Jump to content

Would Gravity Be Good For Balance?


10 replies to this topic

#1 Sable Dove

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,005 posts

Posted 26 November 2013 - 08:23 PM

So some of the biggest and badest builds are ppc/ac20/gauss mixes, or AC-boats.

Simple potential solution: add gravity to ballistic projectiles.

Suddenly AC/PPC boats lose their pinpoint alpha at long range, as hitting with the PPCs means the AC rounds slam into the ground.

Things like dual-gauss or Dual-AC20 builds can no longer get huge pinpoint alphas at long ranges because they have to aim above the target, causing their weapons to de-converge. It worked for mechs like the Spider, where leading the target cause mechs like the Jagers' arms to de-converge to the point that it was impossible to hit with both shots.

Just give projectiles an acceleration of 9.81 m/s/s straight down. Multiply by the surface gravity of the planet and there you go. PPCs would be immune to this.



To be honest, it's not the best solution, but given that it's pretty clear PGI is never going to change the core systems that are faulty, I can only suggest additions to the current systems.

Would prefer a much lower heat capacity and higher dissipation, along with more heat/longer recycle for ACs, which would cut out most of the big cheese builds. But that's wishful thinking.

#2 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 26 November 2013 - 08:26 PM

You do know that Ballistics shells have an arc to them, right? 1km really isn't that far as cannons go, and the shells already DO drop.

#3 Monky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,219 posts
  • LocationHypothetical Warrior

Posted 26 November 2013 - 08:30 PM

Most tank engagements currently are within 2 km. Bullet drop is a huge factor. MWO's bullet drop (which does exist) is not terribly inaccurate (given 1000+ years of future tech).

Edited by Monky, 26 November 2013 - 08:31 PM.


#4 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 26 November 2013 - 08:51 PM

View PostMonky, on 26 November 2013 - 08:30 PM, said:

MWO's bullet drop (which does exist) is not terribly inaccurate (given 1000+ years of future tech).

Not to mention considerably shorter ranges on most of them.

#5 CravenMadness

    Member

  • PipPipPipPipPip
  • The Serpent
  • The Serpent
  • 174 posts
  • LocationNGNG TS3

Posted 27 November 2013 - 05:42 AM

Yep, already regularly use the bullet drop of ac 10s and 5s to drop rounds over the lip of cover I know people are hiding behind. Clip them in the head or shoulders and they don't pop up for several seconds. Or tracking a poptarder, time the bullet drop so that it catches them in the chest on their way down... Things like that.

#6 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 28 November 2013 - 07:30 AM

View PostRoadbeer, on 26 November 2013 - 08:26 PM, said:

You do know that Ballistics shells have an arc to them, right? 1km really isn't that far as cannons go, and the shells already DO drop.

They do drop, but not significantly unless you're firing well outside optimal range.

#7 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 28 November 2013 - 08:09 AM

The current Map set has Gravity variances ranging from .8 to a max. of 1.2. (.8,.9,1.0,1.1,1.2) Perhaps a Ballistic drop increase of say 35% when the range to target is 35% beyond the weapons Optimal.

So the AC10 would be as is out to 600m (but hitting at +/-60% damage) but then drop off hard to get out to maximum of 1350m -1 (0 damage)

So that way, to really reach out to someone with your AC10 beyond 600m aim well Pilot. :D

Edited by Almond Brown, 28 November 2013 - 08:12 AM.


#8 Captain Stiffy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,234 posts

Posted 28 November 2013 - 10:04 AM

LOL this is already in the game. There is bullet drop it's just not noticed except at extreme ranges.

Why exactly should energy weapons be impacted? Curvature of the planet right cause we're firing long-toms from 800 maps away OH WAIT NO this has all already been dealt with by the devs.

#9 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 28 November 2013 - 10:42 AM

View PostAlmond Brown, on 28 November 2013 - 08:09 AM, said:

The current Map set has Gravity variances ranging from .8 to a max. of 1.2. (.8,.9,1.0,1.1,1.2) Perhaps a Ballistic drop increase of say 35% when the range to target is 35% beyond the weapons Optimal.

So the AC10 would be as is out to 600m (but hitting at +/-60% damage) but then drop off hard to get out to maximum of 1350m -1 (0 damage)

So that way, to really reach out to someone with your AC10 beyond 600m aim well Pilot. :D

A speed reduction based on damage falloff would accomplish the same thing, only it would be a much smoother transition, and it would make hitting targets at double your optimal range a lot harder.

Edited by Satan n stuff, 28 November 2013 - 10:43 AM.


#10 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 28 November 2013 - 11:03 AM

View Post***** n stuff, on 28 November 2013 - 10:42 AM, said:

A speed reduction based on damage falloff would accomplish the same thing, only it would be a much smoother transition, and it would make hitting targets at double your optimal range a lot harder.


Could live with that as well. Whatever factor is increased or decreased matters little in the end. :D

#11 New Day

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,394 posts
  • LocationEye of Terror

Posted 28 November 2013 - 12:52 PM

View PostRoadbeer, on 26 November 2013 - 08:26 PM, said:

You do know that Ballistics shells have an arc to them, right? 1km really isn't that far as cannons go, and the shells already DO drop.

View PostMonky, on 26 November 2013 - 08:30 PM, said:

Most tank engagements currently are within 2 km. Bullet drop is a huge factor. MWO's bullet drop (which does exist) is not terribly inaccurate (given 1000+ years of future tech).

Don't bring realism into this.


An interesting argument for balance but it still wouldn't help with close range high alphas.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users