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Russ' Tweet On Weight Balance


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#1 Chemie

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Posted 26 November 2013 - 10:54 AM

I for one am looking forward to weight limit/balance on MM but....
Russ tweeted that this applies to all games.

With the state of the 12-man queue, this will mean you will never get a match in the 12-man (short of some community agreement on the weight to take into that queue). Seems kind of dumb unless they implement a lobby where you get matched and then select your mechs to a balanced number (which would be great but I suspect this is 12+months of develop out there based on development speed of UI2)

#2 Joseph Mallan

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Posted 26 November 2013 - 10:59 AM

View PostChemie, on 26 November 2013 - 10:54 AM, said:

I for one am looking forward to weight limit/balance on MM but....
Russ tweeted that this applies to all games.

With the state of the 12-man queue, this will mean you will never get a match in the 12-man (short of some community agreement on the weight to take into that queue). Seems kind of dumb unless they implement a lobby where you get matched and then select your mechs to a balanced number (which would be great but I suspect this is 12+months of develop out there based on development speed of UI2)

So... Everyone has to play like they are Clanners?

Whatcha bringing?

Ok We'll bring this.

Can we bring this?

Sure if we can have this?

:P Lame

#3 Trauglodyte

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Posted 26 November 2013 - 10:59 AM

They've already said that a lobby is coming. But, it doesn't really matter seeing as the weight limit will be set which will already allow teams to decide who is taking what.

#4 anubis969

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Posted 26 November 2013 - 01:33 PM

To add to what Trauglodyte said; This is an excerpt from AtD45 where they described how tonnage limits will work:

View PostmiSs, on 23 August 2013 - 08:28 AM, said:

While you’re group is preparing to launch, depending on the number of players, the team will have to figure out which Mechs they can bring and their total tonnage must fall between the minimum and maximum tonnage level. An example of this is if a team has 6 players and tries to launch with 6 Atlases, the group interface will not allow this because their total tonnage is 600 and the min/max allowable is 315-365. If the group however brings a Raven(35t), a Spider (30t), a Blackjack(45t), a Centurion (50t), a Jagermech (65), and an Atlas (100t), their team total tonnage would be 325 which falls in the min/max allowable. The team can now successfully launch. If a team tries to bring all lights, their tonnage would be under the minimum allowable and the team would not be able to launch. As you can see, this system requires teams to be very aware of their tonnage and make very conscious decisions as to which Mechs to bring.


#5 Hellcat420

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Posted 26 November 2013 - 01:59 PM

View Postanubis969, on 26 November 2013 - 01:33 PM, said:

To add to what Trauglodyte said; This is an excerpt from AtD45 where they described how tonnage limits will work:

this is exactly why i will play other games instead of this game when they add tonnage limits. im not here to be forced to play some mech i dont want to play. they are probably going to lose a lot of players over this, they should go back to weight class matching. nothing like paying up to $40 for a mech then not being able to use it because of stupid a$$ tonnage limits.

Edited by Hellcat420, 26 November 2013 - 02:01 PM.


#6 Victor Morson

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Posted 26 November 2013 - 02:18 PM

View PostTrauglodyte, on 26 November 2013 - 10:59 AM, said:

They've already said that a lobby is coming. But, it doesn't really matter seeing as the weight limit will be set which will already allow teams to decide who is taking what.


A twelve man lobby with pre-set weights would be incredibly useful.

View PostHellcat420, on 26 November 2013 - 01:59 PM, said:

this is exactly why i will play other games instead of this game when they add tonnage limits. im not here to be forced to play some mech i dont want to play. they are probably going to lose a lot of players over this, they should go back to weight class matching. nothing like paying up to $40 for a mech then not being able to use it because of stupid a$$ tonnage limits.


I almost never say this but.. really.. too bad.

Weight matching is absolutely devestating this game and it should have been in there from the very beginning. Playing pug 12 mans is a tedious and frustrating experience since you never know what weight you are going up against, and have to ton up insanely to do well in.

Your "everyone should be able to drive 100 ton assaults" logic, as such, kills the ability to drive lighter stuff because you're hurting your team badly if you do.

That said, as long as the tonnage is flexible it is fine. There are really heavy drops and really light drops. You shouldn't be able to force your assault on all of them.

Edited by Victor Morson, 26 November 2013 - 02:21 PM.


#7 Alex Warden

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Posted 26 November 2013 - 02:34 PM

View PostVictor Morson, on 26 November 2013 - 02:18 PM, said:



I almost never say this but.. really.. too bad.

<Text of truth following>



exactly... if people are that unflexible that they HAVE to drive their Fatlas or whatever, i guess you can easily say "well, bad for you"...
most of us agreed, and so did PGI, that a " play the heaviest or eat dust" metagame is not wanted...
the only "problem" is, that it´s coming far too late, now that all newer players (Open Beta and later) adapted to the "bigger is better" playstyle that currently poisons the game...

at least we have more balanced loadouts than we used to have earlier this year, but i seriously can´t wait for the tonnagelimits...

a big part of this game is about collecting mechs anyway (well, at least when people can get more mechbays via achievements etc., which PGI stated would be the case) , so most players should be able to switch their tonnage if needed. plus the more chassis we get, the more mechs for any taste are available in the different weightranges...

Edited by Alex Warden, 26 November 2013 - 02:38 PM.


#8 Trauglodyte

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Posted 26 November 2013 - 02:36 PM

View PostHellcat420, on 26 November 2013 - 01:59 PM, said:

this is exactly why i will play other games instead of this game when they add tonnage limits. im not here to be forced to play some mech i dont want to play. they are probably going to lose a lot of players over this, they should go back to weight class matching. nothing like paying up to $40 for a mech then not being able to use it because of stupid a$$ tonnage limits.


Enjoy hte other games. The fact that you're not willing to have the game be on equal footing for everyone else is indicative to your means of winning.

#9 Hellcat420

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Posted 26 November 2013 - 02:37 PM

View PostTrauglodyte, on 26 November 2013 - 02:36 PM, said:


Enjoy hte other games. The fact that you're not willing to have the game be on equal footing for everyone else is indicative to your means of winning.

do you even comprehend what you read? i want weight class matching, not tonnage limits. weight class matching will have more balanced matches than tonnage limits.

#10 Lukoi Banacek

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Posted 26 November 2013 - 02:40 PM

Funny how pro weight limits folks dont see they are being just as inflexible as they are ******* Hellcat for...the irony of it is delicious.

#11 Alex Warden

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Posted 26 November 2013 - 02:41 PM

View PostHellcat420, on 26 November 2013 - 02:37 PM, said:

do you even comprehend what you read? i want weight class matching, not tonnage limits. weight class matching will have more balanced matches than tonnage limits.



we already had that...and what did it lead to? " drive this mech, drive that mech or get hated because you hurt your team if you drive anything else"...plus do you remember when 5 Atlases dropped agains 2 Stalkers + 3 Awesomes? yea right, that was great...

at least weightlimits bring more diversity than simple AvA, HvH, LvL...

Edited by Alex Warden, 26 November 2013 - 02:43 PM.


#12 Hellcat420

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Posted 26 November 2013 - 02:42 PM

View PostVictor Morson, on 26 November 2013 - 02:18 PM, said:


A twelve man lobby with pre-set weights would be incredibly useful.



I almost never say this but.. really.. too bad.

Weight matching is absolutely devestating this game and it should have been in there from the very beginning. Playing pug 12 mans is a tedious and frustrating experience since you never know what weight you are going up against, and have to ton up insanely to do well in.

Your "everyone should be able to drive 100 ton assaults" logic, as such, kills the ability to drive lighter stuff because you're hurting your team badly if you do.

That said, as long as the tonnage is flexible it is fine. There are really heavy drops and really light drops. You shouldn't be able to force your assault on all of them.


so with tonnage limits what is there to stop a team from throwing a few locusts on the team then loading the rest up with heavy and assault mechs? tonage limits are not the way to go to have more balanced matches.

#13 East Indy

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Posted 26 November 2013 - 02:42 PM

Tonnage limits should introduce a psychological shift that's been sorely missing.

When half of a each team consists of assaults, players often show caution that's inappropriate for their 'Mech's weight class, giving you matches where the biggest vehicles are uselessly disengaged or bottle-necking at a choke point. It totally throws off other role-types and undermines this game's strengths.

As soon as the proverbial Atlas pilot realizes he's the heaviest on the field by 20 tons, he'll probably start acting like it again. I'm looking forward to that.

#14 FupDup

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Posted 26 November 2013 - 02:43 PM

You know...a more effective solution than tonnage limits would be role warfare, right? You know, give people a specific reason to play mediums and lights, rather than forcing them to do it?

But nope, this community wants their fat robots to remain stronger than the skinnier robots, and would rather have their teammates drive the little robots so that they can continue to drive fat robots, rather than making the little robots more desirable to have on one's team.

Edited by FupDup, 26 November 2013 - 02:44 PM.


#15 Werewolf486 ScorpS

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Posted 26 November 2013 - 02:43 PM

Well I hope that the Devs are smart enough to do several things with this. First they need a randomizer for the weight, otherwise we will have the same boring weight limit and in a month it'll be really boring. Secondly, they need to have a way to grey out what you can't take into the battle in your mechbay. Finally they need to have a "With in % of total" so that if a team is under by 10 to 20 tons then they can still drop.

I see almost all things PGI tries to do in an effort to fix the game as another blind turn, so I hope this isn't something we all regret later.

Edited by Werewolf486, 26 November 2013 - 02:44 PM.


#16 Roadbeer

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Posted 26 November 2013 - 02:43 PM

View PostEast Indy, on 26 November 2013 - 02:42 PM, said:

Tonnage limits should introduce a psychological shift that's been sorely missing.

When half of a each team consists of assaults, players often show caution that's inappropriate for their 'Mech's weight class, giving you matches where the biggest vehicles are uselessly disengaged or bottle-necking at a choke point. It totally throws off other role-types and undermines this game's strengths.

As soon as the proverbial Atlas pilot realizes he's the heaviest on the field by 20 tons, he'll probably start acting like it again. I'm looking forward to that.

^ This guy gets it

#17 Hellcat420

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Posted 26 November 2013 - 02:44 PM

View PostAlex Warden, on 26 November 2013 - 02:41 PM, said:

we already had that...and what did it lead to? " drive this mech, drive that mech or get hated because you hurt your team if you drive anything else"...plus do you remember when 5 Atlases dropped agains 2 Stalkers + 3 Awesomes? yea right, that was great...

ya i do and it was pretty damn fun. id take 2 stalkers and 3 awesomes over 5 atlas any day.

#18 Trauglodyte

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Posted 26 November 2013 - 02:44 PM

View PostHellcat420, on 26 November 2013 - 02:37 PM, said:

do you even comprehend what you read? i want weight class matching, not tonnage limits. weight class matching will have more balanced matches than tonnage limits.


I get what you're saying and I'm not out right flaming you for what you want. But, the biggest plague in this game right now is that many of the weight classes aren't being represented because they can't compete with the 3-4 top tier mechs which all happen to be heavies and assaults. You're saying that you shouldn't be forced to drive a mech that you don't want to be in and yet you're forcing others into driving mechs that they might not want just so that they can match up with what you're driving. See what I mean? Neither is a good method for game play but at least the weight limitation will open up other mechs to drive so that players in a match know that it won't be 8 Highlanders, D-DCs, and 3Ds. And, if nothing else, it provides a chance for people, especially the top tiers, to look at currently chastized mechs and see if they are in fact viable.

#19 NRP

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Posted 26 November 2013 - 02:47 PM

Hmm, if "tonnage limits" mean I can't play the mechs I want to play, then I guess I'd be out too.

This seems like a really foolish idea. I hope they have separate queue for those who feel tonnage imbalances are what is causing them to suck.

#20 Sug

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Posted 26 November 2013 - 02:47 PM

View PostHellcat420, on 26 November 2013 - 02:37 PM, said:

do you even comprehend what you read? i want weight class matching, not tonnage limits. weight class matching will have more balanced matches than tonnage limits.


Uh...hate to tell you this but we already had/have weight class matching. it sucks ***.





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