Locust Legs To Easy To Destroy.
#41
Posted 25 November 2013 - 10:08 PM
ITS 20 TONS!!!
#42
Posted 26 November 2013 - 06:35 AM
Grendel408, on 25 November 2013 - 09:00 PM, said:
Yeah I guess that's how I play too, since you mention it. My best mechs sit in the garage while I master out the latest flavor. Oh well. I have the locusts as part of my phoenix package too. I put maybe 8 or 9 drops in them before deciding there is a limit to how lousy a mech I will pilot just for the sake of variety. Part of it is that there is a limit to how lousy a mech I'll invest the 2-6 million C-Bills in upgrading to a usable state (yeah, these things require their own XL enigne >.>).
Back to the topic of the OP - the locust's legs will indeed pop off with very little effort. The commando is the same - pretty much any part of a commando will fall off when hit with an AC/20 after you've taken a few minor laser scrapes, and guess what: the AC/20 is the most popular weapon in the game right now! Aren't you lucky! The trick to keeping your legs from falling off is to realize that not every mech is going to be viable, so just get a heavier mech and enjoy the extra armor.
#43
Posted 26 November 2013 - 09:26 AM
#44
Posted 26 November 2013 - 10:11 AM
#45
Posted 26 November 2013 - 10:20 AM
#48
Posted 26 November 2013 - 08:35 PM
King Merrygold, on 26 November 2013 - 10:11 AM, said:

Yeah, sometimes you get a match where the enemy will mostly ignore lights because the mediums and assaults are aggressive enough you have to focus on them. So long as your team keeps the pressure on, you get a free pass to drill away in your light mech. Still, gotta feel bad for Wildmynx. 980 damage and still a loss. I had 5 games in a row yesterday like that where I did 700-900 dmg and lost every one.
#49
Posted 27 November 2013 - 06:17 AM
Merchant, on 26 November 2013 - 10:20 AM, said:
Atheus, on 26 November 2013 - 08:35 PM, said:
I did get ignored at first in that match, but the rest of my team got slaughtered in a matter of a couple minutes. After initial scouting/capping I like to join the main battle in my lights as a harasser. After it was just me left on my team, there were four almost completely unhurt heavies and assaults on the other side, except one boar's head was missing an arm I shot off earlier. They were camped by their base and I used cover and speed to pick them off. Last kill was with 10 seconds left on the clock.
Obviously this match was a great one for a locust, but it's not a complete outlier, statistically. If I can avoid attention early on while still doing tasks that help my team, then rejoin the fray, I get almost comparable numbers. Too bad there isn't some personal reward for AMS, because it's a lot of fun running around catching LRMs for your team with the double AMS in the LCT-3M, but it definitely helps with a team win.
I do like the 1V and get more kills with it, but I have better damage and survivability in the 3M with 4 ML & 2 AMS. The only Locust I think is {Scrap} is the 3S.
Edited by King Merrygold, 27 November 2013 - 06:22 AM.
#50
Posted 27 November 2013 - 06:48 AM
King Merrygold, on 26 November 2013 - 10:11 AM, said:

Thank you for this! I had viewed my Overlord package as 9 new mechs + 3 free mechbays but since I can't sell the phoenix locust, I've kept them so far wondering what to do with them. After seeing that sshot, I think I'll take them out for a spin after all.
#51
Posted 27 November 2013 - 07:05 AM
#52
Posted 27 November 2013 - 07:21 AM
Rasc4l, on 27 November 2013 - 06:48 AM, said:
Don't get your hopes up too much. You would most likely have just as many matches like this as you have where you get killed before you even fire a shot.
#53
Posted 27 November 2013 - 11:37 AM
King Merrygold, on 27 November 2013 - 06:17 AM, said:
I actually find that my strongest Locust is the 3S... it's been getting the best, more reliable results since I found my custom for it... To each their own, right?
#54
Posted 27 November 2013 - 12:39 PM
Tesunie, on 27 November 2013 - 11:37 AM, said:
I actually find that my strongest Locust is the 3S... it's been getting the best, more reliable results since I found my custom for it... To each their own, right?
I'm interested in what your load-out is; I couldn't get anything that worked for my play style. I can't stand streaks, and I don't want to run anything less than max engine in a Locust; I was running SRMs. I have seen people use LRMs in the 3S, but I never tried it myself.
#58
Posted 27 November 2013 - 01:58 PM
DavrosDalek, on 21 November 2013 - 10:21 AM, said:
This is because any pilot worth his salt will try to shoot out the legs on a light mech. Its not random, its people aiming at your vulnerable spot since you can't realistically aim for side torso to take out the XL.
Take a lights leg, he's dead.
#60
Posted 27 November 2013 - 03:56 PM
King Merrygold, on 27 November 2013 - 12:39 PM, said:
I'm interested in what your load-out is; I couldn't get anything that worked for my play style. I can't stand streaks, and I don't want to run anything less than max engine in a Locust; I was running SRMs. I have seen people use LRMs in the 3S, but I never tried it myself.
Mine is on the opposite spectrum of most people's Locust designs.
http://mwo.smurfy-ne...5b7df2d6d77484a
It's a slower light (81 KPH without speed tweak), but the idea isn't to be speeding around the map so much as it is to play a slightly fast, easy to hide, fire support with the LRMs. Then, unless someone gets close to you, you wait for your LRMs to be out of ammo and then charge in for some SRM work. By then, most people are really hurt, and you can maybe get a kill or two. Of course, armor points, ammo slots can be changed to suit the pilot. A ton of LRM ammo can also be dropped in favor of a med laser, but I didn't find that too good.
With this mech, I tend to run the sides of the group, staying nearby the team. I pop up over obstacles when need be to spot and shoot, and stay hidden for most of the match helping from the sidelines (or a capture point if possible). The concept is not speed and solo mission, but to be a team player, support and stick with your team, and work within your team using your smaller size and profile (and threat level) to help out as needed. I can't say I can do as much damage as someone else's 3S build, but I've gotten a steady damage ratio on this mech so far, and gained the most money and experience the fastest with this locust out of all my locusts.
I shall admit it is not a mech custom for everyone, and it doesn't play into most people's "meta". But I enjoy it and I tend to get fairly decent results with it.
(I use to run the 3S with max engine and just 2 SRM6 with ammo... but I didn't do well with it. Current hit reg with SRMs probably didn't help much, as well as SRM spread damage... but it was fun to drive, even if I sucked in it.)
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