

Visual Damage Cues And Ragdoll
#1
Posted 22 November 2013 - 06:45 AM
The devs have really found the sweet spot imo concerning visual damage indicators for mechs.
watching weapons fire hit the enemy is visually great. Kudos to the amount of shake they receive and the ragdoll when they die is constantly amusing.
Kudos. well done.
Also, idk if its different than before, but i noticed that ac rounds do drop , a little, but enough at distance so that there is a bir more realism. nice.
#2
Posted 22 November 2013 - 06:49 AM

#3
Posted 22 November 2013 - 03:37 PM
Almond Brown, on 22 November 2013 - 06:49 AM, said:

The best I ever saw was when I popped a Cicada in the water next to the Citadel in RC. He was right below it, maybe 30-40 meters out and turning toward the section below Upper when he died. I then watch him skip across the water like a stone, flipping head over heels the whole way, across the entire breadth of the river until he impacted the wall. I almost couldn't finish the match, as I couldn't stop laughing.
#4
Posted 22 November 2013 - 04:13 PM
#5
Posted 22 November 2013 - 04:15 PM

#6
Posted 23 November 2013 - 05:44 PM
#7
Posted 24 November 2013 - 01:03 AM
like in closed beta i remember seeing a whole bunch of stuff going on when i shot mechs
the one i remember the most is how the mechs glowed which was cool

http://mwomercs.com/...on-closed-beta/
Before
Later
they are not bad now but they were better before i think
Edited by kesuga7, 24 November 2013 - 01:12 AM.
#8
Posted 24 November 2013 - 06:35 AM
kesuga7, on 24 November 2013 - 01:03 AM, said:
In the first pic, the mech has a part blown off, but you don't have it targeted so you can't tell. In the second one, the mech still has most of his armor. That's the difference between the two.
In beta a while back, a mech that was taking a lot of fire would start to glow where it was hit. I really liked that effect, as an Atlas under fire from multiple mechs would start to glow bright yellow wherever it was being hit. Was a great way to tell who was being focus fired. Now it's a bit more challenging, but you can still easily tell what mechs are damaged and where by watching the smoke and looking for the armor damage skins.
#9
Posted 24 November 2013 - 08:09 AM
#10
Posted 24 November 2013 - 11:55 AM
mekabuser, on 24 November 2013 - 08:09 AM, said:
In pretend mech land if you heat up a piece of ceramic armor a few thousand degrees with bursts of 500kw lasers, it's going to glow whether or not you you designed it to happen.

#11
Posted 24 November 2013 - 01:07 PM
#12
Posted 25 November 2013 - 09:09 AM
Minor qualm, but still...
#13
Posted 26 November 2013 - 05:09 AM
Also, when an ammo explosion or engine explosion happens to cause death, it will shunt the mech sideways as a result. If there are multiple ammo explosions, you see each one happen realtime on the mech.
They did a good job on all that

#14
Posted 26 November 2013 - 06:15 AM
OneEyed Jack, on 22 November 2013 - 03:37 PM, said:
I have been inside a mech when this happened, was in one of my Trebuchet's pretty sure it was from ammo explosion in my 7K.
Was like a damn Apollo Launch. Too funny.

#15
Posted 26 November 2013 - 10:49 AM
xMEPHISTOx, on 22 November 2013 - 04:15 PM, said:

You are just looking to start a troll fight, right? My sarcasm meter has been off lately.
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