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Hero Jenner...


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#1 Wispsy

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Posted 03 December 2013 - 02:16 PM

You really make a full missile light when SSRMs are so dominant in light fights mc only?

Seriously?

This Artemis change better stop them getting the decreased lockon time...I am not spending real money on something so blatantly p2w :/

#2 Roadbeer

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Posted 03 December 2013 - 02:16 PM

Oh good, 3 threads on this weren't enough

#3 Tahribator

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Posted 03 December 2013 - 02:23 PM

View PostWispsy, on 03 December 2013 - 02:16 PM, said:

You really make a full missile light when SSRMs are so dominant in light fights mc only?

Seriously?

This Artemis change better stop them getting the decreased lockon time...I am not spending real money on something so blatantly p2w :/



1/10 trolling attempt.

You have COM-2D with Streaks+ECM combination, yet where are the OP threads? This Jenner is just DOA.

#4 Wispsy

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Posted 03 December 2013 - 02:26 PM

I did not see any other threads on this when I just checked. The Jenner D is currently the best light, because it has SSRMs in a Jenner. The Commando has no jjs, can be 1hit by 2medlas and can barely fit ammo on due to tiny tonnage.


Not trolling...seriously this is so messed up if they do not decouple SSRMs from Artemis.

Edited by Wispsy, 03 December 2013 - 02:27 PM.


#5 Nutlink

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Posted 03 December 2013 - 02:27 PM

View PostTahribator, on 03 December 2013 - 02:23 PM, said:



1/10 trolling attempt.

You have COM-2D with Streaks+ECM combination, yet where are the OP threads? This Jenner is just DOA.

This. I'd take a COM-2D over the Oxide any day. Even a 3L works better. Not to mention the slow acceleration this thing has in comparison to the rest. This is the light mechs answer to the Pretty Baby. The Oxide doesn't even have JJs.

Edited by BOTA49, 03 December 2013 - 02:28 PM.


#6 Wispsy

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Posted 03 December 2013 - 02:28 PM

OK My mistake...I missed the zero jjs...still not good, but not as horrific as I first assumed.

#7 Mr 144

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Posted 03 December 2013 - 02:28 PM

sorry wispsy...just not seeing it here...COM-2D > 4xSSRM+nada to me

#8 Wispsy

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Posted 03 December 2013 - 02:31 PM

What no you would still be crazy to take a 2D over it...lol you people :/

#9 Nutlink

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Posted 03 December 2013 - 02:36 PM

I'll take similar speed with ECM, 3 SSRM2, and 1 ML over something that's larger, has slower acceleration, and an entire weapon set that can be negated by a single piece of equipment. No TAG, your screwed with this thing.

#10 Wispsy

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Posted 03 December 2013 - 02:38 PM

What you have BAP and more SSRMs and the ammo to use them. 1v1 light v light this Jenner should win every time.

If you want to win conquest, just join in this.

Am glad they took the JJs off though, that would have been sick. :/

Edited by Wispsy, 03 December 2013 - 02:39 PM.


#11 Nothing Whatsoever

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Posted 03 December 2013 - 02:48 PM

I expect to seeing a few of these flying about: http://mwo.smurfy-ne...be6e902f6ddecbc

It will be interesting to see how they perform.

#12 Khobai

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Posted 03 December 2013 - 03:04 PM

Oxide is much better than a Commando 2D. Commando 2Ds only get 2 tons of ammo! Commando 2Ds also dont have enough crit slots to take FF, ES, and DHS all at the same time.

#13 Goose

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Posted 03 December 2013 - 03:07 PM

I just want to know whom's the rocket scientist who thought we needed moar Streaks in the damn game … ;)

#14 stjobe

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Posted 03 December 2013 - 03:08 PM

View PostPraetor Shepard, on 03 December 2013 - 02:48 PM, said:

I expect to seeing a few of these flying about: http://mwo.smurfy-ne...be6e902f6ddecbc

It will be interesting to see how they perform.

You forgot Artemis - it's not been reworked yet so it still decreases lock time for Streaks, and the Jenner will need it with its limited arm movement.

But yeah, that'll be the go-to build.

Edited by stjobe, 03 December 2013 - 03:09 PM.


#15 RG Notch

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Posted 03 December 2013 - 03:35 PM

View PostWispsy, on 03 December 2013 - 02:28 PM, said:

OK My mistake...I missed the zero jjs...still not good, but not as horrific as I first assumed.

Oh well when racing to whine about something being OP or P2W don't ever bother to check it out fully.It ruins the whole effect.

#16 Wispsy

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Posted 03 December 2013 - 03:39 PM

View PostRG Notch, on 03 December 2013 - 03:35 PM, said:

Oh well when racing to whine about something being OP or P2W don't ever bother to check it out fully.It ruins the whole effect.


Oh I am sorry I might have missed one number in a long list of lines of numbers...I am not saying it is fine because they do not have them either...just that it is better that they do not...

#17 RG Notch

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Posted 03 December 2013 - 03:42 PM

View PostWispsy, on 03 December 2013 - 03:39 PM, said:


Oh I am sorry I might have missed one number in a long list of lines of numbers...I am not saying it is fine because they do not have them either...just that it is better that they do not...

Who cares? This happens every single time a Hero is announced. It's OP, it's P2W before anyone has even used it. At least wait until people own you in it to start the P2Wmongering. This will be a thing for a few days then no one will mention it again, like all the other P2W heroes. ;)

#18 Sarsaparilla Kid

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Posted 03 December 2013 - 03:52 PM

Still trying to figure out how this mech's 20-points of random damage is even going to be better than the JR7-F with a 30-point alpha pinpoint damage potential, and not even jump jets to help clear hurdles before launching them...sounds gimped. But hey, the Jester works for me, and most said it would be gimped without ballistic hardpoints, too.

#19 FupDup

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Posted 03 December 2013 - 03:55 PM

Forget about OP/UP, I think that turning the Jenner into a baby Catapult A1 is just boring. It probably should have somehow incorporated ballistics to differentiate it from other variants, although not 6 ballistics because that would have a devastating effect on the back of an Atlas...

#20 Chavette

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Posted 03 December 2013 - 03:58 PM

View PostFupDup, on 03 December 2013 - 03:55 PM, said:

on the back of an Atlas...

Those backs mang, those backs.





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