Jump to content

A New Shift I Am Seeing


33 replies to this topic

#21 SniperCon

    Member

  • PipPipPipPipPipPip
  • 243 posts

Posted 21 November 2013 - 05:27 PM

View PostTroutmonkey, on 21 November 2013 - 04:50 PM, said:

Relatively speaking lights are much smaller and thus much harder to hit than Assaults, especially if you are in said Assault and your torso twist isn't high enough to keep up with that spider biting your ankles. The main reason lights are harder to pilot now is because in 12v12 it's harder to catch out mechs running around on thier own.

Size relative to size doesn't make something harder to hit. An Atlas is smaller than a dropship, but a dropship can hit an Atlas as easily as a Raven can. Size relative to distance is what matters. An 8m spider at 100m is only 12 mech lengths. That's like a 6ft person a bit farther than a pitchers mound. You still need to lead, but light mechs should expect to get hit if an AC20 is tracking them and avoid that situation.

#22 Clit Beastwood

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,262 posts
  • LocationSouthern California

Posted 22 November 2013 - 09:36 AM

View PostSniperCon, on 21 November 2013 - 05:27 PM, said:

Size relative to size doesn't make something harder to hit. An Atlas is smaller than a dropship, but a dropship can hit an Atlas as easily as a Raven can. Size relative to distance is what matters. An 8m spider at 100m is only 12 mech lengths. That's like a 6ft person a bit farther than a pitchers mound. You still need to lead, but light mechs should expect to get hit if an AC20 is tracking them and avoid that situation.


Do remember most people can't aim nearly as well as they think they can. Most can't adjust for projectile speed without running the same weapon for a long time. It helps with AC20 to think about throwing a baseball instead of shooting a gun - the projectile speed matches up better ;)

Batter up!

#23 GroovYChickeN

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 209 posts

Posted 22 November 2013 - 09:42 AM

Not all lights are built for the same purpose at least not conically.

Take for example the Raven. Its supposed to be a information warfare machine. Tons of scouting/targeting/stealth capabilities.

The Commando on the other had is a fast attack/striker. It supposed to speed in pack a big punch for its size and speed out. Not stay long in the mix.

So saying that all lights are supposed to be play one way and one way only is wrong. They have varying roles.

#24 anonymous161

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 1,267 posts
  • LocationIowa

Posted 22 November 2013 - 09:46 AM

From what I have read the spider's so call fix is bogus as they made the hit box bigger than the mech itself, which too me is an unfair way to make them easier to kill. Now all you have to do is shoot in their close general area to land a few hits. I call that still a broken hit detection.

#25 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 22 November 2013 - 11:12 AM

View PostRhaythe, on 21 November 2013 - 06:11 AM, said:


I pal around in a 4-person group, and we occasionally run spec'ed out Raven 3Ls. We essentially call those matches Mechwarrior: Quake. And they are damn fun.

I still sorta-kinda want a "Spider mechs with no armor and 1 PPC only" game mode. I think that's about as close to Quake/UT as this game could come, and it would be frantic.


During early Public Testing, there was a 24 Commando Match 2 teams just both took 12 Mandos for giggles and matched up).

It was recorded and the damn-est thing you ever watched. Here it is on Youtube

A Light only mode would be hilarious to watch.

#26 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 22 November 2013 - 11:27 AM

View PostAlmond Brown, on 22 November 2013 - 11:12 AM, said:


During early Public Testing, there was a 24 Commando Match 2 teams just both took 12 Mandos for giggles and matched up).

It was recorded and the damn-est thing you ever watched. Here it is on Youtube

A Light only mode would be hilarious to watch.

Epic!

#27 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 22 November 2013 - 11:28 AM

View PostAlmond Brown, on 22 November 2013 - 11:12 AM, said:


During early Public Testing, there was a 24 Commando Match 2 teams just both took 12 Mandos for giggles and matched up).

It was recorded and the damn-est thing you ever watched. Here it is on Youtube

A Light only mode would be hilarious to watch.


Urbies next !!

#28 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 22 November 2013 - 02:05 PM

View PostNgamok, on 21 November 2013 - 11:55 AM, said:

Yea, I remember doing 8 mans and there was a team running pretty much 8 Centurions I believe. Died :D

WE FELT THE NEED...

#29 Lykaon

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,815 posts

Posted 23 November 2013 - 03:34 AM

View PostMutaroc, on 21 November 2013 - 05:11 AM, said:

People get better with much practice, plus now neraly everyone carries streaks+BAP



Brace for the Artemis change.

The new Artemis will be attached to the launcher and not a mech upgrade.This of course means Streaks will no longer get the double lock speed they enjoy now by having "phantom" artemis on the chassis.

If anyone does not already know this is how it works.

Upgrade guidance to artemis for the chassis.

Instal streak launchers

No artemis is actually present on the streak launchers it takes no tonnage and no crits yet,because you bought the artemis upgrade on the chassis the artemis lock on benifits will apply to streak launchers.

So post artemis change it will take double the time to lock on with streaks (assuming most players are enjoying the benifits of the exploit now)

Edited by Lykaon, 23 November 2013 - 03:35 AM.


#30 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 23 November 2013 - 03:42 AM

View PostLykaon, on 23 November 2013 - 03:34 AM, said:



Brace for the Artemis change.

The new Artemis will be attached to the launcher and not a mech upgrade.This of course means Streaks will no longer get the double lock speed they enjoy now by having "phantom" artemis on the chassis.

No, that doesn't mean it.

The change will eventually boil down to that you have the ARtemis upgrade or not, and if you have the upgrade, you can Artemis LRMs, if you do not have, you must install regular LRMs, and you will have both types of LRMs - Artemis and non-Artemis, but you can only equip the one or the other.

Currently, when you switch to an Artemis upgraded mechs, your missile launchers in the inventory magically turn into Artemis versions, and vice versa.

The mechanics of what Artemis does to your mech (raise your lock speed, change the missile grouping) won't change.

The game would probably need a very fundamental overhaul in regards to missile locks to support missiles with different lock speeds (and probably could not support locking all missile launchers at once.)

#31 The Justicar

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 197 posts

Posted 23 November 2013 - 08:54 AM

Need more tonnage limits, too bad the pool of available players at any given time is too small to properly implement them :x

#32 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 23 November 2013 - 09:33 AM

Have I noticed the changes from: weight determines winner to lights determine winner and then back to weight at the determining factor?

In truth, yes to the first part of this ... I have noticed back in the 8 vs 8 days the more wieght you had the better or more likely you are to win. Then it changed with the 12 man and the horrible hit detection and hit boxes of many of the mechs. Now that the hit boxes have started to get addressed the only remaining issue is hit detection. As for this recent change I have also noted the changes with the way light swarms are less effective (but this could also be due to the pick up in players learning to leg enemy lights over going for center torso). With this recent change though it has helped preventing lights from running between a mass group of enemy mechs and come out the other side with armour still on everything. Lastly though, I agree with you the weight is now a main contributing factor to who is currently winning matchs ... I currently have multiple recent screen shots of the after battles to prove when I got rolled or I helped in rolling the other team it was basically due to a major weight difference (about 200 to 300 ton difference, which is 2 atlas difference or 3 atlas difference).

So in the end I agree with you in the noting change as for such I would also add that MWO/PGI needs to change its match making from ELO based back to a weight based matching system because even though you get screwed over with noob players vs good players I would still take a noob heavy pilot over a good medium mech any day because of the added armour and weapons. This last thought is mine and I am currently taking a full month of screen shots of when a team gets rolled before I create a huge email and forum post over this (basically gather facts).

#33 Mavairo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,251 posts

Posted 23 November 2013 - 10:41 AM

To give everyone an idea just how much the spider adjustment has affected things.

I went from being unable to core one, that was charging me straight on, or even seriously damage it, with 2LLs 1 ML and an AC10 and MG, at 45 to 60 fps.

To.. I was playing with Overwolfs vid recorder on today (trying something other than fraps to see if I can record at better than 25 fps... the answer to this is no by the way) and despite the frame rate issues, to drilling one and watching it pop.

To popping a Second Spider, who was already wounded, from behind with an AC10 snap shot. Something that before would have required a full alpha strike and if I was Lucky getting the kill. .... and this was a glancing.. "oh wow his armor's gone... rotate arms... Fire" at full speed with me moving in the opposite direction.

It wasn't a Player Accuracy issue in quite a few cases. I mean really people you can't Miss a mech's CT who is making zero effort to twist his torsos while he charges you Straight On. If I can wing the STs of a Kitty Cat, in a circling brawl, on straight on charges and from behind, something tells me a Spider's CT that is charging straight on is not a difficult shot by comparison.

Edited by Mavairo, 23 November 2013 - 10:51 AM.


#34 mekabuser

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,846 posts

Posted 23 November 2013 - 05:19 PM

3 lights who want to fight and know what they are doing will usually get the ball rolling pretty good for the team.
I run my lights as a reward to myself when i do well in other weight classes.

Its a shame locust is kinda useless as Id like more options for lights.
gonna run a cicada soon. Was my second mech,sold a long time ago.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users