but here's something
interesting.
sacrificing a mere 20 so percent of that effciency i've gained almost 10% speed and over 300% armour! in fact i've almost maxed it!
that's the thing about DHS, why do you think the devs have never yielded to make 1.4s true DHS? because it is in fact too much and it would make their economy cbill sink too obvious.
because the system is developed specifically to reward cbill sinks through endo and DHS upgrades, taking your cbills so you're more likely to purchase MC. it's a balancing act played through out the developement where people were hiting the grind too early with R+R {the bad players couldn't earn much at all to even begin so they would leave, not the right balance to make real money} and the cbill earnings decrease was to balance this sink and earn sytem.
how does it work?
you are not encouraged to use lvl1 tech they've nerfed it to the point where champions have to be trials now. it works by the heat threashold bonus system coupled to what this version of mechlab's capable of via engines and pilot trees, {no wonder heat neutral mechs are sin around here, those mechs bypasses the economy system that's supposed to plague you towards the mc button}
when you have SHS you take up crits on the mech and tonnage to gain heat effciency, the engines in MWO however have been given slots at higher ratings {the lower rating ones should've gotten these for balance but we know damn well that faster is better so the perk incentive has been given to the higher rating engines} and you get more slots per higher engines. so apply this between SHS vs DHS.
for an engine with 3 slots your SHS can go in and save your mech 3 slots for the build, for DHS that's 9 slots! this means more of your mech is free for endo {more cbill sinking} so you can afford more armour and weapons, the heat bonuses for DHS have been organised to benifit this build technique and screw the rest because cbill sinking. it only gets better the higher your engine is {which of course costs more} this is in addition to boosting the heatthreashold and faster movement speed and torso twist wise.
DHS has been sewn right up into the uber system of mech building to use any other method {SHS to utilise tonnage and bigger weapons on heavy and assault chassis used to be a viable build stratagy in past mech games like the earlier examples in this thread but it negates the economy system so it's been nerfed from day dot} is to gimp yourself of an overall better performer.
SHS is a waste of code for gamers POV it's just a hurdle in the way of making a more capable mech saddly.
Edited by GalaxyBluestar, 23 November 2013 - 04:52 PM.