Jump to content

Nice Job Pgi


25 replies to this topic

#21 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,385 posts

Posted 22 November 2013 - 05:32 PM

View PostLivebait, on 22 November 2013 - 08:37 AM, said:

Now lets get some objective points on maps for extra c-bills and make more varied maps. Less heat maps. And please double the size of river city. It's a friggin cluster F. If you spawn in lower the enemy can actually start shooting you 1 second into game play. Weak.


The upcoming new Lunar map looks to be quite promising, I am very much looking forward to it.
Oh and you can shoot the spawns from both sides on River City btw.

#22 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 22 November 2013 - 05:40 PM

View Postneedforsleep, on 22 November 2013 - 01:53 PM, said:

I for one, welcome our new Awesome overlords.


If only the Awesomes were awesome this patch... (and they're still not).

#23 Lykaon

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,815 posts

Posted 23 November 2013 - 03:04 AM

View PostFierostetz, on 22 November 2013 - 09:32 AM, said:


Ugh chasing people that shut down rather than get killed will be ridiculously annoying in such a map :P


I agree since Beagle Active Probe will never be a PROBE but just continue to serve the whims of the ECM meta.

Edited by Lykaon, 23 November 2013 - 03:04 AM.


#24 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 23 November 2013 - 03:16 AM

They increased the hitbox size outside the visual outline of the spider.They basically increase the spider size by 10% beclause people cried. There was never anything wrong with the spiders.Veiw anyone kill the death ratio the spider was average now its going to be less.

Edited by Monkey Lover, 23 November 2013 - 07:33 AM.


#25 Heavenly Angel

    Member

  • PipPipPip
  • Little Helper
  • 89 posts

Posted 24 November 2013 - 08:48 AM

View PostLyoto Machida, on 22 November 2013 - 12:54 PM, said:

Haven't played mine yet...are you referring to the 9M and PB? Or all of them? How are they worse now?

View PostVIPER2207, on 22 November 2013 - 01:54 PM, said:


can't fully agree with this.
the CT definitely takes less damage now, damage spreads wider over all torso sections now. But the chassis itself is still a barn door, with massive torso hitboxes. But that's a problem with the design of the mech itself, not with the hitboxes. it's simply not easy to miss a shot on such a big target, but i'm fine with that

edit:
btw:
Posted Image

I was being a bit harsh because I'm bitter about my xl builds being screwed over. I feel like xl was best on the 9m, pb, 8t and 8r but now you're just as easy to hit except the shots often go to your weakly armoured side torsos instead of your ct and it feels like a big drop in survivability. Personally I only liked standards on 8qs.

#26 Prezimonto

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 2,017 posts
  • LocationKufstein FRR

Posted 24 November 2013 - 08:52 AM

View PostFierostetz, on 22 November 2013 - 01:14 PM, said:


What I mean is, when the last mech alive is a light and they run off somewhere to power down and preserve their KDR. One team won already, hiding is only wasting everyone's time.

Which is why you go cap out.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users