Making New Factions For Fun.
#1
Posted 20 November 2013 - 12:38 PM
#2
Posted 20 November 2013 - 12:42 PM
#3
Posted 20 November 2013 - 02:05 PM
#4
Posted 20 November 2013 - 03:49 PM
Marack Drock, on 20 November 2013 - 01:47 PM, said:
The problem I see with that (well the main one at least) would be complete break of lore which the devs have already stated (thankfully in many opinions) that even though we'll fight for planetary ownership and such we will be limited to certain planets to ensure the timeline can play out. Mercs are unique, it costs a lot of money to form one, and it takes a dedicated amount of people. If you can do that with any faction in the game it completely takes away the luster of a merc unit.
If it helps, just form a merc unit, call it the New Lyran Freedom League, take a planet, and go forth working only for the faction you enjoy most as an "ally". Since as a newly formed government in this universe you would NEED a big house to ally with or get squished very quickly either politically or by force.
#5
Posted 20 November 2013 - 08:42 PM
Marack Drock, on 20 November 2013 - 06:02 PM, said:
Also we are technically fallen from Lore because it is 3050 and not a hint of the Clans and by the way according to the Wiki, Sarna, and several other places the 1:1 timeline is currently inactive. This means that right now there is no Lore at all.
Regardless if opinions on lore that's what the devs have stated as to why you won't see what you're asking for. My personal opinion is I don't like the idea. I don't want it broken like that. If at some point later into CW they decide that the biggest abd bestest merc units are powerful and rich enough to morph into a quasi-faction, I could maybe get behind that. But outside of the particular scenario no thanks
#6
Posted 20 November 2013 - 09:59 PM
Marack Drock, on 20 November 2013 - 01:47 PM, said:
That is what mercenary units are for. The ability for groups of players to create a mercenary unit is fore those who do not want to join an established faction. That is exactly what you are asking for.
#7
Posted 20 November 2013 - 10:38 PM
Player-controlled mercenary units will never become their own faction, so there's no worries on that front.
#8
Posted 25 March 2014 - 05:36 PM
Marack Drock, on 20 November 2013 - 06:02 PM, said:
Small Merc units popped up and died out all over the place in Btech fiction. This was mentioned a lot in Archer Christifories story through the FedComm Civil war. Not to mention there are Militia units that go rogue and take the offensive and freelancers that picked up the idea of being a mechjock and went to Solaris to fight for riches.
All of these characters and units are too small to really be taken into account compared to the larger or prestigious units that surrounded hero characters or were pivotal to the core storyline.
Also calling the games outside the canon isn't really true. You have the first Mechcommander game and Mechwarrior 2 and 3 firmly rooted in storylines that are intrinsic to the storylines.
I also don't acknowledge the mechassaults as having existed. Cause those were abominations not worth of the name.
Also here is some info on Carver V it's Sarna so can't speak fully to its validity but it's more details than just the MC2 campaign.
#9
Posted 25 March 2014 - 11:14 PM
#10
Posted 26 March 2014 - 10:51 AM
Marack Drock, on 26 March 2014 - 08:59 AM, said:
No you couldn't. In the CW reveal they had last year, only planets in border regions were up for grabs in CW. So, Liao could take all of the planets away from Marik and Davion within those border regions, but go no further. Tharkad is well outside the the border region of any neighbor. So, no one but Steiner will be able to hold it in CW. Same goes for all capital worlds. This is specifically so that lore can't be overturned so radically.
If you want to create your own faction, you're limited to making Merc units. That's the way Battletech is meant to be. You can pretend they're from some wanna be house or clan out in the periphery all you want, but it will still be just a Merc unit.
Edited by LordSkippy, 26 March 2014 - 10:52 AM.
#11
Posted 26 March 2014 - 06:22 PM
Marack Drock, on 26 March 2014 - 05:56 PM, said:
Which you can make a merc unit for, name it the "1st Lancers of the Drock Republic" or whatever, and roleplay that it's a faction. No need for any additional mechanics.
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