Anyway, out of pure boredom I took an AC5 out of my shadowhawk and added a lrm10/lrm5. So now it has 2 ML,lrm10,lrm5,ultra ac5. I knew I didn't want to waste money on arty and I tried tag but it was way to confusing with the other weapons and I really needed that second laser. So instead I just loaded up on tons and tons of ammo. I figure I'll just fire this thing nonstop whenever I feel like and probably get damage by pure numbers instead of concentrated hits with arty and tag.
I found a pretty good way to actually make this work. When the mech couldn't see me or was in a brawl with someone else. I could hit the lrm group and fire one 15 volley at him for max damage. When I'm in a fight with a mech I can hold down the lrm button and it basically chain fires on it's own because of the recycle difference. The best part is that you can hold a lock no matter what because the arms move side to side. I've never used lrm in a mech that can do this. I was literally nonstop firing lrms in every fight and keeping back so they stay 180m plus. The lrms and the ultra both make lots of shake and the mediums I can fire whenever I have the heat. The mediums will hit every time because I'm already holding lock on them and only need to aim the ultra.
This isn't the best game but, if you notice we won 10v12 and only lost 2 people:

Out of 9 or 10 games I only had 2 games under 400 damge. One game was 129 where I got annihilated peaking around the wrong corner to about 3 sniper alphas. The other was 240 something and that was because our team all took off in different directions. It seemed I ended about every game in the 430-470 range with one game in the 560 range. Now I don't think this build will see many high damage games but man is it a fun change of pace lol. I never even considered lrms on mediums but, this has me thinking.














