While working through the rules of Mech Lab, we revisited the implementation of Artemis and how it was handled in terms of your inventory.
Currently, when you upgrade a Mech to Artemis, we would automatically convert your missile launchers to Artemis enabled launchers. You would then be able to remove those Artemis launchers and use them as regular launchers on other Mechs. This was never the intention and upon further reflection, it would make more sense to have Artemis and non-Artemis launchers be their own unique items.
That being said, what we are planning to do is the following:
- The cost of upgrading Artemis is being significantly reduced. (750,000 CB to 250,000 CB)
- Artemis and non-Artemis launchers are now unique items and cannot be mixed and matched.
- Artemis missile ammunition is already its own item type and will not change.
- Any Artemis equipped Mech in your current inventory will have its launchers automatically converted to the new Artemis Missile Launcher item type.
- Removing Artemis from a current Artemis enabled BattleMech will require a repurchase of standard missile launchers if you so wish to use them.
- The cost of the two missile launcher system types (Artemis/Standard) will not change (Artemis version being 100,000 CB more).
e.g. Your BattleMech has an Artemis-SRM4 launcher. If you want to rebuild your BattleMech to have non-Artemis weaponry, you will have to buy a standard SRM4 launcher if you don’t have one in your inventory.
SPECIAL NOTE: The current UI2.0 build being made for Public Test contains this new Artemis functionality if you’d like to see how it works.
Clarification: When purchasing Artemis for your 'Mech, the purchase cost will also include the conversion of any SRM/LRM ammunition to Artemis versions of the ammunition.
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