For number 3 asked here, I reference this from ATD 49.
miSs, on 18 October 2013 - 10:33 AM, said:
1) Question from Jman5: Salvage has always played an important role in the Battletech universe and Mechwarrior games. Yet, in Mechwarrior Online it almost seems like an afterthought. Is there any plan on expanding the role and function of salvage to make it more interesting?
Answer from Paul: Not that salvage is off the table, but it is on hold at the moment. We have had numerous talks on what we could do with salvage but we are currently focused on the big rewarding features such as Community Warfare and UI 2.0. Once those are out the door, we can allocate more design time and team resources to features such as salvage. Even the thought of rearm/repair has not been axed but put on hold. We are striving to round out the experience of MWO but as I said, we’re focusing on the big fish at the moment.
Repair and rearm has been removed for quite some time (mainly because it charged the heck out of new players and losing players always wound up with serious debt, not to mention all the 'free' ammo opened the system up to serious abuse).
The economy has been put to a low. Can't say all time low because there was a week in which earnings were lower than this combined with steep repair and rearm... that was an awful week. Anyway, there's a system coming into play with Community Warfare called "Loyalty Points." With this, you're supposed to earn "Ranks" within a faction, which then increase your pay grade when you are performing missions with that faction. This means your earnings thusly would increase. (Mercs work a bit differently and it was very poorly explained other than "the leader decides how you get paid"....o.O )
Undoubtedly repair and rearm will have some role in offsetting the increased income of higher rank pay-grades and be used (at least logically) as some sort of soft tier system (you earn this much, you could throw on this equipment just fine, but..eh.. you'd take a cut into your net profits but you could throw on this better equipment for a bit of an edge. But that assault mech meta rig at your paygrade? Victory + awesome score + lost some equipment + repairs + rearm = debt.)
It's likely that repair and rearm, if it does return, will return around when Community Warfare has had at least a steady month. This of course is speculation, it could easily take several months or arrive much sooner, or not at all.
Honestly I would like repair and rearm to return, as without it the LB-10x will never get its ammunition selector to fire AC/10 rounds at -1 heat, -1 ton and -1 slot. It'd be offset by the LB's LostTech/RareTech repair if it is destroyed.
Edited by Koniving, 30 November 2013 - 06:29 AM.