Jump to content

Coming Soon™ To An Xbox 360 Near You!


38 replies to this topic

#21 KinLuu

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,917 posts

Posted 05 December 2013 - 02:03 AM

360 is extremely unlikely at this point.

So either this is old news, or ********.

XBox One would have been more believable.

#22 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 05 December 2013 - 02:06 AM

View PostKinLuu, on 05 December 2013 - 02:03 AM, said:

360 is extremely unlikely at this point.

So either this is old news, or ********.

XBox One would have been more believable.

Yea i doubt it as well.
Wouldn't be surprised if true sadly.

#23 Heffay

    Rum Runner

  • PipPipPipPipPipPipPipPipPipPip
  • The Referee
  • The Referee
  • 6,458 posts
  • LocationPHX

Posted 05 December 2013 - 04:23 AM

That "working title" on metacritic is from...what, 2010? Maybe 2011.

Sheesh.

#24 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 05 December 2013 - 04:30 AM

aaaaaand fast forward 4 years to the present timeline ktnx

#25 Thorn Hallis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,902 posts
  • LocationUnited States of Paranoia

Posted 05 December 2013 - 04:57 AM

Really old news.


€dti: Pretty ironic when I look who opened up the topic.

Edited by Thorn Hallis, 05 December 2013 - 04:59 AM.


#26 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 05 December 2013 - 05:13 AM

Nothing to see here, just a KONG drama-queen failing at being a troll.

I said good day sir.

#27 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 05 December 2013 - 05:27 AM

That was a working Title, not the final version. So Hold yer breath an your flaming pitchforks. :D

#28 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 05 December 2013 - 05:31 AM

View PostJoseph Mallan, on 05 December 2013 - 05:27 AM, said:

That was a working Title, not the final version. So Hold yer breath an your flaming pitchforks. :D

This crowd?
It's already been tweeted 5 times
LOL

#29 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 05 December 2013 - 05:31 AM

View PostSug, on 05 December 2013 - 01:36 AM, said:


Nah they'd never mix pc and console players.

Well they mix Joystick and Mouse players already? about same thing

#30 Egomane

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,163 posts

Posted 05 December 2013 - 05:46 AM

The carefull reader will have noticed that it's not listed as Mechwarrior Online (Xbox360)
If the OP had informed himself he could have added two and two together to get four instead of a bazillion.

Spoiler


He would have known that the working title for the Mechwarrior reboot (to most of us known as MechWarrior 5) was simply Mechwarrior and that it was supposed to be released as a PC and XBox360 game. As others have said: This title is up with metacritic for several years already.

As it is not really news about MWO, but about a dead console title, I banish it to the off-topic forums where it belongs.

#31 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 05 December 2013 - 05:50 AM

Bummer



#32 MechFrog1

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 630 posts
  • LocationSouth Korea

Posted 05 December 2013 - 06:18 AM

View PostSug, on 05 December 2013 - 01:36 AM, said:


Nah they'd never mix pc and console players.

1. Remember Bryan said to never say never
2. Dumping a few thousand console players into the general queues would be a great way to boost numbers and buy some time. They can just say the data from the first few days shows that there's no advantage for one format or the other.

#33 Dihm

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,312 posts
  • Google+: Link
  • LocationPlanet Trondheim

Posted 05 December 2013 - 07:09 AM

Posted Image

#34 CyclonerM

    Tina's Warrior

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 5,685 posts
  • LocationA 2nd Wolf Guards Grenadiers JumpShip

Posted 05 December 2013 - 07:30 AM

I know it may not be related , but i really had the impression of playing a console game on PC.. :D

#35 dal10

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,525 posts
  • Locationsomewhere near a bucket of water and the gates of hell.

Posted 05 December 2013 - 07:33 AM

View PostEgomane, on 05 December 2013 - 05:46 AM, said:

The carefull reader will have noticed that it's not listed as Mechwarrior Online (Xbox360)
If the OP had informed himself he could have added two and two together to get four instead of a bazillion.

Spoiler


He would have known that the working title for the Mechwarrior reboot (to most of us known as MechWarrior 5) was simply Mechwarrior and that it was supposed to be released as a PC and XBox360 game. As others have said: This title is up with metacritic for several years already.

As it is not really news about MWO, but about a dead console title, I banish it to the off-topic forums where it belongs.

do you really want to advertise that pgi made transformers 2 and duke nukem forever?

#36 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 05 December 2013 - 07:33 AM

View Postpbiggz, on 04 December 2013 - 11:12 PM, said:

The ORIGINAL mechwarrior 3015 was slated for an XBOX, PS3 and PC release which went down to XBOX and PC due to microsoft, then the project went dark til october of 2011 when they finally announced MWO. If you see anything labelled "Mechwarrior" with Piranha games attached to it its outdated, its called "Mechwarrior Online" now.




Note, this is the warhammer Harmony Gold got all pissy about a few years back, and its one of the mechs I'd really love to have in this game...


Oh My God! Are you saying that the "PGI sold out to consoles" crowd are just a bunch of [CONTENT REDACTED]?

Who would have guessed?


I'm talking to you, first page posters... the ones who knew about the old title in the first place... :D
Don't worry, I know that sometimes you just want to insult someone for any reason, regardless of the truth. If someone has a thin mother, I'm sure you'll still lay down the mamma So Fat jokes just because you like to be insulting and childish. I forgive you, though, as I am very forgiving toward children and their mistakes.

#37 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,630 posts
  • LocationChicago

Posted 05 December 2013 - 10:30 AM

View Postmint frog, on 05 December 2013 - 06:18 AM, said:

1. Remember Bryan said to never say never
2. Dumping a few thousand console players into the general queues would be a great way to boost numbers and buy some time. They can just say the data from the first few days shows that there's no advantage for one format or the other.


Ah right. By "they" I meant normal industry people trying to make a successful game. Porting to consoles for some fast cash would only work if they charged for the initial game. The majority of new players would play a few trial rounds and then uninstall after a couple matches of getting decimated by pc users.

#38 Loc Nar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,132 posts

Posted 05 December 2013 - 12:01 PM

Quote

and who's going to tell the xperts who said MWO was too far geared to mouse combat over consol play pad to ever go to consol about this one?

can't wait to see their faces.


I've said this before and backed it up with logic, and I'm saying it again. I'm not an expert, but my amateur understanding of controls goes beyond that of casuals and it's something I spend a lot of time with. Your summary is actually somewhat accurate as to mouse orientation, although should be understood not 'mice', but direct inputs/zero-order positioning that will prevent MWO from being an xbox title. Note: I don't say it can never happen, but rather lay out the only 3 ways I see that it *can happen, and explain why none of the 3 ways include porting *MWO as we know it and play it to xbox 360 or xbone, which I do contend is pure fantasy. Here's a copypasta of my most recent iteration of it I posted on the SC forum:

"As a guy that has spent a lot of time building, studying, and using controls for a long time now, and probably have a different take on this than most.

I don't think it will be ported to xbox, but not out of some sense of loyalty or anything noble like that, it's been made technically impossible to port MWO as we know it, and workarounds for this represent more than a tuneup; they represent a different game. They already coded reticule aim for zero-order/direct positioning (aka mouse aim). What this translates to, as collateral damage all vector based controls/first-order controllers such as regular joysticks are automatically ruled out as a basic function of how controls work on a fundamental level. An xbox controller is just 2 regular little first-order isotonic joysticks, a (marginally precise) force sensing split-axis, and some buttons, but is no more capable of viably manipulating positional input than any other joystick, in fact less so due to ergonomic shortcomings.

It's been sad watching people sit around waiting for PGI to figure out how to joystick, but also shows they do not understand the implications of what has already been done; that no amount of "support" short of disabling direct inputs can make a dent in this situation. In this specific case I suppose we are lucky MS holds the purse strings... cause MS=xbox=xboxcontroller, and so long as mice and other positional controllers can do what they do, an xbox controller is a lighter, more plasticy paperweight than a Warthog. So long as reticule aim is zero-order, what people think of as 'joystick support' (client recognizes controls, easy mapping, curves, sensitivity, deadzones, etc) will amount to nothing more than removing the veil of obscurity currently masking users from experiencing the tears that await. Tears that are currently hidden behind rather minor techwall, so are no mystery to anyone with handy with a TARGET capable stick or anyone that can really manipulate 3rd party solutions like Joy2Mouse etc since those put better 'support' in ones own hand then any game has, likely even this one.

Unfortunately the use of normal joysticks was engineered out of MWO before most of us even knew it existed, and nothing short of 'nerfing mice' will create the conditions mandatory for them to be viable at what they are engineered to generate -proportional vector commands. Whether that was done as a measure to prevent future xbox port, or to court the kbm crowd, or simply an omission of incompetence, the net result is the same. The only way I see MWO could be viably ported to xbox at this stage would be to:

1. uproot mice for everyone
2. give xbox users isolated servers, free of folk using positional inputs
3. put them on the same servers but give some sort of auto-aim to the vector guys.

Playstaations on the other hand *do accept mice and other peripherals, but there is no danger of it migrating to that platform with this IP being held by MS. If PGI were really after the xbox crowd, then they missed the boat before closed beta started when they allowed unfettered zero-order positioning to control reticule aim and proceeded to build their castle around that. A game that has already been released and is currently being sold and played, so uprooting everyone's controls I believe is a bridge farther than they can and legally will go.

Controls Demystified(?)

First-order inputs *can be achieved OK with a mouse, just click the scrollwheel in a browser for disambiguatoin of 'virtual joystick'. That... that is what reticule aim in MWO would need to look like if joysticks or xbox controller would be expected to be a viable option.

Luckily CIG/CR are very fluent in this stuff, and have every intention of making it awesome for people inclined to use pretty much any controller they are best with, since there *can be parity between controllers and it's mostly up to the devs to draw the line of compromise between them in the right place from the start. As far as control implementation is concerned, I see no danger of what happened in MWO happening here."

Edited by Loc Nar, 05 December 2013 - 12:03 PM.


#39 Lagit6

    Member

  • PipPipPip
  • The Predator
  • The Predator
  • 58 posts
  • LocationUnited Kingdom

Posted 17 December 2013 - 03:39 AM

View PostRoadbeer, on 04 December 2013 - 11:21 PM, said:


I saw this before a LONG time ago, which is why it's listed for 360.

Comedy on the knee jerk reaction that tweeted Garth about it.

Old news is old.


I have to agree, i too saw this a while back. Also if you search for Mechwarrior in the search bar it does say that the release date for this unconfirmed title is Dec 31 2011; when you click on it however if changes to TBA.

Its unlikely this will happen by the looks of it. But mabye in the future i guess :wacko:





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users