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Why Wasn't Cw And Ui2.0 Started Last Year?


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#1 Victor Morson

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Posted 04 December 2013 - 01:02 PM

I've asked before but I'm curious if anyone has an answer.

I know the networking team was busy, the map team was busy, the mech team was busy. But after consumables, all work on MW:O seemed to cease until about two months before launch in the gameplay department.

The fact is you just started UI2.0 a few months ago by your own admission and that CW is nothing more than you working out a pipeline to do something with MS Paint images.

What were you guys working on for most of this year?

This latest update feels like it should have been several months ago.

Edited by Victor Morson, 04 December 2013 - 01:03 PM.


#2 Heffay

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Posted 04 December 2013 - 01:04 PM

UI 2.0 is more than just a UI. It was a complete overhaul. They probably have been working on it the whole year.

#3 Victor Morson

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Posted 04 December 2013 - 01:04 PM

View PostHeffay, on 04 December 2013 - 01:04 PM, said:

UI 2.0 is more than just a UI. It was a complete overhaul. They probably have been working on it the whole year.


They have not. They brought up the concept images a few months before launch. It's not done yet. It is being worked on but production started a couple months ago, unless they are lying about that.

Also even if it is a complete UI overhaul are you saying that took a year?

I am just curious what happened during this blackout period, marked by the unending PPC+Gauss.

Edited by Victor Morson, 04 December 2013 - 01:05 PM.


#4 Heffay

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Posted 04 December 2013 - 01:07 PM

View PostVictor Morson, on 04 December 2013 - 01:04 PM, said:


They have not. They brought up the concept images a few months before launch. It's not done yet. It is being worked on but production started a couple months ago, unless they are lying about that.

Also even if it is a complete UI overhaul are you saying that took a year?

I am just curious what happened during this blackout period, marked by the unending PPC+Gauss.


I will say it again:

UI 2.0 is NOT just about a UI. It's was a complete rework of the back end stuff, including database work, tools, and APIs so that the game can scale in the future with a minimum amount of hassle.

#5 Victor Morson

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Posted 04 December 2013 - 01:09 PM

View PostHeffay, on 04 December 2013 - 01:07 PM, said:


I will say it again:

UI 2.0 is NOT just about a UI. It's was a complete rework of the back end stuff, including database work, tools, and APIs so that the game can scale in the future with a minimum amount of hassle.


And I will say this again: Why weren't they working on this nearly a year ago then?

I bet if I had started an argument about if they were working on CW already with you last month you'd insisted they were; and yesterday they announced they are still working on the pipeline to turn a bunch of MS Paint scribblings Paul made and turn them into something.

Edited by Victor Morson, 04 December 2013 - 01:11 PM.


#6 Calamus

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Posted 04 December 2013 - 01:09 PM

View PostHeffay, on 04 December 2013 - 01:07 PM, said:


I will say it again:

UI 2.0 is NOT just about a UI. It's was a complete rework of the back end stuff, including database work, tools, and APIs so that the game can scale in the future with a minimum amount of hassle.


So you're saying that the game was made poorly in the first place, and it has delayed proper production by over a year? Sounds reasonable... :wub:

#7 Roadbeer

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Posted 04 December 2013 - 01:10 PM

Someone has their cranky pants on again today.

Tell us again how long it will take to change an XML file for MGs and flamers, I don't think I've read it enough today.

#8 Heffay

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Posted 04 December 2013 - 01:11 PM

View PostVictor Morson, on 04 December 2013 - 01:09 PM, said:


And I will say this again: Why weren't they working on this nearly a year ago then?


Well, even when they came out with UI 1.5, they knew they were going to have to start over. But first you build the foundation, then you slap the pretty pictures over it.

You read the history of UI 2.0 thread? I highly recommend it.

#9 Victor Morson

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Posted 04 December 2013 - 01:12 PM

View PostRoadbeer, on 04 December 2013 - 01:10 PM, said:

Someone has their cranky pants on again today.

Tell us again how long it will take to change an XML file for MGs and flamers, I don't think I've read it enough today.


Good, maybe PGI can read it too, and spend the 60 seconds required to fix things.

I say it because it's 100% objectively and demonstrably true.

View PostHeffay, on 04 December 2013 - 01:11 PM, said:

Well, even when they came out with UI 1.5, they knew they were going to have to start over. But first you build the foundation, then you slap the pretty pictures over it.

You read the history of UI 2.0 thread? I highly recommend it.


So you're saying that the reason several months of time disappeared is that they spend almost this entire year developing a system they threw out entirely and start over, to the exclusion of everything else in the game?

Not saying you're wrong, that's actually pretty plausible if they were unable to figure out how to make a decent UI for several months.

Edited by Victor Morson, 04 December 2013 - 01:14 PM.


#10 Belorion

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Posted 04 December 2013 - 01:14 PM

View PostVictor Morson, on 04 December 2013 - 01:02 PM, said:


What were you guys working on for most of this year?



I have a feeling that much of their time was spent on the engine upgrade that is about to go in. Necessary for UI 2.0, but completely transparent to us the end users.

Basically the version of Cryengine they were using was inadequate for their needs, and the new upgrade was a huge time sink.

#11 Victor Morson

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Posted 04 December 2013 - 01:15 PM

View PostBelorion, on 04 December 2013 - 01:14 PM, said:


I have a feeling that much of their time was spent on the engine upgrade that is about to go in. Necessary for UI 2.0, but completely transparent to us the end users.


The engine / networking people are a different group than the gameplay people according to PGI. I don't believe any of the big three are actually serious programmers.

Also even with everything you are saying I find it hard to believe it took them a year to accomplish what a boatload of amateur game designers can do on for an Android MP game in a month by themselves.

Edited by Victor Morson, 04 December 2013 - 01:16 PM.


#12 Heffay

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Posted 04 December 2013 - 01:15 PM

View PostVictor Morson, on 04 December 2013 - 01:12 PM, said:

So you're saying that the reason several months of time disappeared is that they spend almost this entire year developing a system they threw out entirely and start over, to the exclusion of everything else in the game?

Not saying you're wrong, that's actually pretty plausible if they were unable to figure out how to make a decent UI for several months.


The biggest mistake PGI made was calling it UI 2.0. Think of it more like MWO 2.0.

Can't take a demo product and make it a scalable, future-proof product.

#13 Belorion

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Posted 04 December 2013 - 01:18 PM

View PostVictor Morson, on 04 December 2013 - 01:15 PM, said:


The engine / networking people are a different group than the gameplay people according to PGI. I don't believe any of the big three are actually serious programmers.

Also even with everything you are saying I find it hard to believe it took them a year to accomplish what a boatload of amateur game designers can do on for an Android MP game in a month by themselves.


They upgraded a customized version of Cryengine to a new customized version of Cryengine?

#14 Victor Morson

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Posted 04 December 2013 - 01:18 PM

View PostHeffay, on 04 December 2013 - 01:15 PM, said:

The biggest mistake PGI made was calling it UI 2.0. Think of it more like MWO 2.0.

Can't take a demo product and make it a scalable, future-proof product.


Frankly I don't care that much about UI2.0 and it's a minor miracle anyone does. I've used this example before but can you imagine another AAA game doing this?

"For Call Of Duty: The Calliest Duty, we released the game with an horrendous menu system that we promised to fix since beta but didn't, that helps you equip your character much better. In a year or so we might release this feature! You'll have STUNNING menus to do menu things in!

In other news, the huge core gameplay feature we promised hasn't been started yet. These menus are just too much for us. Also, we can't fix the terribly OP / UP broken weapons, because all of our time is dedicated to these menus.

Expect awesome menus this year! Maybe we'll improve the game next year. Maybe.

MENUS!"

So I give IGP applause on this one: They successfully got people hyped for menus like they are the second coming.

Edited by Victor Morson, 04 December 2013 - 01:21 PM.


#15 Heffay

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Posted 04 December 2013 - 01:35 PM

It's not menus. The people who are excited for UI 2.0 are excited because the whole underlying architecture has been upgraded to make future improvements possible, at a much faster rate.

*sigh*

I take it you just want to *****? Should have just started this thread in K-town then.

#16 Victor Morson

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Posted 04 December 2013 - 01:42 PM

View PostHeffay, on 04 December 2013 - 01:35 PM, said:

It's not menus. The people who are excited for UI 2.0 are excited because the whole underlying architecture has been upgraded to make future improvements possible, at a much faster rate.


Underlying architecture to make improvements possible.. to menus.

View PostHeffay, on 04 December 2013 - 01:35 PM, said:

I take it you just want to *****?


I want an answer as to where that missing time went and why stuff that was promised a year ago JUST got into gear (UI2.0) and HASN'T got into gear (CW) right now. So far that remains unanswered.

Edited by Victor Morson, 04 December 2013 - 01:42 PM.


#17 Hexenhammer

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Posted 04 December 2013 - 01:43 PM

Oh stop complaining. Here's another sale.

#18 Heffay

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Posted 04 December 2013 - 01:44 PM

View PostVictor Morson, on 04 December 2013 - 01:42 PM, said:

I want an answer as to where that missing time went and why stuff that was promised a year ago JUST got into gear (UI2.0) and HASN'T got into gear (CW) right now. So far that remains unanswered.


Submit a ticket to support@mwomercs.com.

#19 Victor Morson

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Posted 04 December 2013 - 01:44 PM

View PostHexenhammer, on 04 December 2013 - 01:43 PM, said:

Oh stop complaining. Here's another sale.


I do hope the mech & map teams find work after this, they've continually done their best at producing new content for the game. I just wish the gameplay team kept up with them.

View PostHeffay, on 04 December 2013 - 01:44 PM, said:

Submit a ticket to support@mwomercs.com.


I think I broke even Heffay's ability to defend this. And he posted 5 times as much as anyone trying to defend PGI in the worst of the riot threads, so that's saying something.

Edited by Victor Morson, 04 December 2013 - 01:46 PM.


#20 Roadbeer

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Posted 04 December 2013 - 01:47 PM

View PostVictor Morson, on 04 December 2013 - 01:42 PM, said:


I want an answer as to where that missing time went and why stuff that was promised a year ago JUST got into gear (UI2.0) and HASN'T got into gear (CW) right now. So far that remains unanswered.


Not saying that the geological pace at which PGI moves isn't more frustrating than having been married to my two ex wives. But it's amusing that you feel you are owed an answer for what you perceive as a work stoppage.



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