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Locust Legs To Easy To Destroy.


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#41 Corvus Antaka

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Posted 25 November 2013 - 10:08 PM

everything on the locust is easy to destroy.

ITS 20 TONS!!!

#42 Atheus

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Posted 26 November 2013 - 06:35 AM

View PostGrendel408, on 25 November 2013 - 09:00 PM, said:

LOL! Jenner was leveled a long time ago, and I'd choose that over any other Light Mech any day of the week... I've gone through a lot of Mechs mastering them... I'm just having fun with the Locust from time to time. It's a viable build though, my little spotter... don't doubt it. Every Mech has a purpose, and that purpose changes from pilot to pilot.

Yeah I guess that's how I play too, since you mention it. My best mechs sit in the garage while I master out the latest flavor. Oh well. I have the locusts as part of my phoenix package too. I put maybe 8 or 9 drops in them before deciding there is a limit to how lousy a mech I will pilot just for the sake of variety. Part of it is that there is a limit to how lousy a mech I'll invest the 2-6 million C-Bills in upgrading to a usable state (yeah, these things require their own XL enigne >.>).

Back to the topic of the OP - the locust's legs will indeed pop off with very little effort. The commando is the same - pretty much any part of a commando will fall off when hit with an AC/20 after you've taken a few minor laser scrapes, and guess what: the AC/20 is the most popular weapon in the game right now! Aren't you lucky! The trick to keeping your legs from falling off is to realize that not every mech is going to be viable, so just get a heavier mech and enjoy the extra armor.

#43 Grendel408

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Posted 26 November 2013 - 09:26 AM

Coming from mastering all Medium Mechs, got a couple Heavies in the works (barely touch my Assaults LOL!), Light Mechs including the Jenner and Raven... still got my Commandos sitting idle like my Locusts... the Commando is mainly for the 2D due to ECM, as with the Raven... I tend to only keep one out of three variants once I've completed mastering them (in case I want to ever go back it has all it's efficiency perks), some of my Mediums I've kept several variants depending on the Mech and how much I liked it. Advice for Light Pilots: Speed is life so toss in the biggest engine you can, max out your armor because you'll need it... use as much space saving upgrades as you can like Ferro-Fibrous and Endo-Steel, Double Heat Sinks are well worth it for most Lights, and DON'T STAND STILL LOL!... yeah, you sink in more money than they are generally worth in some eyes... but while you're grinding away on that one variant, you're saving for the next to be modded out... rinse and repeat, This really goes for all weight classes... all in all, 31 Mechs, varied weight classes and my favorites are Lights and Mediums.

#44 King Merrygold

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Posted 26 November 2013 - 10:11 AM

I think Locusts are OP.
Posted Image

#45 Wildstreak

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Posted 26 November 2013 - 10:20 AM

Now there is a story, could only get better if you had a 1V. :P

#46 Grendel408

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Posted 26 November 2013 - 11:03 AM

View PostKing Merrygold, on 26 November 2013 - 10:11 AM, said:

I think Locusts are OP.

Just proof right there that Light Mechs aren't for everyone LOL! Awesome stats for that match King Merrygold :P

#47 Ratpoison

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Posted 26 November 2013 - 05:44 PM

View PostKing Merrygold, on 26 November 2013 - 10:11 AM, said:

I think Locusts are OP.
Posted Image

Actually it's matchmaking that's op.

#48 Atheus

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Posted 26 November 2013 - 08:35 PM

View PostKing Merrygold, on 26 November 2013 - 10:11 AM, said:

I think Locusts are OP.
Posted Image

Yeah, sometimes you get a match where the enemy will mostly ignore lights because the mediums and assaults are aggressive enough you have to focus on them. So long as your team keeps the pressure on, you get a free pass to drill away in your light mech. Still, gotta feel bad for Wildmynx. 980 damage and still a loss. I had 5 games in a row yesterday like that where I did 700-900 dmg and lost every one.

#49 King Merrygold

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Posted 27 November 2013 - 06:17 AM

View PostMerchant, on 26 November 2013 - 10:20 AM, said:

Now there is a story, could only get better if you had a 1V. :blink:

View PostAtheus, on 26 November 2013 - 08:35 PM, said:

Yeah, sometimes you get a match where the enemy will mostly ignore lights because the mediums and assaults are aggressive enough you have to focus on them. So long as your team keeps the pressure on, you get a free pass to drill away in your light mech. Still, gotta feel bad for Wildmynx. 980 damage and still a loss. I had 5 games in a row yesterday like that where I did 700-900 dmg and lost every one.


I did get ignored at first in that match, but the rest of my team got slaughtered in a matter of a couple minutes. After initial scouting/capping I like to join the main battle in my lights as a harasser. After it was just me left on my team, there were four almost completely unhurt heavies and assaults on the other side, except one boar's head was missing an arm I shot off earlier. They were camped by their base and I used cover and speed to pick them off. Last kill was with 10 seconds left on the clock.

Obviously this match was a great one for a locust, but it's not a complete outlier, statistically. If I can avoid attention early on while still doing tasks that help my team, then rejoin the fray, I get almost comparable numbers. Too bad there isn't some personal reward for AMS, because it's a lot of fun running around catching LRMs for your team with the double AMS in the LCT-3M, but it definitely helps with a team win.

I do like the 1V and get more kills with it, but I have better damage and survivability in the 3M with 4 ML & 2 AMS. The only Locust I think is {Scrap} is the 3S.

Edited by King Merrygold, 27 November 2013 - 06:22 AM.


#50 Rasc4l

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Posted 27 November 2013 - 06:48 AM

View PostKing Merrygold, on 26 November 2013 - 10:11 AM, said:

I think Locusts are OP.
Posted Image


Thank you for this! I had viewed my Overlord package as 9 new mechs + 3 free mechbays but since I can't sell the phoenix locust, I've kept them so far wondering what to do with them. After seeing that sshot, I think I'll take them out for a spin after all. :blink:

#51 King Merrygold

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Posted 27 November 2013 - 07:05 AM

The Locust has such a low profile, it's so important to hug the dips and trenches. This way you can avoid getting legged, and often avoid getting shot at all, just peeking over for a second at a time for your shots or intel. Obviously spotting & capping mods are useful, but I never leave the dropship without my target info gathering module. Repeated, focused shots are the key to getting kills in a light, and with this module I always know where to land them. You can run circles around many other lights with max engine in a locust, and I often like to target their arms or side torsos instead of legs, depending on their builds.

#52 Atheus

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Posted 27 November 2013 - 07:21 AM

View PostRasc4l, on 27 November 2013 - 06:48 AM, said:

Thank you for this! I had viewed my Overlord package as 9 new mechs + 3 free mechbays but since I can't sell the phoenix locust, I've kept them so far wondering what to do with them. After seeing that sshot, I think I'll take them out for a spin after all. :)

Don't get your hopes up too much. You would most likely have just as many matches like this as you have where you get killed before you even fire a shot.

#53 Tesunie

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Posted 27 November 2013 - 11:37 AM

View PostKing Merrygold, on 27 November 2013 - 06:17 AM, said:

I do like the 1V and get more kills with it, but I have better damage and survivability in the 3M with 4 ML & 2 AMS. The only Locust I think is {Scrap} is the 3S.


I actually find that my strongest Locust is the 3S... it's been getting the best, more reliable results since I found my custom for it... To each their own, right?

#54 King Merrygold

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Posted 27 November 2013 - 12:39 PM

View PostTesunie, on 27 November 2013 - 11:37 AM, said:


I actually find that my strongest Locust is the 3S... it's been getting the best, more reliable results since I found my custom for it... To each their own, right?


I'm interested in what your load-out is; I couldn't get anything that worked for my play style. I can't stand streaks, and I don't want to run anything less than max engine in a Locust; I was running SRMs. I have seen people use LRMs in the 3S, but I never tried it myself.

#55 Tschekal

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Posted 27 November 2013 - 12:42 PM

View PostKing Merrygold, on 26 November 2013 - 10:11 AM, said:

I think Locusts are OP.

confirmed

View PostKing Merrygold, on 27 November 2013 - 06:17 AM, said:

The only Locust I think is {Scrap} is the 3S.

not confirmed

Posted Image

but i forgot winning the game ... :)

#56 KarrRadane

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Posted 27 November 2013 - 01:06 PM

This my help:

http://mwomercs.com/...53#entry2851853

#57 Stefan Schneider

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Posted 27 November 2013 - 01:38 PM

View PostTschekal, on 27 November 2013 - 12:42 PM, said:

confirmed not confirmed Posted Image but i forgot winning the game ... :)


Hello good sir, may you share with us your configuration with your 3S?

Thanks in advance :lol:

#58 Asmosis

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Posted 27 November 2013 - 01:58 PM

View PostDavrosDalek, on 21 November 2013 - 10:21 AM, said:

Yes, I know that it only has 16 points of armor on the legs but it seems that any damage taken goes directly to them.


This is because any pilot worth his salt will try to shoot out the legs on a light mech. Its not random, its people aiming at your vulnerable spot since you can't realistically aim for side torso to take out the XL.

Take a lights leg, he's dead.

#59 Tschekal

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Posted 27 November 2013 - 02:01 PM

This is the one i run in that round i think. LCT-3S The ammo is too much for most rounds, easy replaceable with third or maybe fourth srm2 (then replace mpl to ml instead of ammo) if needed.

#60 Tesunie

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Posted 27 November 2013 - 03:56 PM

View PostKing Merrygold, on 27 November 2013 - 12:39 PM, said:


I'm interested in what your load-out is; I couldn't get anything that worked for my play style. I can't stand streaks, and I don't want to run anything less than max engine in a Locust; I was running SRMs. I have seen people use LRMs in the 3S, but I never tried it myself.


Mine is on the opposite spectrum of most people's Locust designs.
http://mwo.smurfy-ne...5b7df2d6d77484a

It's a slower light (81 KPH without speed tweak), but the idea isn't to be speeding around the map so much as it is to play a slightly fast, easy to hide, fire support with the LRMs. Then, unless someone gets close to you, you wait for your LRMs to be out of ammo and then charge in for some SRM work. By then, most people are really hurt, and you can maybe get a kill or two. Of course, armor points, ammo slots can be changed to suit the pilot. A ton of LRM ammo can also be dropped in favor of a med laser, but I didn't find that too good.

With this mech, I tend to run the sides of the group, staying nearby the team. I pop up over obstacles when need be to spot and shoot, and stay hidden for most of the match helping from the sidelines (or a capture point if possible). The concept is not speed and solo mission, but to be a team player, support and stick with your team, and work within your team using your smaller size and profile (and threat level) to help out as needed. I can't say I can do as much damage as someone else's 3S build, but I've gotten a steady damage ratio on this mech so far, and gained the most money and experience the fastest with this locust out of all my locusts.

I shall admit it is not a mech custom for everyone, and it doesn't play into most people's "meta". But I enjoy it and I tend to get fairly decent results with it.

(I use to run the 3S with max engine and just 2 SRM6 with ammo... but I didn't do well with it. Current hit reg with SRMs probably didn't help much, as well as SRM spread damage... but it was fun to drive, even if I sucked in it.)





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