why do we get so much screen shake/explosions when we are hit in other locations than actually the cockpit or very close ? Ok - lets say i can understand the shake, I will not even consider the physics..but why the explosions graphics thrown in your face when you are hit in the legs for example ? or in the back ? Those explosions should be visible only when you are hit in the cockipit or close....lets be generous and say the upper half front of your mech. But please nerf them somehow in the rest of the cases.


Projectile Hits - Screen Shake/screen Explosions
Started by smokefield, Dec 07 2013 11:16 AM
2 replies to this topic
#1
Posted 07 December 2013 - 11:16 AM
#2
Posted 07 December 2013 - 11:34 AM
How many mechs were shooting at you?
#3
Posted 07 December 2013 - 11:58 AM
case A - one mech with 2xac2. only legs were registering hits...I couldnt see anything from those horrible graphics.
case B - one mech hitting in the back torso (all of them)..i was getting the same graphics in the cockpit.
we should do some tests to see if its actually this way or was a temporary bug. cause if its this way should be fixed.
case B - one mech hitting in the back torso (all of them)..i was getting the same graphics in the cockpit.
we should do some tests to see if its actually this way or was a temporary bug. cause if its this way should be fixed.
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