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Counter To Poptarts


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#1 Urdasein

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Posted 22 November 2013 - 05:17 AM

Hi,

I used to play a lot with balistics (Jag). Balistics are very powerful but you can't seriously hit poptarters because of the bullet travel time.

So i had more and more trouble with poptarters (without complaining) and i feel i found a solution to annoy them to death:

http://mwo.smurfy-ne...cce7aa766a89e10

+ advanced zoom and target info acquisition.

With 24DHS you can run the 4 ERLarge Laser, fire them 2 by 2 without overheating. You can even send semi alpha (2 shots with 0.25s beetween each) and sustaining the heat. It runs really cool.

With a little training, the instant travel time of lasers allow you to hit fast moving targets with more accuracy than AC.

In fact, i manage to not spray my damage on heaviest poptarters like victors and highlander. You jump ? OK 36 dmg all in center torso... They try 2-3 times and then don't jump anymore.The cataphract 3d is more tricky to kill because of high mounted PPCs on side torso -> it doen't need to jump high to fire but, it's still fine...

Of course, i deal far less damage and i have less kills per game than my AC2 jag but ! I know i concentrate fire on precise parts of ennemy mech, no doubt im usefull to the team.

High mounted weapons are so sweet: you can fire on the top of the ennemy, they cant return fire on you because of their knee mounted weapons.

The problem is, i can't run similar setup on other mech because of overheating issues and 65 Kmh is rather slow IMHO. 65Kmh is an issue if your teamates are brawlers zombies but in a lance of coolheaded guys who takes positions to positions, it runs really fine.

Other issue is the IMHO low dps: 8.47 dps while 24 secs is low. I'm used to 14-15ish dps j / 25 sec Jags you know...

Edited by loupgaroupoilu, 22 November 2013 - 05:21 AM.


#2 Sandpit

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Posted 22 November 2013 - 07:20 AM

My solution is my 5LL Stalker. I can chain fire or group fire 2x2 and it takes a looooooooooooooooooooooong time before I overheat. This is especially true once you get the x2 bonus to your basic skills.

When I don't need to pop off quick shots then I can chain fire all 5 and it's like one constant stream of damage. By the time I've clicked my 5th LL, the 1st one has recycled and is ready to fire again. It takes a little practice and patience but it's my favorite ride at the moment. I've done over 1100 damage with it and average 4-600 usually.

#3 Almond Brown

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Posted 22 November 2013 - 08:45 AM

View PostSandpit, on 22 November 2013 - 07:20 AM, said:

My solution is my 5LL Stalker. I can chain fire or group fire 2x2 and it takes a looooooooooooooooooooooong time before I overheat. This is especially true once you get the x2 bonus to your basic skills.

When I don't need to pop off quick shots then I can chain fire all 5 and it's like one constant stream of damage. By the time I've clicked my 5th LL, the 1st one has recycled and is ready to fire again. It takes a little practice and patience but it's my favorite ride at the moment. I've done over 1100 damage with it and average 4-600 usually.


Was asked the other night, in a Pug, what I had on my Stalker. I said 5 LL. They laughed and the other Team died. 5 kills and nary a shutdown chance. I did flush once though. Lazers can be very nasty indeed. They will laugh no more. ;)

Keep after it brother Warrior. :huh:

#4 Motroid

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Posted 22 November 2013 - 08:50 AM

Skip the BEAGLE and max out armor and you have what i ride since ERPPC heat nerf. 24DHS rock, 65km/h too. High weopons Mounts as well.

#5 Sandpit

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Posted 22 November 2013 - 08:55 AM

View PostAlmond Brown, on 22 November 2013 - 08:45 AM, said:


Was asked the other night, in a Pug, what I had on my Stalker. I said 5 LL. They laughed and the other Team died. 5 kills and nary a shutdown chance. I did flush once though. Lazers can be very nasty indeed. They will laugh no more. ;)

Keep after it brother Warrior. :huh:

I love my energy boats, my 4LL Bmaster does jsut as well usually, although I have to watch heat a bit more on it because I've got 2ERLL instead of just 4LL on it.

I also love seeing a group of enemies crest a hill or round a corner. I chain fire all of my lasers and hit each and every one of them. I've literally hit 7 mechs in one volley and mopped up and assists before picking out the biggest threat to focus on.

I get told all the time my build is "bad" when my DEAD teammate is watching me get 2-3 kills.....

I haven't tried the flush yet though. I usually take my advanced zoom and a UAV. is the flush worth a module slot?

#6 Joseph Mallan

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Posted 22 November 2013 - 09:01 AM

View PostSandpit, on 22 November 2013 - 08:55 AM, said:

I love my energy boats, my 4LL Bmaster does jsut as well usually, although I have to watch heat a bit more on it because I've got 2ERLL instead of just 4LL on it.

I also love seeing a group of enemies crest a hill or round a corner. I chain fire all of my lasers and hit each and every one of them. I've literally hit 7 mechs in one volley and mopped up and assists before picking out the biggest threat to focus on.

I get told all the time my build is "bad" when my DEAD teammate is watching me get 2-3 kills.....

I haven't tried the flush yet though. I usually take my advanced zoom and a UAV. is the flush worth a module slot?

last time this was said to me I had been dead for 4 minutes, and the freshly dead guy was 6th high score to my 3rd... I just opened another beer and saluted the screen! ;)

Edited by Joseph Mallan, 22 November 2013 - 09:01 AM.


#7 Sandpit

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Posted 22 November 2013 - 09:09 AM

View PostJoseph Mallan, on 22 November 2013 - 09:01 AM, said:

last time this was said to me I had been dead for 4 minutes, and the freshly dead guy was 6th high score to my 3rd... I just opened another beer and saluted the screen! ;)

Exactly lol

Ever notice how on here when you post something contradicting to a "Everyone uses (insert today's bandwagon here)" it's always something along the lines of "You're lying" "You're wrong" or my personal favorite "Well that doesn't apply to anyone else because I'm right and you're wrong"? lol

#8 Urdasein

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Posted 22 November 2013 - 09:37 AM

View PostMotroid, on 22 November 2013 - 08:50 AM, said:

Skip the BEAGLE and max out armor and you have what i ride since ERPPC heat nerf. 24DHS rock, 65km/h too. High weopons Mounts as well.


Nah.

http://mwo.gamepedia...le_Active_Probe

BAP = can keep target info en ECM mechs (to keep knowing where to shoot)
BAP¨= 25% target info acquisition (to know where to shoot)
BAP = 25% increased sensor range... well past 800m dps drop fast but still usefull for teamates.

Lasers have low dps compared to AC but you can hit exactly what you want. So knowing the status of the ennemy asap and keeping it is important for me.

You can exchange BAP for a TAG... on a misery or a 5M. But you loose some torso rotation.

TAG incite teamates to focus fire with LRMs and other weapons when PUGs are a little clever than usual (troll indeed). And making a DDC poping on the minimap and being hammered = priceless.

On the other hand, adding more than 30 armor in legs isn't usefull on a high mounted weapon mech IMHO.

What is the use of 5 Large laser ?

You can't fire them 2 by 2 and chaining means there is one useless... will try

WHOOPS;

i use 4 ERLarge Lasers. Not vanilla large lasers.

Edited by loupgaroupoilu, 22 November 2013 - 09:47 AM.


#9 Joseph Mallan

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Posted 22 November 2013 - 09:58 AM

I have to do this.
It's been bugging me for the last few hours.

The counter to Pop Tarts is Toaster Strudels!!!


:D :huh: ;)

Edited by Joseph Mallan, 22 November 2013 - 09:58 AM.


#10 Dagada

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Posted 22 November 2013 - 10:07 AM

View Postloupgaroupoilu, on 22 November 2013 - 09:37 AM, said:

On the other hand, adding more than 30 armor in legs isn't usefull on a high mounted weapon mech IMHO.


i use a 300 std and up my leg armor a bunch, but then i tend to run this build in 12 mans where arty is used constantly and 30 leg armor is a death sentance.

#11 Lykaon

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Posted 23 November 2013 - 03:25 AM

View Postloupgaroupoilu, on 22 November 2013 - 09:37 AM, said:


Nah.

http://mwo.gamepedia...le_Active_Probe

BAP = can keep target info en ECM mechs (to keep knowing where to shoot)
BAP¨= 25% target info acquisition (to know where to shoot)
BAP = 25% increased sensor range... well past 800m dps drop fast but still usefull for teamates.

On the other hand, adding more than 30 armor in legs isn't usefull on a high mounted weapon mech IMHO.



I run a near identical build except I disagree about the leg armor.I have sawed off so many under armored legs with my Jenner that I know better than to keep paper thin leg armor on an assault mech.

It's gotten to the point that I almost always fire at a leg on a mech.Nearly every mech build reduces leg armor for some other component,nearly every ballistic/LRM based build stows ammo in legs,The best way to kill a zombie centurion has always been tear it's legs off,when hunting other lights I aim low for legs.

It pays off to leg and soon more players will get this and the tactic will become more common.

My thoughts are the tiny bit of extra speed from the 310 is not worth the near abandonment of leg armor.I use a 300 Std engine instead but otherwise my ride and yours are the same.

#12 Daemir

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Posted 23 November 2013 - 06:24 AM

When you are countering any of the popular poptarts (33C, 3D, DS), just beam their right shoulder off, they lose all weapons. Even getting the armor off from there makes them really wary. Side torso has less armor than CT and with zoom module you can place your beam where you please.

Doesn't hurt that the stalker is one of the easiest mechs to spread damage where you want to spread it.

#13 Sandpit

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Posted 23 November 2013 - 01:24 PM

View PostErish II, on 23 November 2013 - 06:24 AM, said:

When you are countering any of the popular poptarts (33C, 3D, DS), just beam their right shoulder off, they lose all weapons. Even getting the armor off from there makes them really wary. Side torso has less armor than CT and with zoom module you can place your beam where you please.

Doesn't hurt that the stalker is one of the easiest mechs to spread damage where you want to spread it.

Someone who "gets it" :D

I chain fire and jsut take my time. Poptarts have limitations on when they can get that optimal shot off, If i'm playing "peek and poke" over a hilltop I alter my timing of when I poke my head back over. I don't get into a "routine" of popping back up in the same spot at the exact same time every time. So I might wait through a full cycle of weapons, let them pop up once, see that I'm not there anymore and then poke my head up waiting for them to pop up and take a shot at another target.
Another strategy I like to use is when I'm up and waiting to take my shot, I'll shoot when they're on the way up (since most have to wait until their freefall to get a decent shot off at you and then twist my torso, then the next time I'll twist my torso in the other direction. That forces them to spread their damage while I can hit the same spot every time.

#14 DONTOR

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Posted 23 November 2013 - 03:37 PM

I like it, but lose 2 DHS to max out leg armor.

#15 Kubernetes

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Posted 23 November 2013 - 09:04 PM

You can hit them with PPCs if you time them right. Regardless of the weapon, one thing is to make sure you're moving laterally; when I see a poptart I get my legs perpendicular to his firing angle and then constantly move back and forth. They tend to pop up from the same spot, but it's a lot harder for him to get the right deflection when he's airborne. Even a little lateral movement can throw off his aim.

#16 Bishop Steiner

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Posted 23 November 2013 - 09:16 PM

counter to poptarts is simple.

Good aim. And yeah, aside from maybe the ac20, the ballistics are just fine. pay attention and when they start to rise over the hill, shoot. Byt the time they clear weapons and start to descend, you should hit on just about any shot under 500 meters.

Most dedicated poptarters are not terribly imaginative nor skilled, IMO. Very very few actually move around very much. (Though the "smart poptarter" is a different story, though I still have trouble respecting one, since it's a bloody boring tactic).

#17 RickySpanish

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Posted 24 November 2013 - 08:05 PM

My Firebrand's main weapons are a pair of ER large lasers. They're backed up by a pair of AC5s for when stuff gets into medium range, and 4 medium lasers for when stuff is far closer than it ought to be. I find the build runs hot, but the extended range on the lasers does afford the opportunity to swipe back at pop tarts so their shots aren't free. I'm actually preferring the FB to my Ilya more and more, since its profile is more suited to countering pop tart action when the Mech itself doesn't have jets.

#18 Bishop Steiner

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Posted 24 November 2013 - 09:11 PM

View PostRickySpanish, on 24 November 2013 - 08:05 PM, said:

My Firebrand's main weapons are a pair of ER large lasers. They're backed up by a pair of AC5s for when stuff gets into medium range, and 4 medium lasers for when stuff is far closer than it ought to be. I find the build runs hot, but the extended range on the lasers does afford the opportunity to swipe back at pop tarts so their shots aren't free. I'm actually preferring the FB to my Ilya more and more, since its profile is more suited to countering pop tart action when the Mech itself doesn't have jets.

it's a great build dude. I don't do the ERs, but and I only like running 2 mediums, but I find while I lose some range, at medium and closer, it makes up for itself. Whichever works for one's playstyle, and yeah, much as I love my ILya, it and YLW have been a little less frequent of late mysel.





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