Sandpit, on 27 November 2013 - 09:43 AM, said:
I use laser boats
I'm successful in laser boats
I beat AC mechs
I kill AC mechs
I am an effective pilot in energy boats
Those are facts
No, that's subjective opinion. It's called anecdotal - not necessarily true or reliable, because based on personal accounts rather than facts or research.
Sandpit, on 27 November 2013 - 09:43 AM, said:
Laser boats suck
Nobody can do as well in energy boats as ballistic mechs
Ballistics are OP
AC mechs are better than energy boats
Those are opinions
-The first item is an opinion.
-The second item, based on the math, is true from a statistical point of view. Given the same amount of time, 15minutes per match, a ballistic heavy mech vs a energy heavy mech can outperform significantly. On average, ballistic heavy builds do up to twice the damage, on average, and half the heat, on average, than energy only builds.
-The third item is an informed opinion based on the concept of balance -
a condition in which different elements are equal or in the correct proportions.
-The forth item, based on the math, is true from a statistical point of view and potential damage output during a limited engagement. It does not factor in pilot personal skills or tactical situations Given the same amount of time, 15 minutes per match, a ballistic heavy mech vs a energy heavy mech can outperform significantly. On average, ballistic heavy builds do up to twice the damage, on average, and half the heat, on average, than energy only builds.
Sandpit, on 27 November 2013 - 09:43 AM, said:
Ghost heat destroyed energy boats- Opinion
Ghost heat limits the ability to boat and alpha strike weapons and requires more firing discipline - Fact
-First item is an opinion, but not really an accurate reporting of what is being said. A more accurate portrayal would be that the current heat mechanics, and balancing by heat and additional mechanisms like ghost heat, has created an inbalance between ballistics heavy mechs and energy heavy mechs.
-The second item is a fact, however, you neglect to add that it effects energy weapons far more severely than ballistic weapons. getting quad ac5s on a mech is nigh unto impossible, but getting 4 LL is. So the ghost heat penalties are really specifically targeted at energy weapons.
Sandpit, on 27 November 2013 - 09:43 AM, said:
ACs are better than laser - Opinion
ACs have pinpoint damage but require trade-offs of weight, slots, ammo, ammo explosions, hit or miss dynamic as tradeoffs for pinpoint damage - Fact
-First point, is fact, not opinion. Better -
More advantageous or favorable; improved (ie: a better chance of success). Ballistics fire on average 1.33 times faster with an average of 1.26 times more damage, than energy weapons. If you ratio the differences to bring them in line, in the 2.36 average firing time, energy weapons average 4.76 damage, vs 8.39 of ballistics. Thats half the damage in the same amount of time, on average. Heat is approximately half that of energy weapons, on average. So twice the damage at half the heat, on average, would rate ballistics as having a higher performance potential, or rather,
a better performance potential.
-Second point is inaccurate due to actual useage in game.
- They have less criticals and less weight when you figure in DHS criticals to run energy weapons. In order to even run 1 ERPPC you are going to have 4 engine external DHS, that adds 4 tons and 12 criticals to that weapon, making it 15 criticals at 11 tons.
- Ammo is not a consideration due to match time, 15 minutes. 3 tons of ammo on any ballistic equals 450 damage potential, a dual ballistic build thus had a damage potential of up to 900 damage, vs 12 opponents, during that 15 minutes. If matches were longer or teams larger, running out of ammo would be a consideration, but currently, it hardly factors in unless you spam fire everywhere.
- Ammo explosions - will only happen if there is no armor to protect the ammo, which will only happen if you are standing out in the open letting everyone hit you, or if you get flanked or overrun hard, in which case you are going to die anyway, regardless of the ammo exploding.
- Hit or miss dynamic - this applies to every weapons, so it's not a unique consideration as a ballastic "disadvantage"
Sandpit, on 27 November 2013 - 09:43 AM, said:
ACs are better then Lasers because of Ghost Heat - Opinion
ACs and Lasers are affected by Ghost Heat in the same manner - Fact
-First point, ballistics are less effected by ghost heat than energy weapons, therefore it is a fact, not opinion. However, it is not because of ghost heat solely, but because of the heat systems and porting heat dissipation rates from BT but increasing weapons firing speeds for 2.5 times faster to 19 times faster than BT. Low heat weapons are less effected by this than high heat weapons, making them more sustainable in longer engagements.
-Second point, not a fact, false. Due to the difference between heat levels in ballistics and energy weapons, the penalties are more severe for energy weapons, therefore ghost heat does not effect them equally.
Edited by Lupus Aurelius, 29 November 2013 - 09:14 AM.