

As7-D Autocannon Opinion
#1
Posted 24 November 2013 - 06:05 PM
or dual Ultra AC5s?
#2
Posted 24 November 2013 - 06:09 PM
Death Mallet, on 24 November 2013 - 06:05 PM, said:
or dual Ultra AC5s?
sits too low for me to favor the dual 5s. I feel that for the tonnage, on a mech that is best suited up close and personal, hard to argue with the alpha hammer of the 20. Plus it realistically frees up about 5 tons for other things. (2 tons for the ac, 3 or so more for the ammo difference). Add in the slow turn/twist rate, I prefer my DPS style weapons be in the arms (aka the lazors!) then try to track constantly with the AC5s.
Just my preference, though.
#3
Posted 24 November 2013 - 06:11 PM
Either option would diversify or enhance the rest of the build.
Edited by Escef, 24 November 2013 - 06:12 PM.
#4
Posted 24 November 2013 - 06:12 PM
#5
Posted 24 November 2013 - 06:16 PM
Death Mallet, on 24 November 2013 - 06:12 PM, said:
That's really short range, I'd go for the UACs. Otherwise, especially on a map like Alpine or Tourmaline, you're pretty much boned or a joke outside of 600 meters.
EDIT: If you're good at swinging a Gauss, use that. It punches holes almost as well as an AC20 and has excellent range. If you can get past the counter-intuitive charge mechanic, it's a reasonably solid weapon.
Edited by Escef, 24 November 2013 - 06:25 PM.
#7
Posted 24 November 2013 - 08:04 PM
I don't care for UACs. Too unreliable.
#8
Posted 24 November 2013 - 09:17 PM
NRP, on 24 November 2013 - 08:04 PM, said:
I don't care for UACs. Too unreliable.
I use the Gauss in my RS. with 4 large lasers. Can't begin to count the number of long range duels that combo has won for me.
My favorite was on alpine, me and a Flame were the last mechs in the game. Had just finished off this guy's team (5 kills at that point) When a gauss slug plows into my back. I turn around and the little booger is 1500 off or so, just plugging away. I take another shot to the torso, reply in kind, and start marching at my massive speed of 54 kph at him. Twisting and shooting. Cripple his leg so he can't run away, he puts some more holes in me. 900 meters, start adding my large lasers, he adds his. 450 meters, I run out of gauss ammo, and lose my right side. 2 Large Laser left. CT exposed. Little booger STILL has gauss ammo. Finally core the the guy with 34% health left, and armor only on my head and legs. Fun.
Don't knock UACs though. If you ride them, and don't have support, yeh they will bite you in the butt. Run 2 or more though, and they can be quite worth it.
Edited by Bishop Steiner, 24 November 2013 - 09:17 PM.
#9
Posted 24 November 2013 - 09:20 PM
#10
Posted 25 November 2013 - 02:02 AM
Nothing beats it.
As good as the AC20 or the UAC5's "CAN" be when you get a sweet chain going or in your optimal range simply put for straight up beatdown the AC10+AC2 knocks it out of the park.
Bind them to the same weapon group and fire them together.
BOOM
Tap + Tap + Tap + Tap + Tap +
BOOM
Tap + Tap + Tap + Tap + Tap +
BOOM
What's really amusing is people do not realize the danger they are in when you open up. They see the AC2's firing off and are willing to stand in the fire thinking they have you beat on Alpha potential the whole time you are taking massive chunks out of them.
The AC2 cause's a bit more heat than your standard AC5's or 20 but you have the option to lay off the guns and just spam the AC10. But this is worst case scenario. You never want to be in a position where you have to fire control your Ballistic weapons as they should never go silent even at the cost of other weapons.
I've probably shared this build before but this my preferred AS7-D build.
It Never fails to disappoint and always top of the charts win or lose.
http://mwo.smurfy-ne...ac85548b3c16abe
Simply go to down with the Cannons and LRM's. Save the lasers for fast tracking targets or Alpha's.
The ballistics are your primary weapons so the longer you can run these the more damage you will deal, so the idea is not to Stall out on heat. So what I end up doing is never firing the lasers unless it's truly a Alpha Situation. For instance mechs doing building sniping in and out of cover then I'll Alpha. But if it's an open engagement then I will simply use the Cannon's and LRM's.
#13
Posted 26 November 2013 - 03:49 PM
Here are a few of my Founders builds; enjoy:
http://mwo.smurfy-ne...8eaf9c2d4a06e0a std350
http://mwo.smurfy-ne...a07870d0d2420b5 std350
http://mwo.smurfy-ne...981e034b1386fd0 std325
http://mwo.smurfy-ne...e28ec3010083e14 std300
Edited by Black Alexidor, 26 November 2013 - 03:53 PM.
#14
Posted 27 November 2013 - 12:10 AM
#15
Posted 27 November 2013 - 05:01 AM
Use UAC5's in chain fire only.
Oh, and never spearhead an attack.
#16
Posted 27 November 2013 - 06:31 AM
http://mwo.smurfy-ne...66f4d0bf4408687
2 ER Large lasers for range
1 ac/20 for close range
1 ac/2 for long range
2 MLs
The ac/2-ac/20 combo should prove effective at short and long range.
Edited by LegoSpartan, 27 November 2013 - 06:35 AM.
#19
Posted 27 November 2013 - 09:40 AM
Maybe 2xLBX10, 4 MLs, and 2 SRM6, and a standard 325.
Just went to smurfys and it would work, I would personall keep the MLs on chain fire. Hmm think I might use this build this weekend actually lol. Give me a chance to dust off the ol fatlas.
Edited by DONTOR, 27 November 2013 - 09:50 AM.
#20
Posted 27 November 2013 - 09:47 AM
DONTOR, on 27 November 2013 - 09:40 AM, said:
Maybe 2xLBX10, 4 MLs, and 2 SRM6, and a standard 325.
my only knock on it is because you can't really carry an effective ranged weapon with it. If I could make it work with 2 ER Larges or PPCs, I would be more into it.
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