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"standard" Jenner Vs My Jenner


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#1 Ken Burkhart

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Posted 06 January 2014 - 01:36 PM

For the purposes of this topic, the "standard" jenner would be either the 6 Med Lasers, or the 4 Md Lasers with Streaks(depending on the variant).

The reason these builds are the "standard" tends to be because the do the most alpha damage, 30 in the case of the 6 lasers. They are also capable of hitting lights pretty well. But, I've been more succesful with other builds.

In both of these builds, I have the XL300, ENDO, FERRO, a couple of JJs, and almost max armor. You can swap things around, but generally you get 10 tons for weapons.

The build I have used less successfully, but better still than the "standards" is to use an ERPPC and 3 Md lasers. I like this build on some maps simply due to the massive range of the PPC, and yet you still have the lasers if you get close.

The other build I have used pretty succesfully is the 2 ER Large Lasers one. This is my favorite. It has a smaller alpha than 6 meds(or 4 with streaks). But it has some advantages I want to discuss and get opinions on(the reason for this topic). One, the range is an advantage to me. They say that you are fast enough to close and escape, and so you should instead have that higher alpha, but I disagree, because with my range, I can hit a few times while closing more often than not. If I get two full hits while closing, and a third while "on" the target, I get 60 damage, but if you simply close, alpha, and leave with the 6Meds, you only get the 30 damage. Depending on the situation, you could very well hit more than twice while closing. Also, since you have the range, you don't HAVE to even close much in the first place, possibly keeping you alive longer, as there are still pilots that can hit Jenners at 150KPH.

Another advantage I like is phsycological. If you are sniping from behind a hill in whatever mech you have, and you see a beam laser passing close by(maybe he missed your back), and it is green, you may not get scared. But if you see that blue laser(the Large), you get more scared, and more likely feel the need to react. That tends to make you stop shooting at the other team so you can turn around to face whatever is shooting those Large lasers. Then, it is nowhere to be found?!?!?! The thing is that the larger weapons have more impact on actually making a mech respond to you, which tends to also be something you want to do as a light mech, which pulls the shots away from your team, also possibly making them show the back. This whole situation isn't as big of a deal in PUGs, but in team play, if you can coordinate this tactic, it can work out very well.

What do you guys think of this? I've never seen anyone else use the ERPPC/3Md lasers build, though I have seen the 2ERLG one before. The only thing else I would mention is that it may be possible to get a similar build on a Cicada that could be more effective, but I haven't taken the time since I'd miss my JJs.

#2 Levi Porphyrogenitus

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Posted 06 January 2014 - 01:43 PM

I think I build my K with an ERLL and 3 MLs.

Something like this: JR7-K

It can't do missiles like a D, it can't do lasers like an F, so I use my K for the larger weapons that would limit the payload too much to add more weapons anyway. Plus it has more module slots (the only thing that it does better), which can be important in some circumstances.

They really should give the K ECM though...

#3 Xinoftruden

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Posted 06 January 2014 - 02:00 PM

I build my jr7-f with 2 erLLs. The best I've done was 6 kills with ~500 dmg wherein I soloed the last 5 enemies. It works if you use the terrain well.

#4 Ken Burkhart

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Posted 06 January 2014 - 02:12 PM

I use the Jenner-D because though this build doesn't use missiles, I've used them in the past, and I've never needed 6 lasers. Also, I like the module slots, though the only one I currently have is zoom, but I'll eventually have a few others.

I can agree with the one large 3meds as it has a slightly larger alpha, and can still do a little something at range too.

#5 Charons Little Helper

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Posted 06 January 2014 - 02:50 PM

Other than the classic med lasers - small pulse lasers are also quite handy. Not the long range versions you guys are discussing (quite the opposite) - but quite effective.

According to smurfy - better sustained DPS. (though obviously - lower range & alpha) Less effective at backstabbing - superior for light vs light and for wolfpacking.

#6 Ken Burkhart

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Posted 06 January 2014 - 04:50 PM

I've tried using 4smpulses with ssrms, and with medpulses, but I wasn't efective in the first because it isn't really my style, and the second just has massive heat problems. I've done some good damage that way though.

#7 Bartholomew bartholomew

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Posted 06 January 2014 - 05:02 PM

Those are nice builds. But I run my jenners tlike charons little helper and pack in small pulse lasers and heat sinks to the gills. I usually can close in to range quickly.

Plus they are a more effective build for light killing, since a swipe does full damage.

I have seen a guy in a raven 3L with two ERlarge lasers and advanced zoom. Very very lethal.

Actually did start with heavier lasers builds. But almost always found myself in point blank combat since I get a bit aggressive piloting. Then usually ended up shut down and killed quick.

You really have to be patient with the big energy builds in a jenner.

Edited by Bartholomew bartholomew, 06 January 2014 - 05:02 PM.


#8 Ken Burkhart

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Posted 06 January 2014 - 06:28 PM

hmmm, so any swipe with a pulse laser counts as a full hit? I thought it was like the regular lasers, where if it was on target half the time, it would do half the damage. The advantage I had understood about the pulses is simply the lesser amount of time you have to maintain the reticle to get the full damage being 0.6s instead of 1s.

Truly, am I wrong on this?

#9 Phra

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Posted 07 January 2014 - 02:46 AM

6 SPL + Cobra skin = The ankle bitter.

My D legs heavies + assaults like nothing else.

Damage often in the 500-600 range, with my record being just over 800.

Wolfpacking in J7s to hunt down the LURM noobs is one of my favourite spare time activities.

Edited by Phra, 07 January 2014 - 03:10 AM.


#10 Goose

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Posted 07 January 2014 - 10:48 AM

Jenners are about being well hung, and that, in MW:O, involves heatsinks: All my "real*" Jenners have 280XLs, one jump jet, and about a ton off it's armor to keep the lasers firing …

Back when one jump jet wouldn't get you out of the water in River City, it took some mental gymnastics to stick with only one … :)

*Sarah!

#11 Ken Burkhart

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Posted 07 January 2014 - 06:09 PM

View PostGoose, on 07 January 2014 - 10:48 AM, said:

Jenners are about being well hung, and that, in MW:O, involves heatsinks: All my "real*" Jenners have 280XLs, one jump jet, and about a ton off it's armor to keep the lasers firing …

Back when one jump jet wouldn't get you out of the water in River City, it took some mental gymnastics to stick with only one … :lol:

*Sarah!


I can agree with that too. If you are capable enough to avoid fire to stay around longer, than you need the heat sinks. Many players are not capable enough fo that, especially when they don't know the terrain, and so they are better moving faster with more armor, and must sacrifice heat sinks(meaning getting to shoot less).

#12 Deathlike

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Posted 07 January 2014 - 06:35 PM

The ERPPC/PPC+3med laser build is more useful for a Jenner-K build, since the missile hardpoint is hard to make of the most of.

It's not a bad thing, but something different... if you can handle it (PPC on a Jenner doesn't run quite the way I'd like to though).

#13 Mindwipe

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Posted 08 January 2014 - 05:01 AM

I've used ERPPC and 3 SPL's on my Sarah Jenner a fair bit. And I've tried the 2 ER LL as well. Overall I find the 6 Med or 4 Med and 2 SRM 4's to be superior but to be fair I've not played the ranged builds enough to really get used to them. I'm also sucky at long ranged combat but I can see the value of the mini-sniper. I do use an ER PPC Spider on occasion as I find the ECM really enables that kind of game play.

I'm tempted to configure my Sarah back up and try it out again now. I prefer the 3 SPL's over 3 ML simply because I only use the short range stuff against lights or to finish off damaged assaults so the quick damage and lower heat is nice. Plus against things other than lights you can bring that ER PPC to bear even at point blank as long as you don't fire it every time its charged.

#14 Ken Burkhart

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Posted 08 January 2014 - 01:51 PM

Wow, I didn't think anyone else used the PPC/3 lasers on the Jenner in any form! It always made sense to me.

#15 Charons Little Helper

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Posted 08 January 2014 - 02:17 PM

View Postkburkhart84, on 06 January 2014 - 06:28 PM, said:

hmmm, so any swipe with a pulse laser counts as a full hit? I thought it was like the regular lasers, where if it was on target half the time, it would do half the damage. The advantage I had understood about the pulses is simply the lesser amount of time you have to maintain the reticle to get the full damage being 0.6s instead of 1s.

Truly, am I wrong on this?


You aren't wrong - but while medium lasers have a duration of 1 second - small pulse lasers have a duration of .5 seconds - much easier to get the bulk of the damage on target vs another light.

View Postkburkhart84, on 06 January 2014 - 04:50 PM, said:

I've tried using 4smpulses with ssrms, and with medpulses, but I wasn't efective in the first because it isn't really my style, and the second just has massive heat problems. I've done some good damage that way though.


small pulse lasers have much less heat than mediums

#16 KikisssLV

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Posted 10 January 2014 - 11:47 AM


having fun with my jenner :ph34r:





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