Yes.
Was it rage-inducing?
Yes.
Why?
Because I should know better than that. It's a situation I shouldn't have gotten into.
I have only sympathy for people below 65kph who have a problem dealing with LRM's used in cooperation; for they truly do not have the ability to make corrections once it begins: and that slow and violent death is very disheartening. However, any mech that should should have a plan and support.
The average MechWarrior player has very little situational awareness. The worst I have ever seen in any game in all of my years; many of you are truly terrible and lack the most basic insight to strategy and positioning.
The best thing you can do is learn to put your ears up, and build intuition. Is the enemy here? No? If not, where are they? Where did they most likely go? Are you seeing repeat blips that don't hold? Is that because a large group is moving? In which direction?
What position will most safely allow you to return fire? Have you seen LRM's in use yet? If you have, take that into consideration.
In order to survive and do well in this game you need to make smart decisions before the fight starts, or between those heated moments. You need to be able to think on your feet in any round-based single-life shooter. If you're losing to artillery a lot; please slow down and deliberate about your movement decisions more. It's an important skill that will span every shooter you play for the rest of your life and developing it now will win you games until your hands fall off.
Edited by divinedisclaimer, 04 December 2013 - 12:41 PM.