The idea is to introduce another metric along side total tonnage and available critical slots when placing weapon systems into hardpoints.
This metric uses a Heat Disipation credit/debit system based on existing MWO mechanics.
The initial framework ...
Heat points: The standard unit of measure used in this explanation. No explanation required.
Heat Generated: The heat point debt a weapon system creates when fired. This is the heat mecahanic in the game.
Heat per second (HpS):The heat points a weapon must discharge per second. Calculated by dividing existing heat generated by the existing firing duration plus the existing cool down period. I.E. Heat/(Duration + Cooldown). This is an existing game mecahanic applied to energy weapon systems. Nothing new required here.
Heat Disipation (HD): The heat points that can be shed (per second) by existing internal and external heat sinks. Calculations work with the estimations that a single heat sink is operating at 0.9HD and double heat sinks are operating at 1.4HD. Please note that this additional metric does NOT use heat scaling factors introduced by environmental conditions found on the various maps. This is an existing game mecahanic applied to all heat sinks. Nothing new required here.
Internal Heat Disipation (IHD): The total HD gained from all the heats sinks located within a mechs engine. For Example ...The stock Battlemaster BLR-1D has a standard 340 engine offering 13 single heat sinks. This mech, as it stands would have an IHD of 11.7HD. If double heats sinks were to be installed the IHD would rise to 18.2HD
The IHD is then allocated to mech sections containing weapon system hardpoints. Percentages of IHD are allocated to each section of the mech as per the original design intention. Mech sections providing energy hardpoints will require the lion share of IHD, followed by ballistics hardpoints sections and lastly missile hardpoint sections. Obviously sections with zero hardpoints or just AMS will not require any IHD becasue negligible heat is generated. This would be a new game mechanic. The breakdown of IHD would be based on the stock build of every mech.
So continuing with the stock Battlemaster BLR-1D example ... The right arm, right torso and left torso sport energy hardpoints, 1/2/2 respectfully. While the left arm offers 3 ballistic points. If the IHD was spread over the mech in a 30%/30%/30%/10% breakdown you would have Something like this.
Right Arm has 30% of 11.7 = 3.51 HD
RightTorso has 30% of 11.7 = 3.51 HD
Left Torso has 30% of 11.7 = 3.51 HD
Left Arm has 10% of 11.7 = 1.17 HD
External Heat Disapation (EHD): Additional HD gained from external heats sinks located within a single mechs section. External heat sinks placed on mech sections only benefit the total HD for that particular section. The external heat sinks is an existing game mechanic. No change to the existing heat disippation mechanic would be required here.
HD Budget: The total HD credited to a mech section when combining IHD & EHD. A weapon system Hps is then debited from the available HD budget of that section. So along with total mech tonnage and avaiable critical slots, the available HD of a section must also be taken into account before a weapon system can be equiped into a hardpoint. This is the heart of the suggestion. If a mech must have available critical slots, availble tonnage and the available heat bufget to install a weapon into a hard point.
Using the stock Battlemaster BLR-1D example again... I want to ER PPC boat this mech with 2 ER PPCs in each torso. I look up the Hps for ER PPCs and find that they are 3.75 Hps each. I dont have 7.50 HD in each torso and I dont have the money for double heat sinks right now. So I will have to move some standard heat sinks to each torsos to increase the HD budget.
Like this ...
Right torso HD = 3.51 IHD + 5 additional STD heat sinks @ 4.50 EHD = 8.01 HD total
Left torso HD = 3.51 IHD + 1 additional STD heat sinks @ 0.9 EHD = 4.41 HD total
I dont have enough tonnage for the last ER PPC so the best I can do is 3.
At the moment I'm looking into each mech and variant to find meta flaws in this idea. But I reakon it just might be a viable metric to make meta boating that little more difficult to implement.
Edited by darthJaeger, 23 November 2013 - 10:55 PM.