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Very Big Question To The Devs From The Part Of Russian Community!


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#21 NextGame

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Posted 21 November 2013 - 09:12 AM

View Postpbiggz, on 21 November 2013 - 08:54 AM, said:

PGI is not incompetent, and it really ****** me off when people say they are, you have no idea what programming is actually like, and thats just ONE part of the game.

HOWEVER, their development cycle seems to be rather slow. It makes me wonder if there is actually a reason for this which they cannot share with us at the time. Perhaps they are working on something bigger than we thought.

THAT BEING SAID, I must once again point out that this game is NOT NEARLY AS BAD AS SOME PEOPLE SAY IT IS.


Yep, being a system developer for a living means I have absolutely no idea what programming is like. None whatsoever. Nope. Also no clue about development cycles and associated methodologies, and lets not forget no ability whatsoever to find the "any" key on the keyboard.

No one in this thread has actually used the word incompetent until now.

Are PGI incompetent? The answer is: "maybe". Are they lazy? again: "maybe". Is there some other kind of problem that has caused items such as community warfare not to see some sort of release inside 2 years? "maybe".

Not sitting in PGI HQ hovering over their shoulders I can hardly stipulate what the root cause is, but I can easily state that some very standard features + some items specific to what MWO was supposed to be should have been live a long time ago given the astonishing level of financial backing they have received to date from the community.

#22 Grimer

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Posted 21 November 2013 - 09:40 AM

View PostNextGame, on 21 November 2013 - 09:12 AM, said:

astonishing level of financial backing they have received to date from the community.


sys dev, yeah? so you can google cod: ghosts and bf4 sales and then consider those games were not quite perfect at launch yourself?

Edited by Grimer, 21 November 2013 - 09:41 AM.


#23 NextGame

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Posted 21 November 2013 - 09:56 AM

View PostGrimer, on 21 November 2013 - 09:40 AM, said:


sys dev, yeah? so you can google cod: ghosts and bf4 sales and then consider those games were not quite perfect at launch yourself?


Haven't played either of those games, so cannot comment, on their stability.

However it is a reasonable assumption that both those titles probably had privately configurable server instances at launch in order that the community can control their own matches at the very least (i.e. standard feature for online first person shooter)? Feel free to correct me if I am wrong in this assumption, battlefield and cod aren't really of interest to me, so can't really be bothered to go fact finding over it. Battlefield never really floated my boat, and while I enjoyed the cod single player campaigns they weren't really long enough to justify the cost of continuing to buy titles in that series.

edit: In fact, isn't it interesting that we (or at least I) can take as a given that private servers, or at least private server instances are by default a thing in online fps titles, yet here we are with a game that has this glaring omission?

You also seem to be mixing up bugs with critical features. They aren't interchangeable. A bug is a non-deliberate problem in the software, a feature is a deliberate inclusion that is part of the software (or at least in the case of MWO, a list of stuff that we keep getting told is coming soon™ but never actually appears.)

Edited by NextGame, 21 November 2013 - 10:05 AM.


#24 Grimer

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Posted 21 November 2013 - 12:07 PM

you said "astonishing" amounts of money thrown at PGI@MWO, yet it sucks
which is not true it's rather moderate or even small budget development compared to contemporary titles. yet those billion dollar titles still have flaws that are annoying enough to make people create videos such as this:

i'm not posting any more in this thread

Edited by Grimer, 21 November 2013 - 12:10 PM.


#25 Susan Mexica

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Posted 21 November 2013 - 01:35 PM

View PostNextGame, on 21 November 2013 - 09:12 AM, said:

Not sitting in PGI HQ hovering over their shoulders I can hardly stipulate what the root cause is, but I can easily state that some very standard features + some items specific to what MWO was supposed to be should have been live a long time ago given the astonishing level of financial backing they have received to date from the community.


That's true. I think the developers have to stop their efforts to create clone of World of Tanks. I think they should open their eyes and remember that Mecwarrior and Battletech are not the stories about easy random battles between strangers, but this is very specified great story about opposing units/fractions/houses/etc with their own history, traditions and plots. The main part of MWO community whos pay money know this universe, books and other important things and of course they know what they pay for. Really not for stupid random rounds between different strange people. I think that developers have to stop their own "games" with balance, weapons, mechs, etc. There is time to expand MWO community, communication between units and teams. I think this is the most logical direction of all ways now and after two years of retention our pationce. We gave them money and we want to see results but not the only promises.I think they should do something with that questions may be not today but in very nearest future.

Edited by Susan Mexica, 21 November 2013 - 01:36 PM.


#26 Sybreed

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Posted 21 November 2013 - 07:18 PM

about your general stereotype that Canadian devs are slow.

Just look at Bioware, Ubisoft, Square Enix, and others, what have they created over the last, let's say, 5 years?

Need a list?

Mass Effect 2 (although Mass Effect 1 was released, well, 6 years ago)
Mass Effect 3
Knights of the Old Republic
Dragon Age Origin
Drage Age 2
Assassin's Creed 2 (and the following sequels)
Assassin's Creed 3
Assassin's Creed 4
Far Cry 2 (meh)
Far Cry 3 (yay!)
Splinter Cell Conviction
Splinter Cell ... well the last one (forgot the title)
Deus Ex: Human Revolution
Sins of a Solar Empire (with all the expansion packs)

And how about some cool indie titles?

Outlast, a cool survival horror game. Not perfect but pretty okay
Sang-Froid: Tales of Werewolves. A very good grid defense type game.

And I'm probably forgetting a bunch.

Your turn, Russia ;)

Edited by Sybreed, 21 November 2013 - 07:18 PM.


#27 Lucian Nostra

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Posted 21 November 2013 - 07:55 PM

View Postshadevarr, on 20 November 2013 - 11:08 AM, said:

Let me get this straight. MWO has been in development for 18 months and you are complaining that it should be finished already? Apparently you really have no clue how long it takes decent games to be made (3 years on the short end, 10 years if your blizzard) and also you are unable to relish the unique opportunity to watch it grow and come together. Anyone that was around in the days when there were graphical display bugs, netcode issues, and more were plaguing the game SHOULD be able to see that things are improving.


Lets see I joined in Feb when I bought a founders pack. feb-feb is 12 months.. it's now the end of november lets just skip 10 days call it december that's 9 months.. I also wasn't in the first wave of betas since I bought founders.. Call that like another month or 2.. for closed beta, we're not counting alpha here and we're already at 23 months..

Fact of the matter is PGI has presented a bumbling, oddity for beta. Poor decisions abound, slow implementation, and just some flat out.. grade A ********. (hey it's november 2012 and we're working on UI 2.0 it'll be out in a few months!) I mean your right, things are improving but at a just.. horrible horrible rate. I mean seriously the biggest question asked months ago when they said they where just now working on UI 2.0 became, What the F have you people done this year than?

Edited by Lucian Nostra, 21 November 2013 - 07:57 PM.


#28 xengk

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Posted 22 November 2013 - 01:24 AM

View PostGrimer, on 20 November 2013 - 10:27 PM, said:

Fur-warrior online ;)

I need a picture of an Atlas in fabulous purple fur coat.

Edited by xengk, 22 November 2013 - 01:25 AM.


#29 Viges

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Posted 22 November 2013 - 01:28 PM

It really looks like some random whine from random person - there is nothing in this topic related to russian community (and I'm pretty sure that "russian community" has people that can speak english without google translator).

#30 ove bababoke

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Posted 23 November 2013 - 01:50 AM

Not so random. But not so general.

#31 maxmarechal

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Posted 17 December 2013 - 01:59 AM

View PostSybreed, on 21 November 2013 - 07:18 PM, said:

about your general stereotype that Canadian devs are slow.

Just look at Bioware, Ubisoft, Square Enix, and others, what have they created over the last, let's say, 5 years?

And I'm probably forgetting a bunch.

Your turn, Russia :)

pssttt....Ubisoft is a french dev team... :)

#32 Sybreed

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Posted 17 December 2013 - 05:20 AM

View Postmaxmarechal, on 17 December 2013 - 01:59 AM, said:

pssttt....Ubisoft is a french dev team... :wacko:


Yeah, french canadians (ubisoft mtl)

#33 Bagheera

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Posted 17 December 2013 - 08:34 AM

View PostDurant Carlyle, on 20 November 2013 - 10:00 AM, said:

It's official. Google translator sucks.


That's been official for a while.

#34 Nightfire

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Posted 17 December 2013 - 09:55 AM

View Postpbiggz, on 21 November 2013 - 08:54 AM, said:

PGI is not incompetent, and it really ****** me off when people say they are, you have no idea what programming is actually like, and thats just ONE part of the game.


Actually, I do. I so much do know what programming is, what it is like to do it for a living and how progress is set, measured and expected in said industry.
You have no idea what my or anyone else's life experiences or occupations are so stop acting like you do!





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