Snitchkilla, on 05 December 2013 - 03:52 AM, said:
so there it is from the man himself so if jordan weisman doesn't have a problem with clan tech being balanced then why should we ? oh i know cuz this player base is made up of an over abundant of cry babies .for real every time i turn around it is some new QQ fest over whatever new feature pgi releases . man at this rate i can see why pgi might "ignore" their "core players" . most of these players are rude, demanding,and consumer entitled. and on top of that i wonder how many of these people really understand what it takes to create a game like this ,most prob think they "could do it better" but yet they dont have a video game company ... why not they can do it better,RIGHT? oh yeah that would require real work and you can create a game by crying on the forums . if it was up to most of these people we would be playing MW4 and wishing for a new mechwarrior .LESS QQ MORE PEW PEW!!!!
Yeap, bold the important part there, "more powerful in table top" and that change was made after the first series of play testing where the clans were only using Star League era equipment, and were stopped before getting very far into the Innersphere using a boardgame with randomization of hit/miss and random locations. And that was while the IS was primarily fielding 3025 tech and non-customized mechs.
Now move to video games, MWO version, with pinpoint accuracy for grouped/tic weapons and a non-static heat scale, among other things. How well does a company of stock 3025 mechs do against a company of customized mechs?
I am interested in seeing how MWO will approach this. Besides the obvious items, and something that has already been mentioned, will be the actual size of the mechs. That will also be one of the tipping points. The range of the weapons, imho, will only be a real determining factor on some of the current maps, in the same vein as the gauss/ppc before their last round of tweaks. Add that Clan's med range weapons compared to IS long range weapons have about the same range but are lighter and smaller (crit wise), allowing more to equipped.
Many here have been on one end or another of a light pack. Now imagine what a clan light pack will be like, especially if the profiles are kept small. As a pilot in one, that gives me goosebumps but as a pilot in a heavier mech facing one it gives me even more shivers.
There are simply many variables but without a good foundation it may very well be a train wreck. The other thing to remember is that you are not piloting a Warhawk against a NPC in a customized Battlemaster/Victor/Atlas but another person. And if both of you have about the same skill (in same mech tis 50/50 )and the Clan mech wins 9 out 10 times due to no real balancing scheme in the game, how long do you it will be before at least one of you becomes either bored and/or frustrated and leaves? In MWO ya can not play by yourself...
In a unit vs unit game, mechs can complement each other but if the same scenario above happens, what will become of this game?
Just some food for thought
Edited by Tarl Cabot, 05 December 2013 - 08:36 AM.