Sandpit, on 25 November 2013 - 08:54 AM, said:
Gauss
[color=#000000]Unlike most traditional ballistic weapons, the Gauss Rifle does not use combustible propellant, so its firing generates very little heat. [/color]
you do realize, combustible propellant is only one source of heat, yes? (And I have access to Sarna too). Lasers and PPCs don't use combustibles, either. They do however, use a massive power surge, stored into capacitors, then dumped, like a Gauss rifle, except that according to lore, the Gauss uses MORE energy. That discharge causes heat. The sabots contacting the lands in the barrel causes friction which causes heat, and the super heated air from the projectiles velocity, aka plasma causes heat. All of which doesn't magically disappear

that look low heat to anyone else?
Yes the rules call it a low heat weapon, and so, in magic space dust land it is. But trying to argue it to be in reality is just silly.
And still waiting for the fluff where it says that the Gauss projects "
magic space dust...er magnetic rails...between the weapon and the target that cause
unicorns..er projectiles to magically keep accelerating" AFTER being freer from outside forces..
Cimarb, on 25 November 2013 - 09:02 AM, said:
After reading through this, I have come to the realization that no one complaining about pop tarts has actually ever TRIED pop tarting. Sandpit has made several really good points, so I won't repeat them.
My first assault was an HGN and my first hero was a Heavy Metal - I loved them back before the jump shake. While it is still very possible to jump snipe with them, it takes a lot more skill now than it used to, since you have much less time to squeeze off a good targeted shot and that shot is always on the downward drop now. That combined with the Gauss change made the costs far outweigh the benefits for me, so I switched to other mechs for my fun.
I used to think that jump jets were the bees knees, and couldn't understand how people survived without them. Having "grown up", I now rarely even use my jump jets on mechs that have them - I don't think I even have a single mech with max jump jets in my mech bay, actually. I have learned how to play without them, and aside from a bit of convenience on some maps, they are more of a hindrance to me now, as they cost weight and crit slots that I could otherwise be equipping more weapons with.
Heavy and assault mechs, while able to sustain more damage while pop tarting, also move much slower and have lower arcs while jumping because of that. Max jump jets will help, I admit, but maxing out the jump jets also means another 2/4/6 tons of weight being used up, so it is a compromise. Regardless, they still move slower and are visible for longer because of that.
If you are not paying attention and moving yourself, though, it won't matter whether they are pop tarting or just walking around a corner - you deserve to get pounded for standing still and not paying attention! If you were moving, it makes it immensely more difficult for the pop tarts to find and hit you mid-jump, but that should be obvious. If you are watching for them, even glancing them with a laser will make them duck for cover and stay down while they reposition.
Basically, the people complaining about pop tarts (post-shake, that is) are the same type of people complaining about LRM boats. Play that style a few times to understand it, then counter it with the knowledge you gained and move on after you realize it isn't their fault for being good - it's your fault for having been bad.
thank god I use my Max JJS (on a Victor... they are bloody ridiculous on a HGN!!!!) to do anything but poptart. I might occasionally jump snipe, but that is usually because I am already in the air when I spot a target and really see no reason to delay killing it.