Draco Argentum, on 17 June 2012 - 11:31 PM, said:
Its entirely dependant on how much difference there is between the xp gain rates. WoT has a very long grind for crew skills so that part is a soft P2W. LoL has a short grind for summoner level so its not P2W. MWO? Well, having to play all three varients to max a chassis, looking dicey.
Aye, it looks grindy, but we don't really know how exp gains and unlocks are scaled. I've seen people in WoT claim their first Tier10 (endgame content) close to 10k games without any premium bonus. That's a long *** grind, no mistake. Others had a stacked garage close to 5k games that included lots, if not all of the endgame content at the time (Tier10 heavies, Tier9 Meds, Tier8 Arty). That is only possible when using all means available (premium account, premium tank, exp conversion, platoons, companies, clan wars). Money/gold effectively bought significantly better vehicles and weapons in a very short amount of time. The match maker basically guaranteed them to be top dogs all the time in any battle (in the beginning at least). And the way endgame content can stomp lower tiers in WoT is such that it substitutes skill completely. WoT is Free 2 Play on the outside, but Pay 2 Win on the inside. That said, I'm highly intrigued with LoL and how they avoided the P2W traps.
Edited by CCC Dober, 18 June 2012 - 02:01 AM.