To give everyone an idea just how much the spider adjustment has affected things.
I went from being unable to core one, that was charging me straight on, or even seriously damage it, with 2LLs 1 ML and an AC10 and MG, at 45 to 60 fps.
To.. I was playing with Overwolfs vid recorder on today (trying something other than fraps to see if I can record at better than 25 fps... the answer to this is no by the way) and despite the frame rate issues, to drilling one and watching it pop.
To popping a Second Spider, who was already wounded, from behind with an AC10 snap shot. Something that before would have required a full alpha strike and if I was Lucky getting the kill. .... and this was a glancing.. "oh wow his armor's gone... rotate arms... Fire" at full speed with me moving in the opposite direction.
It wasn't a Player Accuracy issue in quite a few cases. I mean really people you can't Miss a mech's CT who is making
zero effort to twist his torsos while he charges you Straight On. If I can wing the STs of a Kitty Cat, in a circling brawl, on straight on charges and from behind, something tells me a Spider's CT that is charging straight on is not a difficult shot by comparison.
Edited by Mavairo, 23 November 2013 - 10:51 AM.