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Re-Name Hill Climb Module


19 replies to this topic

Poll: Rename Hill Climb Module (45 member(s) have cast votes)

Rename it to

  1. Torque Converter (2 votes [4.44%])

    Percentage of vote: 4.44%

  2. Torque Booster (5 votes [11.11%])

    Percentage of vote: 11.11%

  3. Improved Actuators (25 votes [55.56%])

    Percentage of vote: 55.56%

  4. Something else (specify) (6 votes [13.33%])

    Percentage of vote: 13.33%

  5. I like Hill Climb the way it is (7 votes [15.56%])

    Percentage of vote: 15.56%

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#1 Bhael Fire

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Posted 20 November 2013 - 08:49 PM

This is a relatively minor suggestion, but it's something that stands out to me as odd. I think the Hill Climb module needs to be renamed; it's great for a placeholder name, but lacks in the immersion department and breaks the continuity of the other module names.

It needs a name that fits in with the other modules. For example, its counterpart in this last patch is called "Improved Gyros." That evokes a more tech vibe.

Here are some better suggestions for Hill Climb that put it in line with the other module names:

- Torque Converter: This module transfers more power from the engine to the leg actuators, allowing the mech to climb hills faster.

- Torque Booster: This module transfers more power from the engine to the leg actuators, allowing the mech to climb hills faster.

- Improved Actuators: This module increases the torque transmitting capacity of the mech's leg actuator systems, allowing the mech to climb hills faster.

Edited by Bhael Fire, 20 November 2013 - 10:19 PM.


#2 Escef

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Posted 20 November 2013 - 09:21 PM

Mountaineer. The kinds of changes needed to specialize in this, from a fluff perspective, are more than just mechanical. You'd have to introduce specialized programming for the gyro and optimization algorithms for how the mech moves. It wouldn't just be a simple change in hardware, you'd have to introduce specialized software too.

#3 Bhael Fire

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Posted 20 November 2013 - 09:36 PM

View PostEscef, on 20 November 2013 - 09:21 PM, said:

It wouldn't just be a simple change in hardware, you'd have to introduce specialized software too.


We're talking about a new name for the HIll Climb module...that is, one that's more in line with the rest of the modules.

"Mountaineer" would be a cool name for a skill or title in an RPG, but it doesn't fit in with the naming conventions already established for modules in MWO.

#4 Escef

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Posted 20 November 2013 - 11:26 PM

View PostBhael Fire, on 20 November 2013 - 09:36 PM, said:


We're talking about a new name for the HIll Climb module...that is, one that's more in line with the rest of the modules.

I'm saying it's about a lot more than torque.

#5 Bhael Fire

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Posted 21 November 2013 - 08:42 AM

Of course; There are many things that contribute to a mech's ability to traverse steep inclines.

However, having better actuators or hardware that produces more torque would surely allow the mech to improve their ability to traverse hills....even if just marginally (i.e. 10% faster).

But again, the fluff aside, my main point was that the name "Hill Climb" module sounds uninspired and should be changed. Something like "Improved Actuators" sounds more interesting. Hell, even "Advanced Climbing" module would sound better.

#6 Lexx

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Posted 21 November 2013 - 09:11 AM

Why even bother to rename such a worthless module? Who really climbs a hill and wishes they were going 5KPH faster?

It doesn't help you climb at all, I can see that reason to rename it.

If they wanted to make it worthwhile, they should change it from 10% faster speed to being able to climb hills that are 10 degrees steeper in angle.

#7 focuspark

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Posted 21 November 2013 - 09:30 AM

I support this idea. Though I have to say anything involving "torque" is likely unrelated to a walking robot. :-)

#8 Bhael Fire

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Posted 21 November 2013 - 09:53 AM

View Postfocuspark, on 21 November 2013 - 09:30 AM, said:

Though I have to say anything involving "torque" is likely unrelated to a walking robot. :-)


Anything with joints (e.g. like the ones in a mech's legs and hips) will produce torque. Improved Actuators would allow the mech to produce more torque and thus have more power for walking up steep inclines.

#9 CDLord HHGD

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Posted 21 November 2013 - 11:21 AM

It doesn't allow you to climb otherwise unclimbable stuff right, It just minimized your loss of speed for going up said hill. So in that case, it's a limited slip differential. :D

Or traction control......

Edited by cdlord, 21 November 2013 - 11:22 AM.


#10 Zerberus

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Posted 22 November 2013 - 03:16 PM

View PostLexx, on 21 November 2013 - 09:11 AM, said:

Why even bother to rename such a worthless module? Who really climbs a hill and wishes they were going 5KPH faster?

It doesn't help you climb at all, I can see that reason to rename it.

If they wanted to make it worthwhile, they should change it from 10% faster speed to being able to climb hills that are 10 degrees steeper in angle.


I assume that you already understand that not everyone in the world pilots assaults and skimps on the engine?

My ATLASES get a 6km/h boost. My locusts get almost 20 kph. Most of my mechs get between 9 and 15.

However, I do not expect the insight that speed and maneuverability are armor to come from a fellow assault pilot.

TLDR: Just because you`re a slowass hulking blob of a mech that falls faster than it walks doesn`t mean the module is equally as useless for mechs capable of actual movement. :D

#11 WVAnonymous

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Posted 22 November 2013 - 04:34 PM

I'm fine with the name. I don't know why it's under the "support" with air strike accuracy in the Mech Lab.

#12 Bhael Fire

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Posted 22 November 2013 - 07:30 PM

View PostWVAnonymous, on 22 November 2013 - 04:34 PM, said:

I'm fine with the name. I don't know why it's under the "support" with air strike accuracy in the Mech Lab.


Probably because there's no place else for it in UI 1.5. They will probably have new module categories with UI 2.0.

As for the name Hill Climb, it's just a very awkward name in my opinion. If they just wanted to name it what it does (i.e. improves hill climbing) then they should have named it Advanced Climbing or Improved Climbing...or even Hill Climbing (likeTarget Info Gathering). Hill Climb just feel out of place with the general naming convention that the other modules use.

Again, I realize this is very minor issue to be irked by, but I just wanted to throw it out there for consideration and in the interest of preserving continuity and immersion.

#13 Mechteric

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Posted 05 March 2014 - 06:04 AM

I don't care about the name, I just think its a pointless module that should instead be an XP unlock. We have that useless pinpoint convergence elite skill, why not put this in place of that?

#14 Solis Obscuri

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Posted 05 March 2014 - 06:02 PM

How about "Hill Humping Module"? We all know what it's for.

#15 Bobzilla

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Posted 06 March 2014 - 10:44 AM

Incline Actuators

#16 Strig

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Posted 06 March 2014 - 10:51 AM

I like all of your suggestions. The one I like best is "Improved Actuators" but I'd like to see improved arm actuator modules as well (fast arms or increased range of motion) ... to that end I would combine 2 of yours resulting in:

Improved Actuator Torque

#17 Felio

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Posted 06 March 2014 - 01:32 PM

"XP/C-bill sink"

#18 Red Line Pilot

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Posted 29 March 2014 - 09:57 AM

How does it even work? I never realized i don't know.

Does it allow your mech to climb steeper hills? Or does it make your mech move faster on slopew it was already allowed to climb?

#19 Escef

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Posted 29 March 2014 - 04:33 PM

View PostRed Line Pilot, on 29 March 2014 - 09:57 AM, said:

How does it even work? I never realized i don't know.

Does it allow your mech to climb steeper hills? Or does it make your mech move faster on slopew it was already allowed to climb?

It lessens slow down while climbing. For some bigger mechs it allows them to retain momentum enough to crest hills it otherwise couldn't.

#20 Lambulance

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Posted 18 December 2014 - 09:47 AM

"All wheel drive."





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