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Pre-Game Planning


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#1 Tylerchu

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Posted 24 November 2013 - 09:38 AM

So when we click 'launch', we're found a match to join. We don't know the map or our teammates (at least, I don't). I would like to know what map I'm going into because then I could choose my mech. For example, I have a ballistics and a missile mech, and if it's an open field, I'd like to know so that I could choose my ballistics, or if it's a covered map such as Tourmaline, I could choose my missileer. During those 60 seconds of pre-gaming, I'd like to see a menu with either the owned mechs or the trial mechs from which I could choose my mech to use. There would be no customization whatsoever, it's just an opportunity to decide my gameplay for the map type because I'd hate to have an energy-intensive mech on Terra or Tourmaline, but I'd really like them on frozen or river city.

What I'm trying to say is that I want to be able to choose our mech during those 60 seconds of pre-game. We can still decide what mech we want to use before we click 'launch' but if we want to change our minds, we can do so as per the reasons stated in the above paragraph.

Yes no maybe so?
If this is confusing I can clarify.

#2 Asmudius Heng

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Posted 24 November 2013 - 04:24 PM

I think this is a feature they will be adding.

However I prefer random maps. In the Battletech universe it takes a LOT of time and money to customise a mech. In mechwarrior you have massive custom options which is a massive part of the game for many people.

How do you reconcile the lore and what people want to make the game more fun? Random drop zones so you cannot totally specialize your mech to the map. Otherwise every open map would be flooded with LRMs and snipers, every city map would have rushing brawlers etc.

Knowing the map would kill variety.

When you have a random map you take a gamble with an overly specialized mech, while jack of all trades mechs will balance that gamble a little more and not be able to excel at anything but will be at less of a disadvantage no matter the map.

Now you have choices and risks to make and it approximates the idea that customization takes ages and when you are out of game this is downtime - when you load up and head to a fight it could be anywhere and you dont have time to change anything dramatically.

Omni-mechs however should have that options for weapons only. I think each omni-mech you could have a few variants for and you choose when you see the map to represent the ease of battlefield customization.

I do not want to see everyone choosing optimal builds for the map - variety would plummet.

#3 Randalf Yorgen

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Posted 26 November 2013 - 04:58 AM

I have to agree with Asmudius Heng, being able to switch mechs to suit the map would take away from the game in a large way. Omnis could do some changes as it's simply remove a pod and install a new one but perhaps they should make it so that you might be able to get to the storehouses where those pods are kept? THis would be for CW, when you have won 8 of 10 and are about to drive the other team off the planet you should start to come across some of their supplies and facilities.

Back to topic, I think that for CW you should be able to pick your mech for the first drop onto a planet but then I think your mech should be locked onto that planet until your unit commander or contract holder calls for a withdrawl or you win. Salvaged parts could come into play here as could allowing for withdrawl points to exit a battle (time and damage/unit loss locked) scavenge an ERLL from a downed enemy and you might be able to fit it onto your mech.

But MWO is still a work in progress and with so little information coming out on the things to come we are all just speculating at what might be. An update fromt he DEVs, HERE on the forums (I don't twitter an neither do a lot of people who play this game) with a little interaction would help a lot.





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