that angle mastered. (got invited to a unit because I keep nailing the unit's leader 3 times consecutively from 750 meters non LOS)

#4 GunRyoken

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Posted 19 November 2013 - 07:46 PM

It would be fun to use again, though PGI would have to do some heavy balancing on the weapon. It would have to have a min. range or it would be used like a normal AC20 but hit alot harder.

#5 FireSlade

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Posted 19 November 2013 - 08:31 PM

It would be easy to balance and a great support weapon that we could use in game. To balance have it launch in an arc and have it spread the damage out through multiple shots and have them scatter some midflight. Would be like the Mortars in Tribes just have to have a mechanic for minimum range so that it does not become a brawling weapon. Could also give TAG and NARC another use for making it easier to hit your targets. Tons of possibilities although I believe that it would not be possible with MWOs mechlab since it takes up 15 crits and MWO does not allow for that in one spot or crit sharing. So like the Arrow IV it is just a dream that we cannot have.

#6 AlexEss

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Posted 20 November 2013 - 03:51 AM

You have LongToms in the game already.. What do you think deliver the arty strike.

Any way the mech based Long Tom was just a indrect fire AC/20

No mech afaik actually carried a "real" Long Tom as it is a pretty much stationary artillery gun

Edited by AlexEss, 20 November 2013 - 03:51 AM.


#7 Hans Von Lohman

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Posted 20 November 2013 - 11:41 AM

I would expect them to add the Arrow IV missile artillery before the Long Tom.

If I were to set the stats I would have it arc VERY high up, plunging at an 80 degrees, area of effect, no lock on without TAG or NARC, and have a long reload timer.

#8 DONTOR

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Posted 20 November 2013 - 01:01 PM

Pretty sure the balancing comes from its weight and crit slots it takes up. Its been 8 years since I played MW4 but I think t was 20 tons, and 12 crit slots, not certain though.

But if it got added it could be balanced in this way, and a pretty mean bullet drop.

Edited by DONTOR, 20 November 2013 - 01:03 PM.


#9 FireSlade

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Posted 20 November 2013 - 01:20 PM

View PostDONTOR, on 20 November 2013 - 01:01 PM, said:

Pretty sure the balancing comes from its weight and crit slots it takes up. Its been 8 years since I played MW4 but I think t was 20 tons, and 12 crit slots, not certain though.

But if it got added it could be balanced in this way, and a pretty mean bullet drop.


MechWarrior 4 bent a lot of rules to add things into the game as can be seen here http://www.sarna.net...Long_Tom_Cannon. I am not sure how mechs managed to fit this beast since there is no single limb that has more than 12 critical slots unless there were special mechs that could mount them which we do not have.

#10 Lucian Nostra

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Posted 20 November 2013 - 01:26 PM

It would require split crits which PGI has said they don't want to do. There have been a few mechs to fit arty in them outside arrow IV but it's rare
Posted Image

He has a Sniper artillery piece which is smaller.. but requires more criticals.. figure that one out.

#11 Sandpit

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Posted 20 November 2013 - 01:28 PM

View PostAlexEss, on 20 November 2013 - 03:51 AM, said:

You have LongToms in the game already.. What do you think deliver the arty strike.

Any way the mech based Long Tom was just a indrect fire AC/20

No mech afaik actually carried a "real" Long Tom as it is a pretty much stationary artillery gun

This is my opinion on it

#12 anonymous161

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Posted 20 November 2013 - 01:31 PM

Yeah we are never going to see those if any more new weapons in this game till like summer at the earliest.

#13 Helsbane

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Posted 20 November 2013 - 01:35 PM

Any of the mechs that mount an artillery piece basically have to sacrifice an arm to do it. In MWO terms this eliminates a link in the damage spreads inward chain and requires split critical spaces. Yes, PGI said this is something they won't do, but PGI says a lot of things (coolant flush, 3rd person, etc...) and then changes their mind. The have a worse track record for keeping their word than the Obama administration....

#14 Oppresor

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Posted 20 November 2013 - 01:47 PM

As a primary role Sniper the idea of Sniper Artillery sounds very appealing; just check out Lucian's image above, it says it all. This would add a whole new dimension for me giving me a true long range weapon, that is something that can hit out to 2km +

At the moment I rely on the Artillery Module for anything long range, trouble is it's a one shot wonder.





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