When? Are We Getting Terrain And Mech Collision Audio Cues?
#1
Posted 20 November 2013 - 07:06 AM
Its not like we are fighting in space and two objects collide and there is no sound.
Its as if we have a racing game and there is silence when your car hits the wall, or another car
But its worse than that , since the maps, which i generally like, are tight and filled with stones, etc that will stop your mech. No audio cue, no herkyjerky of the mech to tell you your foot is not gaining purchase.
No audio cue to tell you you have backed up @30kph into a mech. you just stop.Something you might not realize in a combat environment as you are probably doing your best NOT to take incoming fire and would EXPECT your giant robot to make a sound when it smashes into another GIANT robot.
Instead its, "oh look I stopped" x amount of time after you NEEDed that info.
WHomever made the decision that this is something that can be laid aside made the wrong decision.
Its details like this that when properly implemented retain new players , bec the mech combat experience is cool.
Its details like this when omitted make the new player scratch their head bec they know something isnt right and just adds to the frustration of fighting in their subpar starter mech and they quickly go.. eh? wtf is this and .. play something else.
#2
Posted 20 November 2013 - 07:41 AM
#3
Posted 20 November 2013 - 08:44 AM
Oh look ., feature suggestions. another thread dead. why even bother at this point?
working as intended.
#4
Posted 20 November 2013 - 08:44 AM
#5
Posted 20 November 2013 - 08:56 AM
#6
Posted 20 November 2013 - 08:59 AM
#8
Posted 20 November 2013 - 11:12 AM
Sandpit, on 20 November 2013 - 11:05 AM, said:
... none of which are playing MW:O or posting here.
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Kind of hard to have collision sounds when 'Mechs don't actually collide. They simply occupy the same space and "hang up" on each other.
As far as the terrain thing goes, I guess they think we're smart enough to figure out that if we're trying to move forward and our 'Mech won't, then it might be terrain-related. Maybe?
Edited by Durant Carlyle, 20 November 2013 - 11:12 AM.
#9
Posted 20 November 2013 - 11:14 AM
Durant Carlyle, on 20 November 2013 - 11:12 AM, said:
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Kind of hard to have collision sounds when 'Mechs don't actually collide. They simply occupy the same space and "hang up" on each other.
As far as the terrain thing goes, I guess they think we're smart enough to figure out that if we're trying to move forward and our 'Mech won't, then it might be terrain-related. Maybe?
Except when you're backing up and you get "hung up" on a rock that isn't any higher than my mech's ankle....
#10
Posted 20 November 2013 - 11:28 AM
You get hung up, turn slightly and resume your retreat. It's done all the time and surprisingly, works well.
We don't need a terrain warning. They need to do more terrain passes on the maps.
#11
Posted 20 November 2013 - 12:00 PM
#12
Posted 22 November 2013 - 06:40 AM
Sandpit, on 20 November 2013 - 12:00 PM, said:
you know, its as if we have all been collectively abused by pgi and are now afraid to even ask "how was your day honey?"
yes , if you are having a hard time wrapping your head around the concept, think of a car racing game.
When your car scrapes a wall, it makes a sound, when your car hits another car it makes a sound.
THAT IS WHAT IM TALKING ABOUT.
Idk how you all cant see the lack of audio is such an OBVIOUS ommision.
#13
Posted 22 November 2013 - 08:01 AM
mekabuser, on 22 November 2013 - 06:40 AM, said:
yes , if you are having a hard time wrapping your head around the concept, think of a car racing game.
When your car scrapes a wall, it makes a sound, when your car hits another car it makes a sound.
THAT IS WHAT IM TALKING ABOUT.
Idk how you all cant see the lack of audio is such an OBVIOUS ommision.
I think most that were arguing misunderstood. It looks like they thought you were asking for some sort of "Warning, hill ahead" audio cue.
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