Should A 150 Ton Gun Crate Be Put On Our Doorstep?
#1
Posted 24 November 2013 - 08:58 AM
#2
Posted 24 November 2013 - 10:47 AM
#3
Posted 24 November 2013 - 03:18 PM
#4
Posted 24 November 2013 - 03:29 PM
IMO the number of offered weapon types is very limited and becomes more and more boring with the time I play the game. I am a casual player, maybe playing less then 4h a week, but I have tryed a lot of the available weapons and I see everytime the same weapons on the field.
#5
Posted 24 November 2013 - 03:30 PM
#6
Posted 24 November 2013 - 03:38 PM
Harlem Mavalon, on 24 November 2013 - 08:58 AM, said:
I'm not sure what situation you are describing because SRMs and LRMs overlap between 180m to 270m. And MRM doesn't appear until 3058, 8 years down the timeline.
#7
Posted 24 November 2013 - 10:29 PM
fandre, on 24 November 2013 - 03:29 PM, said:
The fact that some weapons are more popular than others would not be changed by adding more weapons to the mix.
Existing systems need to be fixed/reworked before any new weapons are added.
#8
Posted 25 November 2013 - 02:36 AM
Durant Carlyle, on 24 November 2013 - 10:29 PM, said:
This will not change the "fact" that MWO is in stagnation, becoming more and more boring and monotous.For me, it is more important to make the game more interesting than try to fix a system with buffs and nerfs were everyone has a different opinion on it.
To exaggerate this: Nerfs and buffs will lead to an endless cycle and with your reasoning, we will never get new content
Btw. proof your so called "fact". I guess you cannot and therefore, you should try to avoid such a kind of statement.
Edited by fandre, 25 November 2013 - 02:38 AM.
#9
Posted 25 November 2013 - 03:35 AM
fandre, on 25 November 2013 - 02:36 AM, said:
To exaggerate this: Nerfs and buffs will lead to an endless cycle and with your reasoning, we will never get new content
Btw. proof your so called "fact". I guess you cannot and therefore, you should try to avoid such a kind of statement.
Adding more weapons is also not going to make MWO less "boring and monotous[sic]". What is needed is a campaign that the players can participate in. Hopefully, Community Warfare will bring that campaign.
Besides, we already have all the mech mounted weapons that are available in 3050. To bring in more weapons, you need to advance the timeline. There are still 29 more mechs that PGI can add before even dealing with the clans, but we already know from experience that the excitement from adding those won't last very long.
#10
Posted 25 November 2013 - 03:51 AM
The makers of the tabletop just decided to keep it simple and to break down the variety of weapons into classes of weapons: An AC/20 is not really a certain weapon, but it is a replacement for a whole class of ACs that are capable of doing 20 damage within the turn period of 10 seconds.
If you read up on ACs it is said, that they fire a stream of bullets - the books always tell about the accompanying high pitched winding sound of those guns. Actually they use a cassette of bullets that is being fired - the amount of bullets per cassette differs from manufacturer to manufacturer - the Chemjet 185mm "AC/20" for example fires 3 bullets per cassette, while the Crusher SH Cannon fires 10 bullets per cassette...
I sugested to reinclude these differentiations in another thread already, but I will just leave this "gimped" picture here:
http://imageshack.us...s/690/2zln.jpg/
#11
Posted 25 November 2013 - 09:58 AM
Schrottfrosch, on 25 November 2013 - 03:51 AM, said:
The makers of the tabletop just decided to keep it simple and to break down the variety of weapons into classes of weapons: An AC/20 is not really a certain weapon, but it is a replacement for a whole class of ACs that are capable of doing 20 damage within the turn period of 10 seconds.
If you read up on ACs it is said, that they fire a stream of bullets - the books always tell about the accompanying high pitched winding sound of those guns. Actually they use a cassette of bullets that is being fired - the amount of bullets per cassette differs from manufacturer to manufacturer - the Chemjet 185mm "AC/20" for example fires 3 bullets per cassette, while the Crusher SH Cannon fires 10 bullets per cassette...
I sugested to reinclude these differentiations in another thread already, but I will just leave this "gimped" picture here:
http://imageshack.us...s/690/2zln.jpg/
yes and no. There are different types of ammo used. The traditional 3025 AC (the ones we currently have in game) fire a single slug. I COULD be wrong on that, it's been a while since I consulted source books, but I'm pretty sure that's what we have currently.
If it were multiple shots as you suggest then it would have worked like an LBX in TT, not a single shot and hit and location
#12
Posted 25 November 2013 - 12:12 PM
Sandpit, on 25 November 2013 - 09:58 AM, said:
If it were multiple shots as you suggest then it would have worked like an LBX in TT, not a single shot and hit and location
That's conflating two separate issues: the issue of single-shell vs burst fire, and the issue of standard munitions vs special munitions.
Standard ACs generally fired standard munitions in TT/canon fired in multi-shell bursts of varying sizes. there are even gameplay rules (on page 100 of Tactical Operations) for Standard ACs being able to walk their fire across multiple adjacent targets.
Quote
No matter what type of autocannon is being used, both targets must be in adjacent hexes and within range of the weapon. Determine the to-hit number for both targets and make separate to-hit rolls against each target, using the higher (more difficult) of the to-hit numbers and adding a +1 modifier for firing at multiple targets with a single shot. Note that this is not the secondary target modifier; that modifier does not apply to this type of attack unless multiple targets also are being attacked in the same phase. If the to-hit roll succeeds, the target is struck by a single hit that inflicts damage equal to half the normal damage done by the weapon (rounded down).
By contrast, a description relating to Ardan Sortek and his Victor in the novel Sword and Dagger explicitly describes how the number of "rounds per ton" actually represents a number of cassettes/magazines, where each cassette/magazine contains multiple individual shells.
Quote
The autocannon was a devastating weapon. It fired high-speed, rapid-fire streams of explosive, armor-piercing shells from cassettes or carousels fed into the gun one at a time by a complex and occasionally balky autoloader mechanism. Each cassette held 100 shells, and by a widespread but commonly accepted looseness of terminology, each cassette was itself considered to be one round. One cassette round was already loaded. Nineteen more were stored in the autoloader chamber high up in his Victor's right torso. He would have to use that single round carefully, because if the loader jammed, he would not get another chance.
Though, the trade-off would be that each individual shell is weaker as the burst size increases - that is, the ChemJet would deal 5.00 damage per individual shell for a 4-shell burst (5.00 damage/shell * 4 shells/cassette = 20 damage per cassette) while the Pontiac would deal 0.20 damage per individual shell for a 100-shell burst (0.20 damage/shell * 100 shells/cassette = 20 damage per cassette).
LB-X cluster shells in BT, on the other hand, fire one-at-a-time (that is, one cluster shell is one "round") and fragment at muzzle exit (in much the same way as real-world canister rounds, or the shotgun shells to which both are so often compared). The use of LB-X cluster rounds against multiple targets in BT gameplay is also covered on page 100 of Tactical Operations.
Quote
Separate from that, a Standard AC firing special munitions also fires in bursts that can be walked across multiple targets, with the particular effects of the munition being an additional add-on; for example, the Marauder's AC/5 could fire either a 3-shell burst of standard munitions (each of which behaves like a normal AC shell), or a 3-shell burst of Flechette munitions (each of which behaves like a half-damage LB-X cluster shell), or a 3-shell burst of Precision rounds (each of which behaves like a guided version of a normal AC shell).
#13
Posted 25 November 2013 - 03:19 PM
#14
Posted 25 November 2013 - 08:25 PM
fandre, on 25 November 2013 - 02:36 AM, said:
To exaggerate this: Nerfs and buffs will lead to an endless cycle and with your reasoning, we will never get new content
Btw. proof your so called "fact". I guess you cannot and therefore, you should try to avoid such a kind of statement.
It is a fact that some weapons are more popular than others.
It is also a fact that even if more weapons were introduced, some weapons would still be more popular than others. There will ALWAYS be some weapons that are more popular than others. Every game has them.
I will admit that MW:O has stagnated due to not having much content released recently. More weapons would only be a very temporary band-aid to that.
Giving us something to fight for would be a longer-term solution, and that's what Community Warfare is all about.
#15
Posted 25 November 2013 - 09:42 PM
#16
Posted 26 November 2013 - 02:18 AM
What should be added in more depth is the electronic suites used in the mechs to improve them(much like the modules and skill trees we have). but instead of just earning them...make some of the purchasable. advanced targeting computers, command modules that actually work, proper beagle probes, ect.
Flamer srm's, long tom, and arrow 4 systems were developed in response to the clan threat, thus im sure we will see versions of them implemented, as well as x-pulse lasers. LBX 20's could come out, ultra ac2, ac10, and ac20's could come out, but those systems need reworking as it is. streak srm 4's and 6's could be added.
#17
Posted 26 November 2013 - 05:39 PM
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