

Can We Un-Nerf The Raven's Legs Now?
#1
Posted 24 November 2013 - 10:46 PM
It could run around Atlas and soak up more damage than a spider.
Those days have LONG passed; HSR has fixed the 'invincible raven'.
The Raven needs it's leg hit-boxes reduced in size. Every man and his dog knows to aim low on a raven now, the legs get blown out quicker than an Awesome's CT.
Cheers!
#2
Posted 24 November 2013 - 11:06 PM
Profiteer, on 24 November 2013 - 10:46 PM, said:
It could run around Atlas and soak up more damage than a spider.
Those days have LONG passed; HSR has fixed the 'invincible raven'.
The Raven needs it's leg hit-boxes reduced in size. Every man and his dog knows to aim low on a raven now, the legs get blown out quicker than an Awesome's CT.
Cheers!
I 2nd this, whatever they did to the leghitboxes needs to be reduced, even if only slightly.
#3
Posted 24 November 2013 - 11:08 PM
#4
Posted 25 November 2013 - 03:55 AM
BTW I run awesomes and their CT doesnt get blown if you know how to use them.
#5
Posted 25 November 2013 - 04:00 AM
Profiteer, on 24 November 2013 - 10:46 PM, said:
It could run around Atlas and soak up more damage than a spider.
Those days have LONG passed; HSR has fixed the 'invincible raven'.
The Raven needs it's leg hit-boxes reduced in size. Every man and his dog knows to aim low on a raven now, the legs get blown out quicker than an Awesome's CT.
Cheers!
Hmmmm... If anything you should realise that.. Nerf, after nerf... PGI hates light mechs.. They won't do it..
They only listen to $30 Assault pilots..

Probably the only reason they are not putting back knockdowns is because they can't fix the teleporting bugs.
Edited by ShinVector, 25 November 2013 - 04:02 AM.
#6
Posted 25 November 2013 - 04:06 AM
I have a Raven 3L (XP tree full), so I don't necessarily want it tricky to use, but after piloting the Locusts (trying to level up the 1V now), that Raven feels like a tank LOL.
I suppose just don't put yourself in a situation where you agro the enemy team and are focused fired on because they will aim for your legs.
#7
Posted 25 November 2013 - 04:11 AM
Btw they did the same thing with the Spider, although more subtle.
#8
Posted 25 November 2013 - 04:51 AM
#9
Posted 25 November 2013 - 05:06 AM
#10
Posted 25 November 2013 - 09:00 AM
Tahribator, on 25 November 2013 - 04:11 AM, said:
I think this is kind of the problem though when it comes to lights. Light mechs and Brawling should never be used together. Lights are more like hit-and-fade ninjas. Get in, hit, fade away; rinse and repeat. You could also use them for sniping, base capping, or LRM scouts, but brawling is not the intention of a light.
I think Spider pilots got into the habbit of thinking the same thing, and as the hitboxes and HSR start to improve, that will have to change for them too.
I have a Raven 3L as well, but I would never consider brawling. If my legs get blown off while trying to fight with a larger mech toe to toe, I can blame no one but myself. Just my opinion.
#11
Posted 25 November 2013 - 09:22 AM
#12
Posted 25 November 2013 - 10:11 AM
MeiSooHaityu, on 25 November 2013 - 09:00 AM, said:
3L is a strict scout/light hunter mech, but you have probably forgotten about the other variants. 4X and 2X are both slower and have hardpoints more geared towards brawling. 4X even has a jumpjet, making it even superior. They are meant to stick with the heavies and join in the brawl, hitting weak mechs in locations your teammates cannot reach.
If you really think Ravens should just get 2xERLL's and sit on a hill, I have nothing to say.
Spiders can brawl all they want. All they will kill are either mechs which are about to die, or heavy/assault pilots stupidly wandering away from their group. They just don't have the firepower.
Edited by Tahribator, 25 November 2013 - 10:13 AM.
#13
Posted 25 November 2013 - 10:27 AM
I found that at closer ranges you can be the whole arm targeting circle off-target and still hit the legs to the side. To put it another way, from the side the circle was not on the Raven's leg but when I fired the leg was damaged anyway.
They really should change the legs back to pre-nerf in my opinion.
Edited by Asakara, 25 November 2013 - 10:30 AM.
#14
Posted 25 November 2013 - 12:23 PM
Asakara, on 25 November 2013 - 10:27 AM, said:
I found that at closer ranges you can be the whole arm targeting circle off-target and still hit the legs to the side. To put it another way, from the side the circle was not on the Raven's leg but when I fired the leg was damaged anyway.
They really should change the legs back to pre-nerf in my opinion.
I loved my Raven but the legs die super fast now and are much much bigger than on any other light mech. Good Jenner or Spider pilots target them immediately and leg you in no time.
I stopped playing the raven and sold it... :-(
Edited by oneda, 25 November 2013 - 12:24 PM.
#15
Posted 25 November 2013 - 01:31 PM
oneda, on 25 November 2013 - 12:23 PM, said:
I loved my Raven but the legs die super fast now and are much much bigger than on any other light mech. Good Jenner or Spider pilots target them immediately and leg you in no time.
I stopped playing the raven and sold it... :-(
Same, but I am still holding on to mine. Just really hard to play these days
#16
Posted 25 November 2013 - 04:28 PM
the high arms on the raven makes it an excellent sniper tho, maybe one of the best.
bring on a hero raven though. i'd certainly consider it!
#17
Posted 25 November 2013 - 05:03 PM
Asakara, on 25 November 2013 - 10:27 AM, said:
I found that at closer ranges you can be the whole arm targeting circle off-target and still hit the legs to the side. To put it another way, from the side the circle was not on the Raven's leg but when I fired the leg was damaged anyway.
Unless you were only shooting with CT mounted weapons, this really doesn't prove anything. If it worked at long range, then you might have something.
That being said, as a sometime Raven pilot, I wouldn't complain about a slight reduction in hitbox size for the legs.
#18
Posted 25 November 2013 - 08:36 PM

#19
Posted 26 November 2013 - 04:13 AM
Tahribator, on 25 November 2013 - 10:11 AM, said:
3L is a strict scout/light hunter mech, but you have probably forgotten about the other variants. 4X and 2X are both slower and have hardpoints more geared towards brawling. 4X even has a jumpjet, making it even superior. They are meant to stick with the heavies and join in the brawl, hitting weak mechs in locations your teammates cannot reach.
If you really think Ravens should just get 2xERLL's and sit on a hill, I have nothing to say.
Spiders can brawl all they want. All they will kill are either mechs which are about to die, or heavy/assault pilots stupidly wandering away from their group. They just don't have the firepower.
Well, the 2X and 4X aren't brawlers either. Lights are NOT intendid as brawlers, that is why they are light and fast, to EVADE. Again, it comes down to hit and fade tactics. Get in fast, hit and run to cover. If there is ANY exception to this, I would say a badly damaged stragler mech.
An ERLaser Raven is an option, but your right, not the only one.
My Raven is equipped with 2MLasers, 1LPLaser, and 1 SRM4. I wait till my team engages, run in, hit, and run out if I start to attract attention.
The majority of times I die from lights in bigger chassis is from this tactic as well. They fire on me, and then circle around and duck out. A larger mech gets my attention and before I know it, that little ankle biter is back at my heels tearing at me. Either that or get swarmed by 3 spiders LOL.
Look, you can brawl with lights if you want, but I wouldn't complain about their fragility. A Raven has easier legs to hit because it is all legs. I like piloting a Catapult, and the darn thing is all CT. I don't complain about it, it just is part of the design and its flaw.
Edited by MeiSooHaityu, 26 November 2013 - 04:14 AM.
#20
Posted 26 November 2013 - 05:13 AM
MeiSooHaityu, on 26 November 2013 - 04:13 AM, said:
Well, the 2X and 4X aren't brawlers either. Lights are NOT intendid as brawlers, that is why they are light and fast, to EVADE. Again, it comes down to hit and fade tactics. Get in fast, hit and run to cover. If there is ANY exception to this, I would say a badly damaged stragler mech.
An ERLaser Raven is an option, but your right, not the only one.
My Raven is equipped with 2MLasers, 1LPLaser, and 1 SRM4. I wait till my team engages, run in, hit, and run out if I start to attract attention.
The majority of times I die from lights in bigger chassis is from this tactic as well. They fire on me, and then circle around and duck out. A larger mech gets my attention and before I know it, that little ankle biter is back at my heels tearing at me. Either that or get swarmed by 3 spiders LOL.
Look, you can brawl with lights if you want, but I wouldn't complain about their fragility. A Raven has easier legs to hit because it is all legs. I like piloting a Catapult, and the darn thing is all CT. I don't complain about it, it just is part of the design and its flaw.
That's right. It is - now - part of their design and I wasn't really whining about it was just a nostalgic thought back to the days when the raven was as a serious threat to other light pilots hehe.
I have played the 3L a looong time and I was really good with it. But the legs really are, as you said, a flaw. I don't mind my mech to have some weaknesses but after so much experience with it my personal opinion is it lost its competitiviness with those legs.
Maybe they'll look into it. Then I might buy it back hehe!
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