Out of curiosity: adhering strictly to lore would reduce the playerbase to a fraction of it's current numbers. I started out late; but even then the original trial mechs (SHS, horrible loadouts, lights equipped with STD engines) proved to be extremely frustrating when going up against fully decked-out owned mechs of other players. Now; going up against far superior Omnimechs and getting your a** kicked every single time you are one-on-one might be enjoyable if you're deep in the fluff of BT and feel that the last match was pretty much the experience you'd love to reenact from that universe.
Anyway; rinse and repeat that about 30 times... and it becomes far less enjoyable, lore or not. Now for someone who doesn't give a damn about the rich background but is here for the big stompy robots - a player deserving a spot like every other - this is no fun at all from the first second.
It MIGHT be for a short time, if there were any kind of engaging backstory within the game, but with the current lack of anything resembling a metagame one would only remember going up against undefeatable enemies time and time again in some kind of deathmatch-scenario.
So, either PGI ramps up the metagame something fierce - which seems a little difficult by now - or they make Clan Omnimechs balanced with some kind of twist i guess.
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)