Heffay, on 04 December 2013 - 01:15 PM, said:
The biggest mistake PGI made was calling it UI 2.0. Think of it more like MWO 2.0.
Can't take a demo product and make it a scalable, future-proof product.
Frankly I don't care
that much about UI2.0 and it's a minor miracle anyone does. I've used this example before but can you imagine another AAA game doing this?
"For Call Of Duty: The Calliest Duty, we released the game with an horrendous menu system that we promised to fix since beta but didn't, that helps you equip your character much better. In a year or so we might release this feature! You'll have STUNNING menus to do menu things in!
In other news, the huge core gameplay feature we promised hasn't been started yet. These menus are just too much for us. Also, we can't fix the terribly OP / UP broken weapons, because all of our time is dedicated to these menus.
Expect awesome menus this year! Maybe we'll improve the game next year. Maybe.
MENUS!"
So I give IGP applause on this one: They successfully got people hyped
for menus like they are the second coming.
Edited by Victor Morson, 04 December 2013 - 01:21 PM.