Jagermech Or Cataphract?
#1
Posted 27 November 2013 - 02:05 PM
My C-Bill piggy bank is getting full again, and as such I'm looking to make another purchase, this time in the heavy mech category. I've tried the K2 already, which really wasn't my cup of tea, and from what I've gathered from browsing the forums these two mechs, the Jager and the Phract, seem to be pretty well rounded.
So, which would be the better brawler? My playstyle usually ends up in me getting in their face and blasting away, and I'm looking to see what someone else thinks before I dump 5 (or 9) million C-Bills into something.
#2
Posted 27 November 2013 - 02:25 PM
Jager can bring the dakka, but it's squishier.
#3
Posted 27 November 2013 - 02:50 PM
Might as well check our the Orions while you're there
What don't you like about the K2? Obviously the Jagers and Phract have arm mounted ballistics instead of the K2's more restrictive torso ones (although some phracts have a mix of arm and torso ones). The Jag ha the same "no lower arm actuator" type arms while the Cataphract and Orion have fully articulated arms
Edited by Redshift2k5, 27 November 2013 - 02:55 PM.
#4
Posted 27 November 2013 - 02:54 PM
'Phrats would likely be better.
#5
Posted 27 November 2013 - 03:06 PM
#6
Posted 27 November 2013 - 03:11 PM
TalRavis, on 27 November 2013 - 03:06 PM, said:
The 3D is in the "best mech in the game" conversation. It can do almost anything the others can do with jump jets(big deal). Also, it comes with the excellent XL280, which you will use over and over in future mechs. That's the reason for the price, but it's completely worth it.
#7
Posted 27 November 2013 - 04:28 PM
#8
Posted 27 November 2013 - 04:46 PM
Bront, on 27 November 2013 - 02:54 PM, said:
'Phrats would likely be better.
I beg to differ.
http://mwo.smurfy-ne...c6ccdf58aa7c432
#9
Posted 27 November 2013 - 04:49 PM
#10
Posted 27 November 2013 - 05:02 PM
Jagers can:
1. Boat ballistics (no 'phract has 6 ballistics)
2. Boat (heavy) energy (though 4 energy vs 'phracts max 5)
3. Boat missiles (no 'phract can match the 4xlrm15 pipes!!!)
4. Mix and match
5. Due to the mangled implementation of arms&actuators, Jagers can fire over terrain and have more internal space
Jager>'Phract
The one caveat: the 'phract 3D is amazing!!!
#11
Posted 27 November 2013 - 05:15 PM
that 40 pinpoint damage is almost a gamebreaker as 2 volleys will leave most mechs a smoking heap.
the jj's on the 3d are good though.
#12
Posted 27 November 2013 - 05:57 PM
#13
Posted 27 November 2013 - 07:23 PM
#14
Posted 27 November 2013 - 11:22 PM
Garth Erlam, on 27 November 2013 - 04:49 PM, said:
What are you even talking about? Outside of the twin AC/20 setup for the Jager, the Cataphract can replicate all of the Jagers best configurations; even if not in exact guns, in terms of raw damage and usability.
Do you understand why the Jager is used, Garth? It's high mounted guns allow it to basically ridge behind hills and take peek-shots, typically from Gauss. There is a reason for twin AC/20 even, people prefer the K2 in general.
In every other setting the Jagermech is actually kind of trash. It's got huge side torsos that pop like no tomorrow thanks to it being a ballistic heavy 'mech; it's slightly too light to run the good AC/5 setups from the Cataphract too, barely matching the kind of tripple 5 config with an XL the Ilya can run with a Standard.
Again, the Jagermech has a place - it's not a write-off - but it's strengths aren't even in the ballpark of what you stated there since, again, the Cataphract can easily match the alpha numbers of the Jagger (even considering the twin AC/20 build).
But saying vague things like "The Cataphract is more about versatility not higher alphas" is just completely throwing people off and isn't really accurate to begin with. The Cataphract is 110% about "Direct fire, high damage alphas" and with the 3D you can add "from the air" to the end of that sentence.
-
Long story short:
If you're looking for a twin AC/20 'mech.. the K2 is better, which you already own OP.
If you're looking for (as you described) a 'mech with some staying power and versatility - Cataphract is a great bet.
If you want a 'mech that's primary role is sniping with ballistics from steel hill cover - Jaggermech is something to consider then.
PS: The Jagger was at least amusing with it's (not very powerful) 6x AC2 builds until Ghost Heat murdered them so they can't be used, so yeah, not a lot you can do with Jags outside of their niche.
Edited by Victor Morson, 27 November 2013 - 11:24 PM.
#15
Posted 28 November 2013 - 12:57 AM
but that has to wait till iv got my three centurions sorted out and added two more spiders.
much to do :s
#16
Posted 28 November 2013 - 02:11 AM
sneeking, on 28 November 2013 - 12:57 AM, said:
but that has to wait till iv got my three centurions sorted out and added two more spiders.
much to do :s
In practice the Jagger is SLIGHTLY too light to mount 4 AC/5s, and AC/2s are pretty bad still.
The Cataphract 4X with it's 4 AC/5s, however, is extremely powerful for this kind of niche. Definitely worth considering.
#17
Posted 28 November 2013 - 05:43 AM
#18
#19
Posted 28 November 2013 - 07:43 AM
Jagers have very high ballistics. Eye-level, can shoot over cover. Can shoot steeply up or down. Let's you go hull-down like a tank.
Cataphract has more tons to play with, but the arms are low, tend to hit rocks/debris unless you step fully out of cover. Less vertical angle but with some horizontal swing.
#20
Posted 28 November 2013 - 12:37 PM
Knowing your hitbox layout and gun placement is a huge deal, and does radically impact the 'mech more than previous games. It's actually pretty cool, I just wish I was assured the people making the 'mechs understood this.
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