

Coming Soon™ To An Xbox 360 Near You!
#21
Posted 05 December 2013 - 02:03 AM
So either this is old news, or ********.
XBox One would have been more believable.
#23
Posted 05 December 2013 - 04:23 AM
Sheesh.
#24
Posted 05 December 2013 - 04:30 AM
#25
Posted 05 December 2013 - 04:57 AM
€dti: Pretty ironic when I look who opened up the topic.
Edited by Thorn Hallis, 05 December 2013 - 04:59 AM.
#26
Posted 05 December 2013 - 05:13 AM
I said good day sir.
#27
Posted 05 December 2013 - 05:27 AM

#30
Posted 05 December 2013 - 05:46 AM
If the OP had informed himself he could have added two and two together to get four instead of a bazillion.
He would have known that the working title for the Mechwarrior reboot (to most of us known as MechWarrior 5) was simply Mechwarrior and that it was supposed to be released as a PC and XBox360 game. As others have said: This title is up with metacritic for several years already.
As it is not really news about MWO, but about a dead console title, I banish it to the off-topic forums where it belongs.
#31
Posted 05 December 2013 - 05:50 AM
Bummer
#32
Posted 05 December 2013 - 06:18 AM
Sug, on 05 December 2013 - 01:36 AM, said:
Nah they'd never mix pc and console players.
1. Remember Bryan said to never say never
2. Dumping a few thousand console players into the general queues would be a great way to boost numbers and buy some time. They can just say the data from the first few days shows that there's no advantage for one format or the other.
#33
Posted 05 December 2013 - 07:09 AM

#34
Posted 05 December 2013 - 07:30 AM

#35
Posted 05 December 2013 - 07:33 AM
Egomane, on 05 December 2013 - 05:46 AM, said:
If the OP had informed himself he could have added two and two together to get four instead of a bazillion.
He would have known that the working title for the Mechwarrior reboot (to most of us known as MechWarrior 5) was simply Mechwarrior and that it was supposed to be released as a PC and XBox360 game. As others have said: This title is up with metacritic for several years already.
As it is not really news about MWO, but about a dead console title, I banish it to the off-topic forums where it belongs.
do you really want to advertise that pgi made transformers 2 and duke nukem forever?
#36
Posted 05 December 2013 - 07:33 AM
pbiggz, on 04 December 2013 - 11:12 PM, said:
Note, this is the warhammer Harmony Gold got all pissy about a few years back, and its one of the mechs I'd really love to have in this game...
Oh My God! Are you saying that the "PGI sold out to consoles" crowd are just a bunch of [CONTENT REDACTED]?
Who would have guessed?
I'm talking to you, first page posters... the ones who knew about the old title in the first place...

Don't worry, I know that sometimes you just want to insult someone for any reason, regardless of the truth. If someone has a thin mother, I'm sure you'll still lay down the mamma So Fat jokes just because you like to be insulting and childish. I forgive you, though, as I am very forgiving toward children and their mistakes.
#37
Posted 05 December 2013 - 10:30 AM
mint frog, on 05 December 2013 - 06:18 AM, said:
2. Dumping a few thousand console players into the general queues would be a great way to boost numbers and buy some time. They can just say the data from the first few days shows that there's no advantage for one format or the other.
Ah right. By "they" I meant normal industry people trying to make a successful game. Porting to consoles for some fast cash would only work if they charged for the initial game. The majority of new players would play a few trial rounds and then uninstall after a couple matches of getting decimated by pc users.
#38
Posted 05 December 2013 - 12:01 PM
Quote
can't wait to see their faces.
I've said this before and backed it up with logic, and I'm saying it again. I'm not an expert, but my amateur understanding of controls goes beyond that of casuals and it's something I spend a lot of time with. Your summary is actually somewhat accurate as to mouse orientation, although should be understood not 'mice', but direct inputs/zero-order positioning that will prevent MWO from being an xbox title. Note: I don't say it can never happen, but rather lay out the only 3 ways I see that it *can happen, and explain why none of the 3 ways include porting *MWO as we know it and play it to xbox 360 or xbone, which I do contend is pure fantasy. Here's a copypasta of my most recent iteration of it I posted on the SC forum:
"As a guy that has spent a lot of time building, studying, and using controls for a long time now, and probably have a different take on this than most.
I don't think it will be ported to xbox, but not out of some sense of loyalty or anything noble like that, it's been made technically impossible to port MWO as we know it, and workarounds for this represent more than a tuneup; they represent a different game. They already coded reticule aim for zero-order/direct positioning (aka mouse aim). What this translates to, as collateral damage all vector based controls/first-order controllers such as regular joysticks are automatically ruled out as a basic function of how controls work on a fundamental level. An xbox controller is just 2 regular little first-order isotonic joysticks, a (marginally precise) force sensing split-axis, and some buttons, but is no more capable of viably manipulating positional input than any other joystick, in fact less so due to ergonomic shortcomings.
It's been sad watching people sit around waiting for PGI to figure out how to joystick, but also shows they do not understand the implications of what has already been done; that no amount of "support" short of disabling direct inputs can make a dent in this situation. In this specific case I suppose we are lucky MS holds the purse strings... cause MS=xbox=xboxcontroller, and so long as mice and other positional controllers can do what they do, an xbox controller is a lighter, more plasticy paperweight than a Warthog. So long as reticule aim is zero-order, what people think of as 'joystick support' (client recognizes controls, easy mapping, curves, sensitivity, deadzones, etc) will amount to nothing more than removing the veil of obscurity currently masking users from experiencing the tears that await. Tears that are currently hidden behind rather minor techwall, so are no mystery to anyone with handy with a TARGET capable stick or anyone that can really manipulate 3rd party solutions like Joy2Mouse etc since those put better 'support' in ones own hand then any game has, likely even this one.
Unfortunately the use of normal joysticks was engineered out of MWO before most of us even knew it existed, and nothing short of 'nerfing mice' will create the conditions mandatory for them to be viable at what they are engineered to generate -proportional vector commands. Whether that was done as a measure to prevent future xbox port, or to court the kbm crowd, or simply an omission of incompetence, the net result is the same. The only way I see MWO could be viably ported to xbox at this stage would be to:
1. uproot mice for everyone
2. give xbox users isolated servers, free of folk using positional inputs
3. put them on the same servers but give some sort of auto-aim to the vector guys.
Playstaations on the other hand *do accept mice and other peripherals, but there is no danger of it migrating to that platform with this IP being held by MS. If PGI were really after the xbox crowd, then they missed the boat before closed beta started when they allowed unfettered zero-order positioning to control reticule aim and proceeded to build their castle around that. A game that has already been released and is currently being sold and played, so uprooting everyone's controls I believe is a bridge farther than they can and legally will go.
Controls Demystified(?)
First-order inputs *can be achieved OK with a mouse, just click the scrollwheel in a browser for disambiguatoin of 'virtual joystick'. That... that is what reticule aim in MWO would need to look like if joysticks or xbox controller would be expected to be a viable option.
Luckily CIG/CR are very fluent in this stuff, and have every intention of making it awesome for people inclined to use pretty much any controller they are best with, since there *can be parity between controllers and it's mostly up to the devs to draw the line of compromise between them in the right place from the start. As far as control implementation is concerned, I see no danger of what happened in MWO happening here."
Edited by Loc Nar, 05 December 2013 - 12:03 PM.
#39
Posted 17 December 2013 - 03:39 AM
Roadbeer, on 04 December 2013 - 11:21 PM, said:
I saw this before a LONG time ago, which is why it's listed for 360.
Comedy on the knee jerk reaction that tweeted Garth about it.
Old news is old.
I have to agree, i too saw this a while back. Also if you search for Mechwarrior in the search bar it does say that the release date for this unconfirmed title is Dec 31 2011; when you click on it however if changes to TBA.
Its unlikely this will happen by the looks of it. But mabye in the future i guess

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users