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Energy Boats, Any 1X Cataphracts?


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#1 DarthPeanut

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Posted 04 February 2014 - 04:32 PM

Well been playing around with 1X load outs on smurfys. Somehow I have gone from not being thrilled with my phracts (a 3D, 4X, and now this 1X) to liking everything but my 1X.

Tried energy boating all LLs, I actually kind of liked it (something different than my other builds) but it is not as effective as I would have hoped. You are exposed for such a duration of time that it leaves you easily open to a heavy ballistic counter response. The other huge negative for this imo is the bright streams of beam light that are like a tracer to your position saying, "HERE I AM, FOLLOW THE LIGHT AND SHOOT ME!!!". Hehehe.

I thought about trying Pulse LL's but everything I read says the added damage/ shortened duration does not make up for the weight/ heat added. Although that said, all the searched threads I find on the topic are mid to late '12 and I know patches since have probably changed things a bit since then?

I guess I am just sounding off some thoughts for feedback here if anyone is boating energy on a 1X... should I try throwing in a ppc or pulse lasers for shorter duration less easily tracked hits? Maybe a light ballistic like an ac2/5 or uac5 to shake their screen and give myself a chance to get off my laser hit duration? Thought about just putting a lbx10 or ac10, 2x LL, and 3x ML... strip them with the lasers while throwing in a decent ballistic punch. All are possible.

I have tried the meta brawler loadout of the ac20 and 5x ML and honestly it was just to much brawler only for me. Works ok but has no range and is a walking barn door of a mech while you push into range.

#2 LegoPirate

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Posted 04 February 2014 - 04:34 PM

5 ML ac20 standard 325. stronk. better on the 3d minus a ML though

#3 ProfessorD

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Posted 04 February 2014 - 04:46 PM

Try this.

EDIT: A careful optimizer would have used the STD 330 engine and maximized their heat sink load, like this.

2x PPC on the shoulders.
3x MedLas on the arms.

Snipe with the PPCs from whatever ridge or hill is convenient early in matches, then try to maintain a range around 200m as bigger engagements break out. The high shoulder PPCs should have no trouble clearing terrain, you're faster than the average heavy, and the arm lasers give you a good answer to fast harassing lights and mediums. The standard engine allows you to twist and soak damage on your side torsos if you get into a serious brawl.

I think you generally have the right instinct on large lasers. If you're going to use them, go ER and be out of range of your enemy.

I also think Lego is right to imply that, if you're feeling competitive, basically anything you might do on a CTF-1X is better done on a CTF-3D with 1 or 2 Jump Jets mounted. Even if you never use them for poptarting, exactly, JJ are terrific mobility tools.

Edited by ProfessorD, 04 February 2014 - 04:49 PM.


#4 operator0

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Posted 04 February 2014 - 05:31 PM

View PostLegoPirate, on 04 February 2014 - 04:34 PM, said:

5 ML ac20 standard 325. stronk. better on the 3d minus a ML though



Easily the best X1 loadout of them all. If you can't mess some stuff up with this loadout, just uninstall the game.

#5 Levi Porphyrogenitus

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Posted 04 February 2014 - 09:21 PM

CTF-1X

Marauder. 1x AC5, 2x PPC, 2x ML. It runs hot and it's not that quick on its feet, but it is pretty tough and can put out a lot of hurt at range.

CTF-1X

A rather brutal brawler, it can do more damage per shot and higher dps with its 2 LPL than an AC20 can manage, and the LBX makes for a great finisher.

CTF-1X

Another brutal brawler build, it's faster and has a lot of damage output (more-so than most AC40 builds, both per-shot and in dps).

Edited by Levi Porphyrogenitus, 04 February 2014 - 09:21 PM.


#6 Tiamat of the Sea

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Posted 05 February 2014 - 12:32 AM

I have a 1X I like a lot.

http://mwo.smurfy-ne...a33cfe82215ae36

You may not want it, I don't know. I like to use the PPC to turn off ECM and the ERLL for long-range fire, and then I close in to tear things open with the medium lasers and finish things out with the LB10-X for massive crit. It's slow, but that helps keep me in a group where my big wide face isn't as likely to get shot in. CASE is also important, since it prevents side torso loss being THE END and means I can turn a shoulder into enemy fire if warranted to survive.

Again, though, it caters to the way I play and the way I play in a cataphract, specifically, so it may not be for you.

-QKD-CR0

#7 DarthPeanut

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Posted 05 February 2014 - 08:27 AM

Good stuff, appreciate the replies and you all posting the 1X loadouts you all have been using or used.

I experimented last night. Ran this build on the link below to be pretty decent although it can run hot if you try to alpha everything a few times. Naturally you should not need to do that unless you are in a bad position.

http://mwo.smurfy-ne...98557307091e46c

I also have created a LBX10 with laser combination and a 2x PPC with lasers combination in smurfys I may give a try at some point (based off the examples you all have given me). I have some ppc's, lasers, etc in inventory... LBX10 is the only weapon I do not have so it will only burn up minimal cbills to try those setups as well.

#8 Tiamat of the Sea

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Posted 05 February 2014 - 08:35 AM

Just remember that the 10X is a finishing weapon, not an opener. It's hilariously effective at triggering ammo explosions and ruining weapons in exposed locations (as well as just dealing a lot of extra damage when hitting unarmored spots) but its performance is poor against still-armored targets at anything over about 150 meters.

It is, however, super-low-heat.

Edited by Elli Gujar, 05 February 2014 - 08:35 AM.


#9 ZenWarrior

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Posted 05 February 2014 - 08:40 AM

Try this one. Two PPC three ML and a STD 340 engine, and 53 on each leg armour. Its pretty hot but goes 86.5 with speed tweak. Lots of fun

#10 DarthPeanut

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Posted 05 February 2014 - 08:41 AM

View PostElli Gujar, on 05 February 2014 - 12:32 AM, said:

I have a 1X I like a lot.

http://mwo.smurfy-ne...a33cfe82215ae36

You may not want it, I don't know. I like to use the PPC to turn off ECM and the ERLL for long-range fire, and then I close in to tear things open with the medium lasers and finish things out with the LB10-X for massive crit. It's slow, but that helps keep me in a group where my big wide face isn't as likely to get shot in. CASE is also important, since it prevents side torso loss being THE END and means I can turn a shoulder into enemy fire if warranted to survive.

Again, though, it caters to the way I play and the way I play in a cataphract, specifically, so it may not be for you.

-QKD-CR0


Couldn't you move the ammo to the legs and drop the c.a.s.e.? It would give you a couple tons to play with.

I play just public matches so it maybe different for you but few target legs.


View PostElli Gujar, on 05 February 2014 - 08:35 AM, said:

Just remember that the 10X is a finishing weapon, not an opener. It's hilariously effective at triggering ammo explosions and ruining weapons in exposed locations (as well as just dealing a lot of extra damage when hitting unarmored spots) but its performance is poor against still-armored targets at anything over about 150 meters.

It is, however, super-low-heat.


Yea I figured the tactic with that setup would be strip with lasers then go for the LBX10 to kill.


View PostZenWarrior, on 05 February 2014 - 08:40 AM, said:

Try this one. Two PPC three ML and a STD 340 engine, and 53 on each leg armour. Its pretty hot but goes 86.5 with speed tweak. Lots of fun


Yea that is moving for a heavy! I may give something like that a run when I have a chance to pickup a std 340. Right now I have only a std 250, std 280, std 300, xl 255, xl 275, xl 280.

Edited by DarthPeanut, 05 February 2014 - 08:47 AM.


#11 Amsro

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Posted 05 February 2014 - 09:08 AM

I run my 1X with an XL340 and 5 Large Laser. It is a beast for sure.

Large Laser 1X


I set up 3 weapon groups, 1 for each arm and 1 for the torso. This allows you to avoid Ghost Heat with ease!

#12 Tiamat of the Sea

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Posted 05 February 2014 - 09:12 AM

Even with moving the ammo to the legs, you want the CASE, because it -still- stops ammo explosions from chaining through your side torsos into the center. Plus, with the ammo in the torso, you can put all the LB-X ammo in the same side as the LB-X, so that you don't lose your LB-X ammo if the AMS ammo explodes.

Damage transfer is the whole reason a jaeger with ammo in the legs is vulnerable- an ammo explosion in the leg transfers excess damage into the side torso and then into the center torso. So you want the CASE either way.

Edited by Elli Gujar, 05 February 2014 - 09:14 AM.






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