Would Gravity Be Good For Balance?
#1
Posted 26 November 2013 - 08:23 PM
Simple potential solution: add gravity to ballistic projectiles.
Suddenly AC/PPC boats lose their pinpoint alpha at long range, as hitting with the PPCs means the AC rounds slam into the ground.
Things like dual-gauss or Dual-AC20 builds can no longer get huge pinpoint alphas at long ranges because they have to aim above the target, causing their weapons to de-converge. It worked for mechs like the Spider, where leading the target cause mechs like the Jagers' arms to de-converge to the point that it was impossible to hit with both shots.
Just give projectiles an acceleration of 9.81 m/s/s straight down. Multiply by the surface gravity of the planet and there you go. PPCs would be immune to this.
To be honest, it's not the best solution, but given that it's pretty clear PGI is never going to change the core systems that are faulty, I can only suggest additions to the current systems.
Would prefer a much lower heat capacity and higher dissipation, along with more heat/longer recycle for ACs, which would cut out most of the big cheese builds. But that's wishful thinking.
#2
Posted 26 November 2013 - 08:26 PM
#3
Posted 26 November 2013 - 08:30 PM
Edited by Monky, 26 November 2013 - 08:31 PM.
#5
Posted 27 November 2013 - 05:42 AM
#6
Posted 28 November 2013 - 07:30 AM
Roadbeer, on 26 November 2013 - 08:26 PM, said:
They do drop, but not significantly unless you're firing well outside optimal range.
#7
Posted 28 November 2013 - 08:09 AM
So the AC10 would be as is out to 600m (but hitting at +/-60% damage) but then drop off hard to get out to maximum of 1350m -1 (0 damage)
So that way, to really reach out to someone with your AC10 beyond 600m aim well Pilot.
Edited by Almond Brown, 28 November 2013 - 08:12 AM.
#8
Posted 28 November 2013 - 10:04 AM
Why exactly should energy weapons be impacted? Curvature of the planet right cause we're firing long-toms from 800 maps away OH WAIT NO this has all already been dealt with by the devs.
#9
Posted 28 November 2013 - 10:42 AM
Almond Brown, on 28 November 2013 - 08:09 AM, said:
So the AC10 would be as is out to 600m (but hitting at +/-60% damage) but then drop off hard to get out to maximum of 1350m -1 (0 damage)
So that way, to really reach out to someone with your AC10 beyond 600m aim well Pilot.
A speed reduction based on damage falloff would accomplish the same thing, only it would be a much smoother transition, and it would make hitting targets at double your optimal range a lot harder.
Edited by Satan n stuff, 28 November 2013 - 10:43 AM.
#10
Posted 28 November 2013 - 11:03 AM
***** n stuff, on 28 November 2013 - 10:42 AM, said:
Could live with that as well. Whatever factor is increased or decreased matters little in the end.
#11
Posted 28 November 2013 - 12:52 PM
Roadbeer, on 26 November 2013 - 08:26 PM, said:
Monky, on 26 November 2013 - 08:30 PM, said:
Don't bring realism into this.
An interesting argument for balance but it still wouldn't help with close range high alphas.
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