Lukoi, on 09 December 2013 - 09:05 PM, said:
If I could offer one suggestion to your build. Given that ERPPCs are usually (not always) meant to be used at range and the ML's are more of a back up weapon, and given that the arms are easier to pop off than the torso mounted guns, perhaps consider swapping the ERPPC/ML's from arm/torso. Yes, it puts DHS on the arms BUT, if you lose an arm you lose an ML and a DHS as opposed to losing the much more important ERPPC.
Of all of the matches I've run with the Jester so far (147), I have yet to lose an arm. Maybe dumb luck, but I doubt it......the very large hit box on the CT is the damage soaker on this mech. Twisting to mitigate damage still results in CT hits and I don't really fancy the idea of twisting enough I spread it out on my backside. Also, with the ERPPC's on the arms, they are high enough to handle peeking and minor pop tarting at range. Not to mention, without the ERPPC's in the arms, I lose the ability to quickly pinpoint damages on uneven terrain or elevation differences at close range.
Playstyle though, I do not attempt to stay at range, it seems like it minimizes my help with the battles. I tend to stay back early and help with the long game........as soon as the fighting gets intense at the front line, I'll work my way in and try to create havoc. I seldom choose one mech to focus everything on as spreading the pain relieves my teammates from focused fire (in PUG games at least) while the opponents try to deal with the new threat. Jump jetting around (dancing), picking shots, creating chaos at first - then finally picking an opponent to hit the hardest. Rinse, repeat, smiling and just having fun.
I have cracked 600 pts in a game, and allthough not the 1,000 pt monster of the field - I'm more than happy changing the tide of a battle. I tried my build with just PPC's and the minimum range was stripping the damage I could deal.
Edited by Vlad Dragu, 10 December 2013 - 04:40 PM.