In every drop you have two bases, the starting points for each side. Using the 5 listed bases in Conquest mode as a guide, randomize where each side drops in. Doesn't always have to be Sigma and Gamma. This will add a whole new dynamic to the drop.
Now, once the two random drop zones are chosen, take a third random base from the remaining Conquest lineup and have it be the focal point for a King of the Hill single capture point. This should help alleviate those who prefer not to cap (even though in Assault, it's a viable winning condition). I digress...
So of the five Conquest bases, we now have three of them in play; two as drop zones and one to capture. I say leave the rigs in for the other two as well just to spice things up more.
This will change the game, spice things up, and with everything being random, scouting will be essential to not only find the capture point, but to locate the enemy forces.
It is possible for the two drop zones to be close to each other... This is mitigated by neither team knowing beforehand where they will land and worst case, end up in a flash fight with lights escaping to do their jobs.
Edited by cdlord, 28 December 2013 - 01:48 PM.