Almond Brown, on 28 November 2013 - 09:50 AM, said:
All that would do is basically increase the ammo loads for those Ballistics. Many players will shoot at far off targets thus basically "wasting" ammo. Cutting the allowed range down just removes that temptation thus conserving ammo by default. We need the Ballistic to have less ammo, not more, given the amount that can be carried based on the current 8-10 minute Match.
I generally shoot at 500m range with my AC/20 and my accuracy is still at 68 % or something like that. My accuracy with energy weapons isn't actually better (yes, the one in the stats profile looks better at first glance, but if you look at shots taken and actual damage resulting from it, it's actually worse than the AC/20.)
So I disagree with your thesis. Yes, sure, you're not that accurate at 800m with your AC/5 or AC/10. But you still can hit and deal damage, where as the LL guy will be mostly ineffective (and also not hit any more precise) despite having similar base range.
And I can also guarantee you that at 500m, my AC/20 will hit more often and deal more damage then your Medium Lasers.
And that is damage that
counts. When a heavy mech with MLs approaches me and I have an AC/20 equipped, those 10-20 damage I make while he's running in my direction can make a difference.
The worst form of "ammo waste" is the kind of ammo you don't use because you're dead. That you waste ammo on shots that you miss is not so terrible if you don't miss all the time.
Those Quad PPC Stalkers weren't overrun by Brawlers that have far higher damage potential at close range because the Quad PPC Stalkers already were able to deal damage to them before they were in the range where the short range weapons build advantage manifested. This will also invariable apply to ACs, which have even better effective range than PPCs and are closer to ER PPCs.
Edited by MustrumRidcully, 28 November 2013 - 01:27 PM.