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Arty Strike Fotm


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#21 Mystere

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Posted 01 December 2013 - 03:36 PM

View PostDeathlike, on 01 December 2013 - 03:16 PM, said:

No, they were used EXCLUSIVELY after the buff in competitive play.


But only after seeing me use it successfully in PUG games. Copycats! ;)

#22 Deathlike

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Posted 01 December 2013 - 03:36 PM

In many cases, the smoke is too late for many non-light mechs. Most mechs would have to be already moving at top speed or accelerate obscenely quick to avoid them.

The damaging part is kinda overstating in that the strikes never deal that much damage because it doesn't hit that many targets more often than not. Still, if it a target gets a direct hit, it can be pretty bad. It's only effective for massive cluster****s.

Edited by Deathlike, 01 December 2013 - 03:38 PM.


#23 Mystere

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Posted 01 December 2013 - 03:40 PM

They work really great in Conquest games when unleashed right on top of the rig. I have killed or quartered a whole bunch of lights this weekend doing so. And the weekend isn't over yet. <followed by maniacal ;) ^_^ :P>

Just an update ...

Someone just lost limbs again trying to cap in Conquest. His team was not too happy LRMs started following me in large numbers. :blink:

Edited by Mystere, 01 December 2013 - 03:53 PM.


#24 Nick Makiaveli

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Posted 01 December 2013 - 03:42 PM

View PostMcchuggernaut, on 01 December 2013 - 03:32 PM, said:

On a side note, I just shot through a wall with an AC20 shell. It blew up on the terrain right in front of me. I was backing up trying to get a shot at a nearly cored Atlas that was standing there facing me like a tool. Despite CLEARLY hitting the rock outcropping in front of me I got a red hit marker, my opponent promptly died, and the game informed me that I had killed him. I hadn't hit this guy for several seconds with anything else so unless ammo explosions can happen 4 seconds after a hit, this is another example of the game doing wonky things sometimes. Like when you core someone through their back armor shooting them in the front...(rolls eyes)

Ended up with six kills that game, but when you have magical bullets that teleport through objects to your enemy's faces that isn't such a feat.


Could also have been lag, ie he finally moved and the server registered a hit after reporting a miss initially.

As to six kills, if you have an AC/20 and are fighting inexperienced players......

#25 Tekadept

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Posted 01 December 2013 - 03:48 PM

View PostxMEPHISTOx, on 01 December 2013 - 03:34 PM, said:

There ya go, nice...promote the most ezmode weapon in the game to be buffed up. ;)

You think they it is easy mode? It's only easy when your enemy are dezgra surats who don't know how to move and clump up tight. oh wait thats most matches :P don't be hating the weapon ^_^

Artillery needs to be something that is feared on the battlefield, previously it wasn't, nobody bothered moving when they saw the smoke, Now at least a some people actually move but being visible it isn't as tactical as it should be.

#26 Mcchuggernaut

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Posted 01 December 2013 - 03:49 PM

View PostThorqemada, on 01 December 2013 - 03:23 PM, said:

It is like PGI ;)

PS: I loved Scorched Earth - was a great "Artillery Duel" inspired game with destructible maps...
That would have been a great implementation of an Arty Strike, count in Wind, Gravity, a whole bunch of Special Guns n Ammo.....yeah!



Its a better game the more Players play...


Used to play that at school back in the day. Loved that game!

#27 xMEPHISTOx

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Posted 01 December 2013 - 03:55 PM

View PostTekadept, on 01 December 2013 - 03:48 PM, said:


You think they it is easy mode? It's only easy when your enemy are dezgra surats who don't know how to move and clump up tight. oh wait thats most matches ^_^ don't be hating the weapon ;)

Artillery needs to be something that is feared on the battlefield, previously it wasn't, nobody bothered moving when they saw the smoke, Now at least a some people actually move but being visible it isn't as tactical as it should be.


It is ezmode...I don't fear it, I don't need it, and don't care if others use it...however it is ezmode.

#28 Mcchuggernaut

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Posted 01 December 2013 - 03:55 PM

View PostNick Makiaveli, on 01 December 2013 - 03:42 PM, said:

As to six kills, if you have an AC/20 and are fighting inexperienced players......


True. Haha. I was tinkering with a new mech and build that ended up not working for the past few days, and I think my elo went down, because tonight has been like shooting fish in a barrel. Very large, very dumb fish.

I mean, somebody stood still in front of my Atlas in a CICADA, for god's sake, and calmly tried to trade fire with me. We traded for exactly 1 round. haha

Edited by Mcchuggernaut, 01 December 2013 - 03:57 PM.


#29 Tekadept

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Posted 01 December 2013 - 03:58 PM

View PostxMEPHISTOx, on 01 December 2013 - 03:55 PM, said:

It is ezmode...I don't fear it, I don't need it, and don't care if others use it...however it is ezmode.

So you dont need LRM's, or 2 ppc 1 gauss, or AC5's are current FOTM EZMODE or how about a mech? a mech is EZ Mode, go full meatsuit with a shoulder SRM2! That's what chuck Norris would do.

Edited by Tekadept, 01 December 2013 - 03:58 PM.


#30 GalaxyBluestar

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Posted 01 December 2013 - 04:02 PM

i don't mind it, stops people camping, an effective way to disperse snipers and it's easier to apply than Lurms with spotters.

it's only a headache when spammed, team lost half their mechs to 3 artys 4 airstrikes and an atlas smother to finish them. it doesn't happen oftern but it's still about co-oridnation, pugz get rolled by ANY co-oridnated attack.

#31 Khobai

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Posted 01 December 2013 - 04:29 PM

Personally I think players should have to earn their damage. Being able to call in an arty strike on clumped up assaults mechs that cant possibly avoid it and getting 100-200 bonus damage is wrong.

#32 Mcchuggernaut

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Posted 01 December 2013 - 04:38 PM

View PostKhobai, on 01 December 2013 - 04:29 PM, said:

Personally I think players should have to earn their damage. Being able to call in an arty strike on clumped up assaults mechs that cant possibly avoid it and getting 100-200 bonus damage is wrong.


Hold on a minute, I have been avoiding artillery strikes in my Atlas just fine since people started using them again. I find 5 seconds more than adequate to get out of the way, and the only way I get hit is if someone places it right behind me, and that's my fault for not watching my back. I have never been killed or seriously damaged by one just because I guess I keep my eyes open and don't let people behind me. And bonus damage? If you pay 40,000 C-bills for it, you SHOULD get something back, imho.

#33 Coralld

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Posted 01 December 2013 - 04:44 PM

Arty and Air strikes do splash damage, unless you are unfortunate enough to take a direct hit from it, in which case it hurts like a mother.

I think they are fine where they are at, and I was one of those who were unfortunate enough to take not 1 but several hits from them in my Victor because some one dropped it right behind me. Was I mad? You bet your arse, but I didn't go to the forums and complain that they 'touched me wrong'. Also, if you constantly have to spend money in order to use them, then I say they should do something. However, as it stands, I find them still easy to avoid 99% of the time.

Edited by Coralld, 01 December 2013 - 06:09 PM.


#34 Khobai

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Posted 01 December 2013 - 04:49 PM

Quote

If you pay 40,000 C-bills for it, you SHOULD get something back, imho.


ok im willing to spend 100,000,000 cbils can I haz a tactical nuke?

#35 Tekadept

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Posted 01 December 2013 - 04:56 PM

View PostKhobai, on 01 December 2013 - 04:49 PM, said:


ok im willing to spend 100,000,000 cbils can I haz a tactical nuke?


That kinda dosh will get you a full orbital bombardment, wipes out 6 grids

Edited by Tekadept, 01 December 2013 - 04:56 PM.


#36 FupDup

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Posted 01 December 2013 - 04:56 PM

View PostTekadept, on 01 December 2013 - 04:56 PM, said:


That kinda dosh will get you a full orbital bombardment, wipes out 6 grids

How much does Exterminatus cost?

#37 Mcchuggernaut

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Posted 01 December 2013 - 05:07 PM

I can haz dropship?

#38 80sGlamRockSensation David Bowie

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Posted 01 December 2013 - 05:17 PM

Arties are not a problem outside of Comp 12 man league matches were teams can coordinate 12 of them.

In which case -- its not impossible to dodge either.

For those complaining (Khobai and Meph) they are not "ez" mode or are they at all powerful in pugs -- in 12's they give a reason for teams to stop death ball ing or hiding behind X cover the entire match.


Edit: Why the shlt is "BalIing" censored? ***** pgi

Edited by mwhighlander, 01 December 2013 - 05:18 PM.


#39 Treye Snow

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Posted 01 December 2013 - 05:28 PM

View Postmwhighlander, on 01 December 2013 - 03:09 PM, said:

Arty FOTM?

Thats a cute name. I see you've never played in any leauge matches or competitive 12's before.


Oh lord this gave me a good chuckle.

"Competitive 12's" being used in a serious sentence. Oh man... that was funny.

Yeah because no weight capping, exploitable hardpoint system, and exclusively running the current optimal weapons and builds really qualify this game to be "competitive".

Damn.. I haven't had such a good laugh all week.

Oh and here, let me post the definition of "Competitive" since you have no idea what you're talking about

com·pet·i·tive

  • of, relating to, or characterized by competition.
    "a competitive sport"

  • as good as or better than others of a comparable nature.
    "a car industry competitive with any in the world"

Edited by Mr Terribad, 01 December 2013 - 05:32 PM.


#40 impaledface

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Posted 01 December 2013 - 05:36 PM

I can live with the dmg the arty and air strikes are doing, but when they headshot you it is kinda lame.... Although if they do keep the same 40 dmg per shell, it would be nice to have a notice like "arty strike inbound" or some {Scrap}. Honestly when people send one out and the smoke is behind you, its ******.

Or they could just decrease the dmg to anywhere from 20-30 and that would help.





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