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Situational Awareness Hard-Counters Lrm's


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#1 divinedisclaimer

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Posted 04 December 2013 - 12:38 PM

Have I made mistakes and been murdered by LRM fire?

Yes.

Was it rage-inducing?

Yes.

Why?

Because I should know better than that. It's a situation I shouldn't have gotten into.

I have only sympathy for people below 65kph who have a problem dealing with LRM's used in cooperation; for they truly do not have the ability to make corrections once it begins: and that slow and violent death is very disheartening. However, any mech that should should have a plan and support.

The average MechWarrior player has very little situational awareness. The worst I have ever seen in any game in all of my years; many of you are truly terrible and lack the most basic insight to strategy and positioning.

The best thing you can do is learn to put your ears up, and build intuition. Is the enemy here? No? If not, where are they? Where did they most likely go? Are you seeing repeat blips that don't hold? Is that because a large group is moving? In which direction?

What position will most safely allow you to return fire? Have you seen LRM's in use yet? If you have, take that into consideration.

In order to survive and do well in this game you need to make smart decisions before the fight starts, or between those heated moments. You need to be able to think on your feet in any round-based single-life shooter. If you're losing to artillery a lot; please slow down and deliberate about your movement decisions more. It's an important skill that will span every shooter you play for the rest of your life and developing it now will win you games until your hands fall off.

Edited by divinedisclaimer, 04 December 2013 - 12:41 PM.


#2 DaZur

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Posted 04 December 2013 - 12:54 PM

This is the most OP observation / suggestion I've yet seen posted...

Kudos. :wub:

#3 Barantor

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Posted 04 December 2013 - 01:00 PM

TL;DR

Pay attention and don't get tunnel vision.

#4 Blurry

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Posted 04 December 2013 - 01:26 PM

I prefer to stand there and get killed then run to the forum and yell for a nerf.
standard operating procedure.

situation awareness - takes a little bit to get use to but not hard.

dont get caught in the back of wall and/or move out.

Edited by Blurry, 04 December 2013 - 01:26 PM.


#5 MadCat02

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Posted 04 December 2013 - 01:27 PM

With games lasting about 5 minutes even veterans get slappy sometimes .

Hopefully UI 2 will bring more sereous goals for games

#6 Trauglodyte

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Posted 04 December 2013 - 01:39 PM

Who dies from LRMs these days? AMS negates LRM5s and 10s and ECM negates the rest of it. If you're not a drooling terribad, standing next to a building/rock will take care of LRMs in absence of AMS/ECM. SO, what's the point of this topic?

#7 Lucian Nostra

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Posted 04 December 2013 - 02:23 PM

I die to them time to time or take heavy damage but as stated its usually something I did to cause it such as over extending or getting caught in the open. most the time lrms only keep you pinned down and cause light damage

#8 Trauglodyte

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Posted 04 December 2013 - 02:37 PM

Its kind of strange. LRMs can decimate you if you get volumed to death out in the open but are inept in small doses. Yet, the bitching Betty alarm tends to keep people hunkered down because you never know whether it is a volley of 100 or a small set of 5. And, all the while, nobody wants to actually use them in high end content because they're so unpredictable and easy to counter but they still hide from the unknown strength of the weapon. It boggles the mind.

#9 Lyoto Machida

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Posted 04 December 2013 - 02:43 PM

View PostTrauglodyte, on 04 December 2013 - 01:39 PM, said:

Who dies from LRMs these days? AMS negates LRM5s and 10s and ECM negates the rest of it. If you're not a drooling terribad, standing next to a building/rock will take care of LRMs in absence of AMS/ECM. SO, what's the point of this topic?


You, my friend, must have missed this 400 reply, 10000 view beaut of a thread from the front page:

http://mwomercs.com/...g-the-new-fotm/

#10 Wispsy

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Posted 04 December 2013 - 03:14 PM

I think you have never faced jumpLRMs with support :/

#11 Sephlock

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Posted 04 December 2013 - 03:16 PM

View PostTrauglodyte, on 04 December 2013 - 01:39 PM, said:

Who dies from LRMs these days? AMS negates LRM5s and 10s and ECM negates the rest of it. If you're not a drooling terribad, standing next to a building/rock will take care of LRMs in absence of AMS/ECM. SO, what's the point of this topic?
The point is that people are still whining about them even in their crippled state, and others think they are "fine".

#12 William Mountbank

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Posted 04 December 2013 - 04:10 PM

I had a match the other day in Terra Therma, and I was briefly standing behind a plug of assaults on my team who were all standing out in the open like a bunch of muppets while taking jump potshots at the enemy mechs on the other side of a low ridge. The enemy had at least an LRM Stalker and a Catapult, and the sky was thick with a constant stream of LRMs hammering down towards my fellow mechs.
So I cursed, charged into the middle of my guys to give them ECM cover, and was about to type in chat that they were all idiots for standing around while the missiles rained down.

Then I looked up, and noticed they all had AMS - it was like a pretty fireworks display, five or six streams of tracer heading up, and there were lots of shiny explosions over our heads, but not a single missile was hitting.

Well, I felt pretty lucky I hadn't actually said anything, because it turns out situational awareness is always relative...

#13 Sephlock

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Posted 04 December 2013 - 05:45 PM

It's not just a gaming skill, it's a life skill.

I can only assume the LRM whiners live in places where they don't ever have to cross a street...

Edited by Sephlock, 04 December 2013 - 05:47 PM.


#14 mekabuser

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Posted 04 December 2013 - 07:05 PM

yeah, getting stomped by lrms is pretty bad iow, pilot error. That being said, ive had enough guys nail me with tag where i kinda outfit ams de facto. It certainly helps.

How bout the situational awareness of guys who say.
lrms here keep locks..

and then send 100s of lrm downrange on a locked locust or a jester..

WHenever i run lrms, i use . MY locks.. and as a service to my team.. i lock up non ams out in the open mechs for my lrm team mates..
Ill also say which mechs arent carry ing ams or if . A or B is actually a spider or something equally foolish to target with lrms.

#15 Prezimonto

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Posted 04 December 2013 - 07:12 PM

Yea, the scout roles and UAV's actually make coordinated lrm/spotting something can turn the tide of a match in at least middle to low end games. I don't drop enough 12 mans to know if it works on that level, but it's hella fun to tag/UAV for 3 or 4 LRM boats in a match and even if I rack up {Scrap} damage in a locust or spider I usually see the LRM boats with 400 to 800 damage on my team and my with a boatload of XP.

It's not perfect, there's things that could be done, but it's also not terrible IF you've got at least one or two other guys playing with you.

#16 Sephlock

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Posted 04 December 2013 - 10:11 PM

View Postmekabuser, on 04 December 2013 - 07:05 PM, said:

yeah, getting stomped by lrms is pretty bad iow, pilot error. That being said, ive had enough guys nail me with tag where i kinda outfit ams de facto. It certainly helps.

How bout the situational awareness of guys who say.
lrms here keep locks..

and then send 100s of lrm downrange on a locked locust or a jester..

WHenever i run lrms, i use . MY locks.. and as a service to my team.. i lock up non ams out in the open mechs for my lrm team mates..
Ill also say which mechs arent carry ing ams or if . A or B is actually a spider or something equally foolish to target with lrms.

Or maybe this is more common than the medical community believes:



#17 Charons Little Helper

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Posted 05 December 2013 - 05:25 AM

I will say - LRMs are pretty solid when being fired into a brawl. Sure the target could duck for cover - but doing so would allow the mech they're brawling with several unanswered shots at them. If they keep brawling then they take the LRMs in the face.

Although - as has been pointed out here - you shouldn't take LRMs below an LRM 25ish or the bulk will be shot down by AMS.

#18 Trauglodyte

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Posted 05 December 2013 - 08:12 AM

View PostSephlock, on 04 December 2013 - 03:16 PM, said:

The point is that people are still whining about them even in their crippled state, and others think they are "fine".


Pretty much. LRMs take, at their max range, 10s plus an additional 2s just to get to their target. If you can't avoid that, I don't know what to tell you. That doesn't even take into account the current poor state of missile hit registry or how the LRM CT tracks while the rest don't. Why LRMs don't act like Streaks or why people still have issues with them is beyond me.

#19 SniperCon

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Posted 05 December 2013 - 10:33 AM

I remember when lrms had an 80 degree angle of attack and did massive splash damage mostly to the CT. During that week or two my Jenner's TAG did more DPS than 5 medium lasers.

#20 Black Ivan

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Posted 05 December 2013 - 11:12 AM

LRM boating with self tagging is still a viable tactic. Saw and died to it today 2 times on River City.





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