Do We Play The Same Game Really ?
#21
Posted 29 November 2013 - 02:36 AM
"I'm always having fun, but will also always try my best to make my team win, no matter how."
You know, kinda like what we (lambda ppl) all do when playing games/sports.
#22
Posted 29 November 2013 - 03:15 AM
XtremWarrior, on 29 November 2013 - 02:36 AM, said:
"I'm always having fun, but will also always try my best to make my team win, no matter how."
You know, kinda like what we (lambda ppl) all do when playing games/sports.
Kinda similar to the second answer. The feeling are different but the behaviour is the same: having a win is the motivation.
Zerberoff, on 29 November 2013 - 12:45 AM, said:
Working on new Mech Loadouts, trying new things and succeed or fail with them.
Thats the very first motivation playing MWO for me.
A ****, you make the point. I like to do that myself. How i forgot that.
I can't add it now, it will mess up the poll.
SHlT NlPPLES SHlT SHlT NlPPLES ! I am stupid.
Edited by loupgaroupoilu, 29 November 2013 - 03:16 AM.
#23
Posted 29 November 2013 - 04:51 AM
#24
Posted 29 November 2013 - 05:45 AM
loupgaroupoilu, on 29 November 2013 - 03:15 AM, said:
Huh? Was i unclear?
No it's not. I don't care about losing, but i have a competitive mind. I don't bother for cap-win, kill-win, cap-lose, kill-lose. I only try to be good, which means I try to win. Winning isn't everything, being a good player is (to me).
By good, i mean both in action and in mind: i think it's showing some kind of disrespect against your opponent if you don't give the best out of a game, as it is to be an unfair opponent (using cheese builds or biaised mechanics - hi poptarts!) or being rude or verbally harrass my foes - hi rage-nerd!
So then again, i would always try to win, but my fun comes from fair playing, not from victory.
And again, i think most ppl are doing the same. Maybe am i wrong, though.
Edited by XtremWarrior, 29 November 2013 - 05:55 AM.
#25
Posted 29 November 2013 - 06:06 AM
#26
Posted 29 November 2013 - 06:28 AM
#27
Posted 29 November 2013 - 06:29 AM
XtremWarrior, on 29 November 2013 - 05:45 AM, said:
Huh? Was i unclear?
No it's not. I don't care about losing, but i have a competitive mind. I don't bother for cap-win, kill-win, cap-lose, kill-lose. I only try to be good, which means I try to win. Winning isn't everything, being a good player is (to me).
By good, i mean both in action and in mind: i think it's showing some kind of disrespect against your opponent if you don't give the best out of a game, as it is to be an unfair opponent (using cheese builds or biaised mechanics - hi poptarts!) or being rude or verbally harrass my foes - hi rage-nerd!
So then again, i would always try to win, but my fun comes from fair playing, not from victory.
And again, i think most ppl are doing the same. Maybe am i wrong, though.
I do pretty much same expect I don't think cheese builds and poptarting unfair its valid builds/tactics I don't think you would consider cheese BJ with JJs unfair.
#28
Posted 29 November 2013 - 07:22 AM
Edited by Kotzi, 29 November 2013 - 07:23 AM.
#29
Posted 29 November 2013 - 10:37 AM
Kotzi, on 29 November 2013 - 07:22 AM, said:
Yeah when you're smart, you adapt and counter.
But the game could change to point i dont want to play it anymore. Today game balance toward weak weaponry and agile / resilient mechs. Result ? Can't fast-kill things -> more brawl (the "ante-ghost-heat-era" wasn't better anyway). ATM i feel the need of weapons with a little more stopping power (i'm only satisfied with AC40 and stuff to counter lights, SHD and still be a threat to the fat *****) ... and i feel the majority of players are asking for less powerfull weaponry (nerf this or that) and more resilient mechs. If PGI make it happen, we will have more and more brawl. And i believe i won't "adapt & counter", i will just look elsewhere.
Edited by loupgaroupoilu, 29 November 2013 - 10:42 AM.
#30
Posted 29 November 2013 - 10:59 AM
loupgaroupoilu, on 29 November 2013 - 10:37 AM, said:
Yeah when you're smart, you adapt and counter.
But the game could change to point i dont want to play it anymore. Today game balance toward weak weaponry and agile / resilient mechs. Result ? Can't fast-kill things -> more brawl (the "ante-ghost-heat-era" wasn't better anyway). ATM i feel the need of weapons with a little more stopping power (i'm only satisfied with AC40 and stuff to counter lights, SHD and still be a threat to the fat *****) ... and i feel the majority of players are asking for less powerfull weaponry (nerf this or that) and more resilient mechs. If PGI make it happen, we will have more and more brawl. And i believe i won't "adapt & counter", i will just look elsewhere.
You are playing wrong game if you expect instagib weapons -.-
#31
Posted 29 November 2013 - 04:31 PM
Diego Angelus, on 29 November 2013 - 10:59 AM, said:
You are playing wrong game if you expect instagib weapons -.-
I said "a little more stopping power". Don't want to go back to pre ghost heat era with 6 PPC builds.
In the other hand, mechwarrior should be all about close range combat ?
#32
Posted 29 November 2013 - 05:20 PM
I tend to only have fun when my team wins. And not always just when we win. If I poke my head out to take a look for one second and end up getting killed because the enemy team is nothing but a huge ball of PPCs and Gauss, but our team still wins, it's not fun.
If we win by cap, it's usually not fun.
If I take an assault and the enemy folds before I even get to them, it's not fun.
At this point, I play mostly because MWO has no competition in the giant-stompy-mech-combat genre.I hope that some day they start improving the game to the point where it's fun to play whether you win or not, but I'm not holding my breath.
#33
Posted 29 November 2013 - 08:46 PM
Edited by Fabe, 29 November 2013 - 08:48 PM.
#34
Posted 30 November 2013 - 01:48 AM
Fabe, on 29 November 2013 - 08:46 PM, said:
So, if you know them, ask them to vote. The more they will, the better.
And, yeah, i came to MWO for a First person mech simulator. What i play now is a slow paced shooter with lot of brawl due to the lack of weapons stopping power and lot of
#35
Posted 30 November 2013 - 04:02 AM
To me I don't care If I lose, even if I may be a little bemused by how it occured. (silly play on my or others behalves)
However that doesn't mean that I will just keep fighting if we are being capped, (and I happen to be one of the faster mechs on the team)
If I'm in my atlas and on the other side of the map, I will weigh the 2 options and take what I think will best help the team. (starting to run back to base and leaving others at the current fight may be pointless as I wont get there in time, or will leave the guys I just left in a bad spot....meaning they die and even If I get to cap and stop it I will now have to face those other guys probably alone....)
So in a way I guess option 1 and 2 (with the "only have fun when" removed) combined is what I would choose.
#36
Posted 30 November 2013 - 06:51 AM
#37
Posted 30 November 2013 - 07:40 AM
loupgaroupoilu, on 30 November 2013 - 01:48 AM, said:
So, if you know them, ask them to vote. The more they will, the better.
And, yeah, i came to MWO for a First person mech simulator. What i play now is a slow paced shooter with lot of brawl due to the lack of weapons stopping power and lot of
maybe you be happier with the other Mecha game then
http://www.playhawken.com
Lots of fast paced action and no 'squares' to distract you from making explosions .
#38
Posted 30 November 2013 - 07:55 AM
Fabe, on 30 November 2013 - 07:40 AM, said:
http://www.playhawken.com
Lots of fast paced action and no 'squares' to distract you from making explosions .
You didn't understood me...
I don't like arcade games and MWO is getting more and more arcade with less powerfull/ less ranged weapons, more brawl and more agile stuff, . This is not a problem if the majority ask for that. I'll just looking for something else, not the game youre mentionning, you troll . Maybe more arma or eve online.
Edited by loupgaroupoilu, 30 November 2013 - 08:01 AM.
#39
Posted 30 November 2013 - 08:57 AM
XtremWarrior, on 29 November 2013 - 05:45 AM, said:
Huh? Was i unclear?
No it's not. I don't care about losing, but i have a competitive mind. I don't bother for cap-win, kill-win, cap-lose, kill-lose. I only try to be good, which means I try to win. Winning isn't everything, being a good player is (to me).
By good, i mean both in action and in mind: i think it's showing some kind of disrespect against your opponent if you don't give the best out of a game, as it is to be an unfair opponent (using cheese builds or biaised mechanics - hi poptarts!) or being rude or verbally harrass my foes - hi rage-nerd!
So then again, i would always try to win, but my fun comes from fair playing, not from victory.
And again, i think most ppl are doing the same. Maybe am i wrong, though.
There is a counter for practically every "cheese build" you can imagine. Being a good player involves figuring out each and executing it. In some matches it's easier said than done and in others it works like a charm. It's one of those differences between being "book smart" and experienced.
Aside from that I agree with you regarding winning for the most part. I'll RTB if I can get there fairly quickly, but I'm not spending half a match running back and forth to and from the base, just because some n00b gets his kicks out of robbing everyone of a good match.
#40
Posted 01 December 2013 - 07:57 AM
Now, from my point of view, there isn't any build close to the power those had on the battlefield. Dual AC20 Jagers are borderline but do not seem that easy to manage, though...
Again about winning, i think most of us are trying to be better Pilot and that imply (generaly speaking) being a successfull player.
When you play Chess, do you only like to take the enemy pieces out of the board, do you only like to play the ultimate chekmate, do you only like to promote your pawns? No, you do like all of that but you like the game itself a lot more. When you play, you play to win. I mean it's the objective for the two opponents, the very reason the games begin: that there is a winner. But losing is as enjoyable as winning, especially after a tough and fair battle, or when you've learned some new tricks.
But you don't let your Queen get down for no reason, or sacrifice your pawns because you don't like em.
You do what the game and its evolution make you do, but the goal is the win. No? Or maybe should i phrase it: not lose?
It's the same here, if your team as a chance to win by cap, of course i will go for it. Am i being capped, of course i'll run BTB if i can. Is there a strong fight in the middle, of course i wont go cap if i know my allies are gonna get blown apart. And of course will i try to induce a cap if that struggle turns into a deathtrap.
Isn't that common-sense? Is that so hard to understand? And then again, aren't we all doing that?
Maybe not, and this may be why MWO community seems so strange to me...
Maybe will it be easier on french for our OP: j'aime ce jeu, j'aime progresser, j'aime aider mon équipe à gagner. Tu n'as jamais fait de sport ou quoi? Tant que l'ambiance du match est sympa, peu importent défaites et victoires. Et si tu aimes le foot, peu importe que tu sois défenseur, attaquant, milieu... Tu aimes jouer et tu fais ce que tu peux pour gagner. Qu'est ce que tu ne comprends pas la dedans?
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