Asmudius Heng, on 24 November 2013 - 03:36 PM, said:
I think the optimal solution is to increase the range of Pulse lasers slightly. Make them less than their regular variants but by far less a margin. I think their damage could be upped a tiny bit as well, and the heat can remain the same. These are small changes that would just push them into usable territory without making them overpowered in anyway.
QFT
I really ask my self:
Role Warfare:
Does it end with Mechs only?
What is the main advantage of a Medium Pulse Laser over a Medium Laser?
You can take TT - the MPLAS is perfect weapon for CloseQuarter combat - it is equal efficient or worser above 120m with the MLAS. So what is necessary for such short engagement ranges?
Increase that need - and decrease the ability of the MLAS to server at this range as effective. You maybe should think about making a single MPLAS more effective as 2 MLAS at current range bracket.
While I know, that language is a though barrier for me a comparison:
take a simple FPS - you have pistols, shot guns, assault rifles, and sniper rifles.
- if your pistol is as effective as your sniper rifle to take out targets at 500m and more - something is ill
- if your shot gun is not able to be more effective at CQ than your assault rifle - you need to move back to the drawing board
- if the most effective weapon is your light machine gun - with ACOG - you really should think about the roles of your computer game.