Everything so far I've seen in UI2.0 has no field for maximum climb angle & falloff. This is a huge deal and currently the only way to confirm what a 'mechs angle is, would be to look at the XML file - a 'mechs climb angle is not related to it's tonnage.
This should be transparent information that needs to be on there.


Why Does Ui2.0 Have No Climb Angle Information?
Started by Victor Morson, Nov 29 2013 01:34 AM
8 replies to this topic
#1
Posted 29 November 2013 - 01:34 AM
#2
Posted 29 November 2013 - 01:38 AM
I don't see why they never thought about implementing that, oh well they were too busy of thinking about how to take money easier instead of making better UI that gives as tons of information.
#3
Posted 29 November 2013 - 06:33 AM
If i could get CW and DX11 i would give a flying f*** about UI 2.0. 
The infomations provided with UI 2.0 are nice to look at for some minutes, but that would be all.
I know my Mechs and i know what i can do with them. These little graphs have the same gameplay value for me as the "Firepower" number in the current Mech Lab.
Well.....just my piont of view.

The infomations provided with UI 2.0 are nice to look at for some minutes, but that would be all.
I know my Mechs and i know what i can do with them. These little graphs have the same gameplay value for me as the "Firepower" number in the current Mech Lab.

Well.....just my piont of view.

#4
Posted 29 November 2013 - 06:53 AM
Isnt the max climb ancle the same for every Mech? what does make one Mech coming further then the other is the speed.
#5
Posted 29 November 2013 - 06:53 AM
same reason there is no ghost heat info...better to hide that mechanic
#7
Posted 29 November 2013 - 11:06 AM
Zerberoff, on 29 November 2013 - 06:53 AM, said:
Isnt the max climb ancle the same for every Mech? what does make one Mech coming further then the other is the speed.
Diego Angelus, on 29 November 2013 - 11:01 AM, said:
and weight
Actually, with speed you can make it over some otherwise un-passable terrain but what really determines the max angle is the Mech's Archetype (which is not the same as its weight class). Speed and weight are two very loose constraints on the system.
#8
Posted 29 November 2013 - 11:07 AM
Well I honestly couldn't give a flying monkey..do dah about DX11 and UI2
whats needed is CW to give this game 'legs' the rest is just prettifying.
seriously if we're here this time next year. and there still isn't CW it really will be dead in the water.
UI2 is allready behind scedual the revisied scedual from the 'live' presentation
whats needed is CW to give this game 'legs' the rest is just prettifying.
seriously if we're here this time next year. and there still isn't CW it really will be dead in the water.
UI2 is allready behind scedual the revisied scedual from the 'live' presentation
#9
Posted 29 November 2013 - 11:14 AM
As stated above, I give a ********* (and more *******) about UI2.0 What 99.999999% of ppl want is to have CW implemented.
A lobby for this to happen would have been enough imo.
A lobby for this to happen would have been enough imo.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users