Russ' Tweet On Weight Balance
#1
Posted 26 November 2013 - 10:54 AM
Russ tweeted that this applies to all games.
With the state of the 12-man queue, this will mean you will never get a match in the 12-man (short of some community agreement on the weight to take into that queue). Seems kind of dumb unless they implement a lobby where you get matched and then select your mechs to a balanced number (which would be great but I suspect this is 12+months of develop out there based on development speed of UI2)
#2
Posted 26 November 2013 - 10:59 AM
Chemie, on 26 November 2013 - 10:54 AM, said:
Russ tweeted that this applies to all games.
With the state of the 12-man queue, this will mean you will never get a match in the 12-man (short of some community agreement on the weight to take into that queue). Seems kind of dumb unless they implement a lobby where you get matched and then select your mechs to a balanced number (which would be great but I suspect this is 12+months of develop out there based on development speed of UI2)
So... Everyone has to play like they are Clanners?
Whatcha bringing?
Ok We'll bring this.
Can we bring this?
Sure if we can have this?
Lame
#3
Posted 26 November 2013 - 10:59 AM
#4
Posted 26 November 2013 - 01:33 PM
miSs, on 23 August 2013 - 08:28 AM, said:
#5
Posted 26 November 2013 - 01:59 PM
anubis969, on 26 November 2013 - 01:33 PM, said:
this is exactly why i will play other games instead of this game when they add tonnage limits. im not here to be forced to play some mech i dont want to play. they are probably going to lose a lot of players over this, they should go back to weight class matching. nothing like paying up to $40 for a mech then not being able to use it because of stupid a$$ tonnage limits.
Edited by Hellcat420, 26 November 2013 - 02:01 PM.
#6
Posted 26 November 2013 - 02:18 PM
Trauglodyte, on 26 November 2013 - 10:59 AM, said:
A twelve man lobby with pre-set weights would be incredibly useful.
Hellcat420, on 26 November 2013 - 01:59 PM, said:
I almost never say this but.. really.. too bad.
Weight matching is absolutely devestating this game and it should have been in there from the very beginning. Playing pug 12 mans is a tedious and frustrating experience since you never know what weight you are going up against, and have to ton up insanely to do well in.
Your "everyone should be able to drive 100 ton assaults" logic, as such, kills the ability to drive lighter stuff because you're hurting your team badly if you do.
That said, as long as the tonnage is flexible it is fine. There are really heavy drops and really light drops. You shouldn't be able to force your assault on all of them.
Edited by Victor Morson, 26 November 2013 - 02:21 PM.
#7
Posted 26 November 2013 - 02:34 PM
Victor Morson, on 26 November 2013 - 02:18 PM, said:
I almost never say this but.. really.. too bad.
<Text of truth following>
exactly... if people are that unflexible that they HAVE to drive their Fatlas or whatever, i guess you can easily say "well, bad for you"...
most of us agreed, and so did PGI, that a " play the heaviest or eat dust" metagame is not wanted...
the only "problem" is, that it´s coming far too late, now that all newer players (Open Beta and later) adapted to the "bigger is better" playstyle that currently poisons the game...
at least we have more balanced loadouts than we used to have earlier this year, but i seriously can´t wait for the tonnagelimits...
a big part of this game is about collecting mechs anyway (well, at least when people can get more mechbays via achievements etc., which PGI stated would be the case) , so most players should be able to switch their tonnage if needed. plus the more chassis we get, the more mechs for any taste are available in the different weightranges...
Edited by Alex Warden, 26 November 2013 - 02:38 PM.
#8
Posted 26 November 2013 - 02:36 PM
Hellcat420, on 26 November 2013 - 01:59 PM, said:
Enjoy hte other games. The fact that you're not willing to have the game be on equal footing for everyone else is indicative to your means of winning.
#9
Posted 26 November 2013 - 02:37 PM
Trauglodyte, on 26 November 2013 - 02:36 PM, said:
Enjoy hte other games. The fact that you're not willing to have the game be on equal footing for everyone else is indicative to your means of winning.
do you even comprehend what you read? i want weight class matching, not tonnage limits. weight class matching will have more balanced matches than tonnage limits.
#10
Posted 26 November 2013 - 02:40 PM
#11
Posted 26 November 2013 - 02:41 PM
Hellcat420, on 26 November 2013 - 02:37 PM, said:
we already had that...and what did it lead to? " drive this mech, drive that mech or get hated because you hurt your team if you drive anything else"...plus do you remember when 5 Atlases dropped agains 2 Stalkers + 3 Awesomes? yea right, that was great...
at least weightlimits bring more diversity than simple AvA, HvH, LvL...
Edited by Alex Warden, 26 November 2013 - 02:43 PM.
#12
Posted 26 November 2013 - 02:42 PM
Victor Morson, on 26 November 2013 - 02:18 PM, said:
A twelve man lobby with pre-set weights would be incredibly useful.
I almost never say this but.. really.. too bad.
Weight matching is absolutely devestating this game and it should have been in there from the very beginning. Playing pug 12 mans is a tedious and frustrating experience since you never know what weight you are going up against, and have to ton up insanely to do well in.
Your "everyone should be able to drive 100 ton assaults" logic, as such, kills the ability to drive lighter stuff because you're hurting your team badly if you do.
That said, as long as the tonnage is flexible it is fine. There are really heavy drops and really light drops. You shouldn't be able to force your assault on all of them.
so with tonnage limits what is there to stop a team from throwing a few locusts on the team then loading the rest up with heavy and assault mechs? tonage limits are not the way to go to have more balanced matches.
#13
Posted 26 November 2013 - 02:42 PM
When half of a each team consists of assaults, players often show caution that's inappropriate for their 'Mech's weight class, giving you matches where the biggest vehicles are uselessly disengaged or bottle-necking at a choke point. It totally throws off other role-types and undermines this game's strengths.
As soon as the proverbial Atlas pilot realizes he's the heaviest on the field by 20 tons, he'll probably start acting like it again. I'm looking forward to that.
#14
Posted 26 November 2013 - 02:43 PM
But nope, this community wants their fat robots to remain stronger than the skinnier robots, and would rather have their teammates drive the little robots so that they can continue to drive fat robots, rather than making the little robots more desirable to have on one's team.
Edited by FupDup, 26 November 2013 - 02:44 PM.
#15
Posted 26 November 2013 - 02:43 PM
I see almost all things PGI tries to do in an effort to fix the game as another blind turn, so I hope this isn't something we all regret later.
Edited by Werewolf486, 26 November 2013 - 02:44 PM.
#16
Posted 26 November 2013 - 02:43 PM
East Indy, on 26 November 2013 - 02:42 PM, said:
When half of a each team consists of assaults, players often show caution that's inappropriate for their 'Mech's weight class, giving you matches where the biggest vehicles are uselessly disengaged or bottle-necking at a choke point. It totally throws off other role-types and undermines this game's strengths.
As soon as the proverbial Atlas pilot realizes he's the heaviest on the field by 20 tons, he'll probably start acting like it again. I'm looking forward to that.
^ This guy gets it
#17
Posted 26 November 2013 - 02:44 PM
Alex Warden, on 26 November 2013 - 02:41 PM, said:
ya i do and it was pretty damn fun. id take 2 stalkers and 3 awesomes over 5 atlas any day.
#18
Posted 26 November 2013 - 02:44 PM
Hellcat420, on 26 November 2013 - 02:37 PM, said:
I get what you're saying and I'm not out right flaming you for what you want. But, the biggest plague in this game right now is that many of the weight classes aren't being represented because they can't compete with the 3-4 top tier mechs which all happen to be heavies and assaults. You're saying that you shouldn't be forced to drive a mech that you don't want to be in and yet you're forcing others into driving mechs that they might not want just so that they can match up with what you're driving. See what I mean? Neither is a good method for game play but at least the weight limitation will open up other mechs to drive so that players in a match know that it won't be 8 Highlanders, D-DCs, and 3Ds. And, if nothing else, it provides a chance for people, especially the top tiers, to look at currently chastized mechs and see if they are in fact viable.
#19
Posted 26 November 2013 - 02:47 PM
This seems like a really foolish idea. I hope they have separate queue for those who feel tonnage imbalances are what is causing them to suck.
#20
Posted 26 November 2013 - 02:47 PM
Hellcat420, on 26 November 2013 - 02:37 PM, said:
Uh...hate to tell you this but we already had/have weight class matching. it sucks ***.
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