I haven't played MWO in a bit. Just updated the game and found myself in a game, that was obviously network-dead, i.e. lots of displayed disconnects after game was live for about 30 seconds, then obviously all network update triggered stuff came to a full stop (mech position updates, fire, etc.). I mean this isn't an alpha, beta or testing server version, I was playing retail. Before the network dropped for everyone I heard other people say: PGI deleted all the messages about lag. At that point I didnt even know what "lag" the guy was talking about. Is there any message from PGI whether this is quality we gotta live with or if they are gonna fix it?
Edited by Autobot9000, 07 December 2013 - 03:03 PM.