Battle Momentum Bonuses
We know there should be lots of military assists to destroy and plunder in the enemy side of the map that are not shown in the game. In the lore the pilot shouldn’t know there are 12 mechs against his team, so if he spends all his time on the defensive then after the game he would remain on the defensive. Those on the attack should remain on the attack after the battle is over, plunging deep in the enemy’s rear lines and catching powered down dropships on the ground etc… So I propose the following bonuses to simulate the momentum of seized initiative of those pushing an attack.
Scan and cleanse (individual bonus)
Bonuses for each sector walked thorough (only rewarded once per sector per game) reward as %ge of total number of sectors.
Leading the spearhead (individual bonus)
Bonus for having been the closest to the enemy base during the game
Sweeping advance (individual bonus)
Bonus If you spent most of the game closer to the enemy base than your own
Team enemy drop-ship catch (Team Bonus)
For destroying the last ACTIVE enemy within 2 sectors of its home base
Trample (Team Bonus)
For having all members of your team on the enemy base for a capture win
Impressive battle scars (individual bonus)
For being the most damaged member of your team (%ge wise), and still alive, on a win.
Master scout (individual bonus)
Fist in your team to target an enemy
Deep sight (individual bonus)
First to detect an ECM enemy, and transmit it to your team.
Scorched earth (individual bonus)
For being killed in the enemy base
Conqueror (individual bonus)
For capturing the most bases and having the most capture points on a resource win
Wipe out (Team Bonus)
Killing the entire enemy team without losing an ACTIVE team mate
Invasion (Team Bonus)
For killing all members of the enemy team closer to their base than yours
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Battle Momentum Bonuses
Started by Stardancer01, Nov 29 2013 09:12 AM
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